The Crossing Mods (
thecrossingmods) wrote in
thecrossinglogs2025-01-18 12:15 pm
THE CROSSING #1
THE CROSSING #1
It's time.
For more detail on the particulars of the event, be sure to refer to our info and planning post!
For more detail on the particulars of the event, be sure to refer to our info and planning post!
time to choose
— CALM BEFORE THE STORM
It likely isn’t a surprise, when The Ferryman speaks into your mind again. You’ve known The Crossing was coming, and for the past hours, days, or weeks (however you prefer to section your time in this place), you’ve been feeling it drawing closer.
You’ve felt the pull on your soul, guiding you to follow The River; you’ve felt the changes in the Cavern, and in yourself, a shift in atmosphere that seems to start in the humidity of the air and sinks deep down into your bones. You feel solid. More importantly, you feel vulnerable.
Those who want to pay the toll are invited to gather at The Ferryman’s point of vigil; those who don’t will at least have the draw of The Crossing to guide them.
If you have anything to say before the split, now is the time to do it.
— LIGHTS OUT
Because when the moment comes, it waits for no one.
The Lantern doesn't extinguish immediately. Those gathered with The Ferryman (and, perhaps, those gathered near The Ferryman) will see it: a precarious flickering of flame behind glass. The light shrinks, and with it comes a feeling of something else retreating, too — something that you may have understood was there without realizing it, or that you may have assumed was simply another aspect of the light itself.
The bubble of safety, you realize, is receding. And when The Lantern's Light finally goes out, so too does the shield keeping you separated from the wraiths prowling the tunnels.
The darkness closes in. The Cavern's glowing plants are now the only steady source of light in the entire chamber, which allows your eyes to adjust, but only so much; it becomes difficult to make out the faces of even those standing right beside you.
It's time, so says The Ferryman. Make your decision.
follow the leader
— PAYMENT COMES DUE
There is no pomp or ceremony associated with The Ferryman's toll collection. You need only to be willing, and ready.
The darkness seems to shroud The Ferryman more than it does the rest of you, somehow. You can't make out the features of their face, only hear their voice bidding you to step forward when you're ready. For any of you who might need a moment, The Ferryman will wait.
A mote of light appears in The Ferryman's palms as the toll is paid, growing in proportion to the number of memories it receives. It's small, but you can feel the influence of it: that protective bubble you felt recede when The Lantern extinguished grows again around the light, just enough to envelop the group gathered here.
Time to go, says The Ferryman. And even though you can't track their movements in the darkness, the light tracks it for you: over the lip of the land bridge, and down to the black River below.
Nowhere to go but forward. When you step off yourself (even if it takes a bit of psyching up to get there), you'll find that the drop is gentle, and that your steps suspend safely over the water.
Just don't get left behind.
— HEAR A VOICE THAT CAUSES YOU PAIN
And so, you journey.
You walk on the surface of The River as if it were a wide, black road. Ahead of you, that same mote of light follows in the steps of The Ferryman, illuminating the ripples they leave in the water as breadcrumbs for you to follow. The air above The River is cold, certainly, and sometimes the icy water might splash up onto your shoes or ankles — but The River is wide, and there's room enough to walk together, even if you can't see each other well. It's as comfortable as a journey like this might ever be.
But The Crossing is a trial. You didn't forget, did you?
It starts slow: sounds from the darkness that could be voices, unless it's been dark for so long that your ears are playing tricks on you? Shouts of anger, high-pitched laughter, cries of fury and despair.
Then there are words. They beckon to you from the darkness: some plaintive, some punitive. They want you to stop. They want you to stay. They want you gone. Most of the voices are unfamiliar to you, but at least one, you know very well.
You need to keep moving. If you lose sight of The Ferryman's steps, you run the risk of being lost in the Cavern forever. Or perhaps it's someone beside you who's on the edge of losing their focus, someone who needs you to help keep them on the path?
trust your gut
— FIGHT FOR YOUR LIFE
The rest of you, left behind on the banks of The River, have only your wits, the contents of your pockets, and the pull of something beyond the darkness to help you on the journey. The darkness is smothering, but not completely impenetrable: you have the glow of the Cavern plants, the faint gleam of the toll group’s steps on the surface of The River, and anything you may have picked up before you got here.
You can travel together or alone, but you must move. The metaphysical pull on you is growing stronger and more insistent the longer you stay in one place, and the Cavern, before preternaturally silent and still, is beginning to stir.
The wraiths, once silent, shapeless, harmless shadows following you about the Cavern, have changed. Where before they were merely unsettling to look at, now they have become larger and more monstrous: sharp eyes and claws, wide eyes and mouths. Where before they were silent, seemingly both unable and unwilling to make any sound, now they wail: wordless cries of pain and anger giving away their positions in the darkness.
Some of them may even be familiar to you, once they get close enough; the wraiths that before had seemingly taken a liking to you, seeking you out and following you wherever you went, now seem dedicated to hunting you specifically.
What the wraiths want from you, it's hard to say. If they catch you, they will tear at you without strategy or direction, like a ravenous animal — or perhaps a terrified one.
Any injuries you sustain during this time, whether from the wraiths or otherwise, are just as real to you as they would have been when you were alive: you bleed, you break, and you feel every inch of the pain inflicted on you.
Nowhere to go but forward. If you follow the pull in your gut, you'll get to where you're going. One way or another.
on the other side
— A MOMENT OF RESPITE
Whichever trial you've chosen, there is, eventually, the end.
You feel it first in the atmosphere: a resettling of the off-kilterness that's been surrounding you. The air slowly becomes drier, and the darkness less punishing. The plants that line the walls of the Cavern become more and more rare, their light replaced by ambient light leaking in from somewhere above you.
For the group traveling with The Ferryman, the wide expanse of The River gradually becomes shallower and narrower, until it's hardly a trickle beneath your feet, winding through the cave system. For the group traveling on their own, there comes a point where the wraiths seem unwilling or unable to follow, their shrieks in the darkness growing further and further away.
You feel it next in yourself: a smoothing of your rough edges, aches and muscle pain and physical exhaustion melting away. For any injured on the journey, your wounds resolve themselves as if natural healing on fast-forward. Natural healing is not always the cleanest or the most comfortable, though; you might be left with scars, crooked fingers or noses, or some other lasting memory of what you risked to be here.
Lastly, once The River has narrowed enough and two groups have reunited again: The Lantern relights. The Ferryman, for all that they were nearly invisible to you in the darkness, seems just the same as they were before. You made it through, they tell you, with no small amount of warmth and pride. Let's take a load off.
You should rest. If you took anything from the Cavern to help you on your journey, you'll find that it's gone from your pockets — when did that happen? Did you set it down? It's been such a long journey, it could have been a lapse of memory.
A memory? Ah, there's something else gone too, isn't there? Willingly or otherwise. If you try to reach for it now, it's like dust in the breeze, or a dream upon waking. You know it was there once, but the harder you try to recall it back, the thinner the details get. Eventually, you might not remember even that there was something to forget.
Congratulations. The Crossing is complete.
Image credits: 1, 2, 3, 4, 5, 6, 7, 8 + stock imagery unless otherwise noted
It likely isn’t a surprise, when The Ferryman speaks into your mind again. You’ve known The Crossing was coming, and for the past hours, days, or weeks (however you prefer to section your time in this place), you’ve been feeling it drawing closer.
You’ve felt the pull on your soul, guiding you to follow The River; you’ve felt the changes in the Cavern, and in yourself, a shift in atmosphere that seems to start in the humidity of the air and sinks deep down into your bones. You feel solid. More importantly, you feel vulnerable.
Those who want to pay the toll are invited to gather at The Ferryman’s point of vigil; those who don’t will at least have the draw of The Crossing to guide them.
If you have anything to say before the split, now is the time to do it.
— LIGHTS OUT
Because when the moment comes, it waits for no one.
The Lantern doesn't extinguish immediately. Those gathered with The Ferryman (and, perhaps, those gathered near The Ferryman) will see it: a precarious flickering of flame behind glass. The light shrinks, and with it comes a feeling of something else retreating, too — something that you may have understood was there without realizing it, or that you may have assumed was simply another aspect of the light itself.
The bubble of safety, you realize, is receding. And when The Lantern's Light finally goes out, so too does the shield keeping you separated from the wraiths prowling the tunnels.
The darkness closes in. The Cavern's glowing plants are now the only steady source of light in the entire chamber, which allows your eyes to adjust, but only so much; it becomes difficult to make out the faces of even those standing right beside you.
It's time, so says The Ferryman. Make your decision.
follow the leader
There is no pomp or ceremony associated with The Ferryman's toll collection. You need only to be willing, and ready.
The darkness seems to shroud The Ferryman more than it does the rest of you, somehow. You can't make out the features of their face, only hear their voice bidding you to step forward when you're ready. For any of you who might need a moment, The Ferryman will wait.
A mote of light appears in The Ferryman's palms as the toll is paid, growing in proportion to the number of memories it receives. It's small, but you can feel the influence of it: that protective bubble you felt recede when The Lantern extinguished grows again around the light, just enough to envelop the group gathered here.
Time to go, says The Ferryman. And even though you can't track their movements in the darkness, the light tracks it for you: over the lip of the land bridge, and down to the black River below.
Nowhere to go but forward. When you step off yourself (even if it takes a bit of psyching up to get there), you'll find that the drop is gentle, and that your steps suspend safely over the water.
Just don't get left behind.
— HEAR A VOICE THAT CAUSES YOU PAIN
And so, you journey.
You walk on the surface of The River as if it were a wide, black road. Ahead of you, that same mote of light follows in the steps of The Ferryman, illuminating the ripples they leave in the water as breadcrumbs for you to follow. The air above The River is cold, certainly, and sometimes the icy water might splash up onto your shoes or ankles — but The River is wide, and there's room enough to walk together, even if you can't see each other well. It's as comfortable as a journey like this might ever be.
But The Crossing is a trial. You didn't forget, did you?
It starts slow: sounds from the darkness that could be voices, unless it's been dark for so long that your ears are playing tricks on you? Shouts of anger, high-pitched laughter, cries of fury and despair.
Then there are words. They beckon to you from the darkness: some plaintive, some punitive. They want you to stop. They want you to stay. They want you gone. Most of the voices are unfamiliar to you, but at least one, you know very well.
You need to keep moving. If you lose sight of The Ferryman's steps, you run the risk of being lost in the Cavern forever. Or perhaps it's someone beside you who's on the edge of losing their focus, someone who needs you to help keep them on the path?
trust your gut
The rest of you, left behind on the banks of The River, have only your wits, the contents of your pockets, and the pull of something beyond the darkness to help you on the journey. The darkness is smothering, but not completely impenetrable: you have the glow of the Cavern plants, the faint gleam of the toll group’s steps on the surface of The River, and anything you may have picked up before you got here.
You can travel together or alone, but you must move. The metaphysical pull on you is growing stronger and more insistent the longer you stay in one place, and the Cavern, before preternaturally silent and still, is beginning to stir.
The wraiths, once silent, shapeless, harmless shadows following you about the Cavern, have changed. Where before they were merely unsettling to look at, now they have become larger and more monstrous: sharp eyes and claws, wide eyes and mouths. Where before they were silent, seemingly both unable and unwilling to make any sound, now they wail: wordless cries of pain and anger giving away their positions in the darkness.
Some of them may even be familiar to you, once they get close enough; the wraiths that before had seemingly taken a liking to you, seeking you out and following you wherever you went, now seem dedicated to hunting you specifically.
What the wraiths want from you, it's hard to say. If they catch you, they will tear at you without strategy or direction, like a ravenous animal — or perhaps a terrified one.
Any injuries you sustain during this time, whether from the wraiths or otherwise, are just as real to you as they would have been when you were alive: you bleed, you break, and you feel every inch of the pain inflicted on you.
Nowhere to go but forward. If you follow the pull in your gut, you'll get to where you're going. One way or another.
on the other side
Whichever trial you've chosen, there is, eventually, the end.
You feel it first in the atmosphere: a resettling of the off-kilterness that's been surrounding you. The air slowly becomes drier, and the darkness less punishing. The plants that line the walls of the Cavern become more and more rare, their light replaced by ambient light leaking in from somewhere above you.
For the group traveling with The Ferryman, the wide expanse of The River gradually becomes shallower and narrower, until it's hardly a trickle beneath your feet, winding through the cave system. For the group traveling on their own, there comes a point where the wraiths seem unwilling or unable to follow, their shrieks in the darkness growing further and further away.
You feel it next in yourself: a smoothing of your rough edges, aches and muscle pain and physical exhaustion melting away. For any injured on the journey, your wounds resolve themselves as if natural healing on fast-forward. Natural healing is not always the cleanest or the most comfortable, though; you might be left with scars, crooked fingers or noses, or some other lasting memory of what you risked to be here.
Lastly, once The River has narrowed enough and two groups have reunited again: The Lantern relights. The Ferryman, for all that they were nearly invisible to you in the darkness, seems just the same as they were before. You made it through, they tell you, with no small amount of warmth and pride. Let's take a load off.
You should rest. If you took anything from the Cavern to help you on your journey, you'll find that it's gone from your pockets — when did that happen? Did you set it down? It's been such a long journey, it could have been a lapse of memory.
A memory? Ah, there's something else gone too, isn't there? Willingly or otherwise. If you try to reach for it now, it's like dust in the breeze, or a dream upon waking. You know it was there once, but the harder you try to recall it back, the thinner the details get. Eventually, you might not remember even that there was something to forget.
Congratulations. The Crossing is complete.
Image credits: 1, 2, 3, 4, 5, 6, 7, 8 + stock imagery unless otherwise noted

QUESTIONS?
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Nagito Komaeda | Traveling with the Ferryman
[Nagito watches the lantern flicker and fail with fascination. The vulnerability falls over him like a shroud. And that's fine. The weight is familiar even if the exact shape is different. He can still make out the outlines of those traveling with the Ferryman. Those who aren't, presumably, are still nearby, unless they've gone ahead.
Nagito pulls out his--well, it isn't exactly a cell phone, but he can't help thinking of it as one. Regardless, Nagito's ever-present smile is briefly visible as he confirms it still seems to be working. And so he calls out, mostly to the theoretically-there ones who are going it alone:]
If any of you have any updates while you're traveling, I'd be happy to deliver any messages! As long as things don't get too hectic, of course.
B1; Hear a Voice That Causes You Pain [cw: voice threatening graphic violence]
[Walking across the River like this is strange, though far from the weirdest thing that's happened in Nagito's life. Not the weirdest thing that's happened in his death, either, now that he thinks about it! He's still giving that prize to waking up again at all.
Then, a male voice, angry and gruff and familiar: Hold still or I'll slit your stomach open, you brat! And Nagito didn't expect this, but he isn't surprised, either. It startles a laugh out of him.]
Oh, so it's going to be like that, is it? I guess that's why I still remember what I gave up!
[But that's not the only voice he can hear. There's more and more, ones he doesn't recognize. From the others, he realizes. So it's going to be like that. He has time to think that's fascinating, to wonder what he'll hear.
Then, a teenager girl's laughter--loud and bold, delighted and hopeless--and Nagito hopes the dark hides the way his entire body flinches as if he'd been struck. Being struck would have been better.
So it's going to be like that, is it?]
B2; Hear a Voice That Causes You [cw: mental instability]
[All he has to do is keep walking. Which is simple. He'd been asked to keep an eye on Mari-san and Sunny-kun, so he has to do that as well. Keep walking, and watch out for Mari-san and Sunny-kun. And of course Naegi-san is here, and so Nagito should make sure that, while there's no way he would need Nagito's help for anything, he's available just in case. Keep walking, and watch out for Mari-san and Sunny-kun, and listen in case Naegi-san needs anything. Keep walking, and watch out for Mari-san and Sunny-kun, and listen in case Naegi-san needs anything. Keep walking, and--
You don't want to miss out on seeing my punishment, do you?
Enoshima Junko. She isn't even talking to him. She's talking to Naegi-san, he knows, because Naegi-san is so much more important, because Naegi-san is the one who brought Enoshima's voice here--not, not that he's complaining about anything the Super High School Level Hope might do! If it's bothering Nagito, it's his own fault and his own problem.]
There's really no reason to be worried about this sort of despair [--he says, and is he talking to himself or is he talking to the others, he's not sure--] because there's no doubt that going through this is good for us! There's no way to build hope if you have nothing to push against. And if you think about it that way, it's lucky that someone here might create hope even after dying!
[I'll give you front row seats, Junko giggles, and Nagito reaches up as if to tug on a necklace dangling somewhere around mid-chest. He's not wearing anything like that, though, so his hand just closes around air.]
B3; Hear a
Voice[cw: mental breakdown and continued instability][This isn't an opportunity that comes every day. Junko is still talking, and Nagito's grip on himself hurts. Which is maybe good. Which reminds him one of his hands is metal, can grip at all, because, he keeps forgetting, so
Actually, it's the kind of opportunity that never fucking comes again! None of the other voices even matter. Junko is dead. But so is he. So is everyone, everyone here. He hasn't said anything in a while, his thoughts grinding in all the wrong directions.
I'd be so super-duper sad if you missed out like our senpais!
Nagito stops walking. The laughter bubbles up on its own, loud and breathy, like he can't breathe for the force of it.]
She really could be here. [He's been thinking that for a while now. His thoughts are all sharp and fast and bright with swirling hope and despair. Catch sight of Nagito's eyes at all and they're feverishly dark.] And if I missed it again, if I missed being able to see her again, that--! [The person he hates more than anything. The worst person in the world.] Leaving her out there like this, that's not a hopeful conclusion at all--! [No, they have to tear her to pieces. Destroy her utterly. He'd completely missed it the second time, and it was his fault. He'd only been able to watch on television the first time, and it was his fault. If he doesn't take the opportunity now--!
He takes a few quick, sharp steps away from the others, his footsteps splashing loudly.]
C; Wildcard
[Nagito is able to use his network device during the Crossing; if you want to contact him, feel free! Note that the later into the Crossing you contact him, the less stable he will be, and eventually he won't respond at all. If you'd like to do something else with Nagito, just let me know at
Wildcard - From 'behind' (at some point)
Things are getting a bit crazy over here
so not sure how long I'll be able to
talk
Is the ferryman keeping their word?
Are you all still safe?
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B3 (When you want to tag everything, but this is the greatest option for these two XD)
Sunny freezes, eye widening. Not in shock, but something akin to panic.
Nagito’s next words make absolutely no sense - what would be hopeful about the situation they were in anyway??? - and when the other takes a step to move away-
Sunny’s hand reaches out, unbidden. Grasping onto Nagito’s sleeve like a death grip.]
D-don’t… go… [Don’t leave me a small voice inside him begs. He can’t get that out. Kel was already out there, already facing danger, and Sunny had just let him go like an awful friend. He didn’t want Nagito to disappear either - not even if it was for the selfish reason of Sunny keeping his own sanity for a while longer.]
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Time to make this worse! XD
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B3 (I'm sure this one will be pretty popular!)
"Where are you going?" She tried not to let the panic enter her voice but was pretty sure she failed. Reaching out to grab him by his shoulder, she peered into the surrounding darkness. She didn't see anyone out there... and she wasn't sure which voice he heard...
everyone can have Fun with nagito
Hehehe... he's just so fun and lovable!
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B3: Hear a Voice (Danganronpa Spoilers)
Wait!
[Forgetting his own safety, he quickly rushes towards the sound, fumbling forward as he listens for more, trying to ignore how the voice of Enoshima just seems to getting louder.]
So this is how the despair of death feels...Ahh, it's so wonderful!
Don't leave a girl hanging, Naegi-kun~
[Reaching out, he tries to maneuver in the dark with his hands, hoping to catch Komaeda before something worse happens.]
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B2
Hope for what? Don't you think we're on the path to oblivion?
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Kel | Omori (Not paying the toll team)
[He gathers with the others, only one person has been informed of his plans and he makes sure to spot Nagito around before checking on the siblings one last time. Kel is tense, but that shouldn't surprise anyone... right? They're all about to do their first crossing, somehow they're all new 'souls' and no one knows what to expect- this is why he decided that, no matter what, he's picking the unconventional way.
His legs are fast, his lungs used to be great and he was a wonderful swimmer back home, thanks to his countless trips with Cris to the beach- good old times, right?
Nervous fingers fidget with his still ruined orange shirt, somehow he feels difficult to part from what used to be his in life even if part of it had been ripped away. Eyes dart around as he almost expects to see something jump at them and show what the Ferryman is running from. It has to be huge and dangerous, this is why he has to see. Not to mention it's a chance to cling to his memories, he doesn't want to forget any of his friends, none of the things that matter the most to him, he refuses to do so...
And it's only when the others start moving in that he stands back, merely making sure that both Mari and Sunny are both 'safe' for now. In the end, he raises his arms up, waving them, to hide the slight tremor that's shaking his body. The smile he puts on his lips as he wishes everyone a safe trip is probably not convincing anyone who decided to stay behind as well- but, hey, he's the 'funny guy', he has to look careless, right? ]
Have a safe trip, okay? I'll try to document what happens down here! Don't do anything stupid until we catch up, 'kay?
[Eyes land on Nagito Again and he nods in his direction. It'll be... fine. Right? Right... Please, watch over the two idiots while he's not there to fuss over them like the mother hen he's mentally finding himself to be.]
>>>>FIGHT FOR YOUR LIFE
1) [In the end, it's just Kel, Bakugo and Yusuke that somehow decided to stay behind... and he had been somehow preparing with the things that he found sitting around in the cavern. One of the chairs they tried to use during the gathering has been broken and he hid one of the legs to use later as 'weapon' if anything came close by.
The change from a 'relatively safe space' to what almost feels a hunting ground where he's a prey is... quick. Far too quick for his own tastes.]
I start to question our decision- but too late to go change our mind, huh? Heh...
[Despite the carefree tone he attempts to have, it's clear the teen is scared. After all, Kel doesn't come from any world with actual ghosts or monsters, he's just... trying his best. And he's not sure it's enough this time.]
2) tw: Blood, wound description.
[It hurts. It hurts. One of those things took a whole chunk of meat from his arm and his clothes are covered in blood as he jumps away, running as fast as he can from the wraith that decided to turn against him.
It's... the one that followed him around near the pools, isn't it?
Kel's head is spinning really hard as he ducks behind a rock, trying to ignore his own tears and taking advantage of that little moment while the beast looks for him to inform the others they can still bleed. How? He's not sure. They're all dead, aren't they?
Still, the pain is real, the blood is there and the only thing he can so is to bite his own lips and bolt forward. He's in danger, but he also lost track of the others in their attempt to get out of there- what if they're doing even worse than him?
A howl right behind him informs Kel his short break is over, so he doesn't hold back before calling the other two by name, trying to find them in the middle of the chaos.]
3)OOC: Wildcard for the other two 'walkers' - Want to help a very injured Kel? Want to have him help your character? Want to swim together or anything else? I'm open to anything. I just know that before completing the crossing he IS getting hurt at least enough to wipe most memories of his brother.
>>>>A MOMENT OF RESPITEtw: wound 'natural' healing mention, wounds
[When Kel reaches the end of the journey, he is wounded. Very much so. His clothes are covered in blood and the sensation of his body 'healing' itself is almost as unpleasant as having something pull his skin and flesh from various side, stitching it together without care for his pain.
He... seems to require time just to adjust to 'breathe' normally once more.
Something has been taken from his mind, something incredibly precious, but Kel seems far too shook to even notice for the moment. But would he even realize he lost something when he doesn't remember having it in the first time? It hardly matters as he sits on the floor holding his left forearm and staring at the floor as he's forcing his own body to register the wounds aren't there any longer.]
So... what a trip, huh? I could use a cold drink right now.
[His voice doesn't carry the usual cheerfulness, but he'll... work on that later. When he's back in control of himself.
>>>>VARIOUS NETWORK MESSAGES
A) It sure is boring around here without you all around. The game of lights sure is 'something'. Better than any horror movie I've ever seen, lol. All still good, but ther's something in my stomach. My body 'really' wants to move.
B) Those creepy things are putting up a show. I hope you can't hear them, they're very, VERY loud. And Uglier than even before. CAPITAL U.
C) AND AGGRESSIVE. Holy moley.
D) Ask the Ferryman how the fuck we can BLEED if we're dead.
E) It's just a scratch, btw.
F) Why don’t wraiths ever make good friends? Because they always ghost you! Got it? GHOST you. Hah.
G) Why don't you all tell me a joke?
H) Or a pun. Give me your worst pun, folks.
?) Message him? He'll reply to anything and anyone as long as he can.
Calm Before the Storm (because you aren’t getting away that easily)
Until Kel steps a little too far away from him… away from the group… away from the Ferryman…
And it’s like a panic switch activates inside him.
Sunny’s hand grabs for a sleeve that isn’t there, eye wide, heart pounding.] W-wait-!
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? Message
Sunny’s own fingers are trembling in the near dark as he attempts to write something in his notebook. Something that will reach his friend. It comes out way too simple… and his writing is horrendous.]
YOU O K?
?
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Network Messages
A) Boring is good Kel. It means you aren't in danger. Just try to keep up with the rest of us. Maybe if you stay closer to where we are you won't be in any danger.
B) I'm hearing something but I'm not sure its the creatures... it might be though. Keep yourself on your toes ok?
C) What happened? Did one get close to you?
D) You're bleeding??!?!?!?!!?!?! What happened???
E) No! NO scratches! What happened? Try to find someplace to hide if you can. Please be ok!
F)...Kel... I know you like jokes so I hope that means you are okay and not risking your like for puns...
G) You know I'm terrible at them! But... um... what did one cat say to the other when demanding food? "I'm hungry. Give it to me meow." ...Ah that was bad...
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Fight, there is also a daniil! who is a day late bc I've been busy but nevertheless!
Yes. This is how Dankovsky introduces himself as he approaches Kel and offers up his hand for a handshake. Daniil himself has armed himself with some sort of metal pole, heavy, presumably a curtain rod or something of the sort at some point? He was looking for something with range, truth be told.
"Daniil Dankovsky, Bachelor of Medicine, at your service." He says.
OH YEY! Hello there!
o/ Happy to be here!
Various Network Messages
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calm before the storm
That estimation changes, when Kel chooses the last moment to bid farewell to the departing. He turns back away from the Ferryman, blinking in surprise, then concern.]
You're not going? For what reason?
a moment of respite
None of that is what comes out of his mouth, though. His eyes flick over the blood that covers Kel's clothing, and he says, like it's obvious:] It's a good thing you were already dead, or you'd have died from all that bleeding.
A Moment of Respite
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Need | Team Ferryman | will use prose or brackets
Need sets her jaw as the light dims, her expression hard and closed. She reaches into her apron pockets and pulls out a square she'd woven from glowing plants, pinning it to the top of her leather apron. The light is cool and faint and doesn't illuminate her craggy face well, exaggerating the scars and lines and leaving her eyes shadowed.
Before the moment of decision she'll approach people, particularly ones without their own light source or that she knows aren't setting out with most of them, and offer another little square, or a ring that might be small enough to stay on the crown of their head or large enough to become more of a necklace, or just a foot or so of braided stems and leaves and tiny flowers. Need had made these to keep her hands busy and doesn't have enough for everyone.
"You want this? It's better than nothing," she says gruffly, as if she's getting rid of some minor annoyance.
[a voice that causes you pain; wanna get manhandled by an old lady]
One of the voices is a girl in her teens. How could you do this? How could you leave me? There's a dull quality to her voice, as if she's been crying for a long time. Often she's not coherent, sobbing and moaning in anguish. She cries for my master and Sister and a strange, conspicuous absence-of-a-name, two syllables long but otherwise impossible to discern.
cw suicide
Something else she says is a bewildered, I never thought you'd kill yourself. Why? You wanted me to save them, but I can't. Not alone. I know it's what you wanted but I can't!
Need... in the gloom, with just that little square of faint light hinting at her face, it's hard to tell what she feels. She stops for a second or two and looks back often, but doesn't seem inclined to follow Vena's voice.
If she sees someone falling behind, she goes after them, boots splashing. A sign of strain: she's not careful about looming or getting into anyone's personal space. Need may even try to grab them - wrist, arm, even the back of the neck. Harsh-voiced, she says, "Come on. It's not them."
[respite:]
There are tears running down Need's face. She touches her cheek and looks at her hand in confusion. Then she's back to focusing on anyone and anything else, counting heads, looking back into the dark. Checking on people she's spoken to before.
"So you made it," she might say, more weariness and resignation plain than she normally allows. Rest? She hasn't been allowed rest since she put herself into the sword, how do you do that?
lights out
He's been lying to his friends, letting them believe he's paying the price and being ready to step away once everyone else is set... his preparations have been minimal at best, with a few sticks and bricks hidden in what he considers 'good spots'. The idea of carrying something that emits light?
It does sound pretty reassuring, all things considered.]
Ah, thanks. In the end I never figured out how to make one myself. I should have tried to get lessons or something, hah...
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Respite
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Lights Out
aagh I'm really sorry I didn't mean to put this off forever
No worries! I'm sorry it took me so long to respond.
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respite
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A Voice that Causes You Pain
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Sunny | OMORI | With the Ferryman!
Sunny wasn’t as surprised when the Ferryman’s voice summons them. He had almost been expecting it, with the news of the Crossing given to them beforehand.
Routine. Expectance. Regulation.
These were all things that Sunny valued - things that were now going to be broken. Leaving the room that he had staked in for the past month had been hard; not because he was attached to such a place, but it meant leaving behind that small shred of comfort he had attempted to gain back.
Solidity - vulnerability - was like waking from Headspace, forced from that indomitable shell that he had created back into his own frailty. He didn’t like that feeling - not one bit.
Somehow, the teen made it to where the group gathered with the Ferryman. The flickering of the lantern - and the subsequent plunge into darkness - sent him straight back to a nightmare he had been trapped in, his subconscious forcing him through good and bad, a whiplash threatening to reveal the Truth. Except this time, there was no Truth needed - there was simply that fear and vulnerability, that pouring of his heart urging him onward. To survive.
Such an ironic thing, when one was already dead.
[Payment Comes Due]
There is a split second when Sunny hesitates. Standing with the city to his back, the Ferryman in front of him, that indecisiveness roots him in place. He didn’t want to do any of this.
But… the Ferryman had been kind. They had promised to keep him safe.
Sunny wasn’t brave or strong. He couldn’t do this by himself. He knew he couldn’t.
One step forward, then another. Over and over until he stood in front of their guide, gaze almost pleading.
“P-please…” He couldn’t get the rest out, could only hope that they knew what he meant. Take it. I give it to you. I don’t want to remember.
That small mote of light in the Ferryman’s cupped hands grew. Ah, so ironic - that a memory that could cause him so much pain looked so beautiful.
[Hear a Voice That Causes You Pain] CW: worsening panic attacks, parental abandonment, emotional abuse, fear of drowning (mentioned)
The Light guides them.
It takes a few moments for Sunny to actually be able to walk on the River. It’s surface is dark, reflected only by the mote of light, and - even once he sees everyone else start to walk and not fall in - his heart doesn’t still its uneven beat. Like something long and dark might grasp at his legs, pull him down, and never let him go.
He certainly needs help.
There are some moments, as they continue, that Sunny almost believes this journey isn’t so bad. The Ferryman is keeping them safe, the wraiths aren’t anywhere near them, and he hasn’t drowned yet so… small victories?
That’s when the voices start.
He was no stranger to the taunting of his own mind, the laughter (crude though it may be) of unfamiliar tones, the mocking…
Except for the one voice he didn’t expect to hear.
’You are not my son. You believe you have any right to move forward after what you did?!’
That baritone, normally so calm, sharp as an axe’s swing. The teen hadn’t heard it for four years, not since that man had left. No, no, no, no…
He didn’t deserve this, didn’t deserve to move forward, didn’t deserve to forget-
His heartbeat racing, Sunny covered his ears. A sensation like falling, despite standing still, the River a mirror to his own shadowed reflection. He couldn’t breathe - knew by now that it didn’t matter, but it did - as his lungs contracted painfully.
Help.
You don’t deserve it.
[The Other Side]
When the Ferryman’s lantern flickers to life again, Sunny can’t even be relieved.
A deep weariness encompasses him. So much so that he wanted to lay down and not move forward the rest of his time here.
Rest. Right.
Yet the shirt that Kel had gotten him and the Captain Spaceboy comic were both gone (at least he had kept his old clothes on underneath). Had he forgotten them? Left them back in his room? He could no longer recall…
what?
What had he been so afraid of? A tone, muddied like it was beneath water, before it faded. Oh, there was nothing at all that he missed then.
Yet, while others may have slept, Sunny stays up for as long as his own body will allow, drawing in his notebook. Forgetting that it was public, maybe not even caring, the images dark and indiscernible: a flame, long strands like kelp, an axe, a lone tree…
[Wildcard]
(Want something else? Feel free to plot in my DMs or on Plurk, or we can just wing it ^^)
The Other Side
Blood stains still cover his clothes by the time he gets up and starts looking for the other two- not the best sight but at the same time he has no other clothes and running around shirtless feels... tasteless in a place like that.
Why is he even trying that hard? For a moment, a short flash, he tells himself 'that's what he'd do' but the thought comes and goes with a blink, leaving Kel merely confused on where said feeling may even come from. It lingers, it almost hurts, but it slips away before he can even try to hold onto it.
Huh... weird. He pushes it to the side when he spots Sunny, though. Ah- one of the two, and he's still in one piece.]
There you are...
[He stops, crouching in front of Sunny and, at least for now, ignoring the notebook.]
See? Told you I'd come as well. How are you holding up, buddy?
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CW: mentions of blood
cw: mention of deep wounds
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Hear A Voice That Causes You Pain (You Knew this was Coming Sunny)
(Of course XD)
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I don’t have the icon for this T.T Needs to get on that
CW: mention of potential drowning
CW: arachnophobia mention
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Comfortable Silence buddy!
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CW: brief implication of past suicidal ideation
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Mari | Traveling with the Ferryman
The Ferryman's call didn't surprise her. She felt the tugging sensation- something she was sure the others did as well- and left the small room she had been using during her time here. Taking one last look to make sure she had everything- well what little she did have was her still wet shirt that she wore when she arrived, she had washed that one earlier in the morning and swapped to wearing the cat one that Sunny and Kel had gotten her- and shut the door, swiftly making her way towards where the others were gathered.
The collection of her toll was swift enough, and the bright sphere that appeared caused her to frown. It was strange to her that something so painful could look so pretty... then again she guessed that was the sum of moments of life in general.. and as the lights dimmed she took tentative steps towards the others- making sure to keep near Sunny in case something should happen.
When Kel stayed behind, her moments of panic began. She couldn't watch over them both if he didn't stay with the group... but she also couldn't choose to make him give up his memories.... in truth, the only reason that she was willing to do so is due to the nature of it. She quickly used her communication device- a flip phone- to send a message to Kel before they set off "don't text and run. Be careful out there."
Follow the Leader
Mari did hesitate when the Ferryman took them back towards the River. After all, when they first arrived here it had been where she felt pain... but when the others all started to walk on the water, she took a tentative step forwards, watching the ripples spread from where she stepped. In any other circumstance she might have been elated, it wasn't often one got to experience such a thing. But at this moment it was all she could do to keep up and watch over the others.
Hear a Voice that causes you pain CW: parental scolding
It hadn't felt very long- or maybe it had been a long time?- before Mari suddenly started hearing noises. Despite herself, she shivered, and found herself focusing on them. Most of them she didn't recognize- voices from an abyss either lost to time or from the others she didn't know- but one did cause her to freeze in her tracks.
"How could you have been so foolish?!" That voice... she hadn't heard her Father sound this mad since... Ah... when I hurt my knee... She hadn't realized she had stopped till someone bumped into her, and she tried to continue to go forward. It was just a memory... true one that was painful for her but still. Nothing could harm her here...
"You ruined your chances! Now what will you do?!" The air suddenly felt much, much colder and Mari felt the familiar pinpricks at the corner of her eyes once more. No! She was past this! It shouldn't hurt anymore... true... she had made a mistake... but at the end of the day it was for the best that she couldn't play anymore... She hadn't ruined anything... if anything... it just proved that she hadn't been good enough.
On the Other Side
Somehow she had made it. She hadn't realized just how exhausted she was till the Ferryman spoke the word rest. Her legs collapsed out from under her and she took a moment to just sit and breathe. Though she hadn't sustained any physical damage, she could still feel the mental exhaustion. But the longer she tried to think on what it was that had been troubling her, the more she felt it slip away.
What was it again?
She tried to grasp at the thought but suddenly shivered. Had she gotten wet? It certainly felt colder than in the previous area? Looking down she froze, but for a completely different reason. The shirt that Kel and Sunny had given her was gone... Her face lit up and she tried to use her spare- although now that she thought about it she should have doubled up like her brother had...-to cover what shred of dignity remained.
Wildcard
Have some other way you want to interact with Mari or have her interact with you? Feel free to DM my journal or Plurk/Discord
On the Other Side
Priorities were different and, as far as he knew, his wounds healed and he did NOT pay one of his memories to the ferryman... he was fine, right?
The moment he spotted Mari? He both felt immense relief and panicked looking at her mostly bare back. Legs sprinted before he could even process what he was doing, hands reached for the tattered pieces of fabric that still pretended to be his orange shirt and in a moment he was flipping it upside down, tossing it potato sack style over her.]
I saw nothing!
[Not that he cared about looking at girls, but- somehow he couldn't shake the feeling that it was especially wrong if she got the idea he dared to look. Like he personally offended more than one person with that simple insinuation.]
It... should be large enough for you to put your other shirt on while staying comfortably covered.
[He felt ridicolous keeping the shirt at full arm's lenght, but it was like he was forgetting something important and- ah, didn't matter, the only important thing was allowing her to have some decency while dressing up!]
Re: On the Other Side
Re: On the Other Side
Re: On the Other Side
Re: On the Other Side
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Hear a Voice that Causes You Pain
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Thara Celehar | Ferryman Group
It's time, and thus - they must prepare. As they all begin to gather on the beach, Celehar takes a few moments to step away from the group, turning to face the dark - he doesn't go to his knees or clasp his hands before himself, but he closes his eyes and lets his head dip. The shrine is left behind him, but he mouths a silent recitation of a prayer to himself, a single and solitary figure steadying himself.
It takes a few minutes for him to settle, but when he opens his eyes, it's with an assured stillness to his features. Maybe his worn face looks a bit like he's preparing to step before the unknown, but he makes a circuit of the group, even those on the fringes avoiding the Ferryman's loose circle - those who look restless with nerves, or agitated in some way.
"What troubles you still?"
He does a poor job at projecting soothing, but he does radiate solemn interest, and a willingness to listen.
Hear a Voice that Causes you Pain
The light flickers out, and Celehar steps forward to give over his memory. The words catch in his throat - in the dark, no one can see. So he steps forward, to follow that mote. Under their feet the water's surface is still and plain - he keeps an even pace, his gaze focused forward on the light.
When the first voice rings out, his step hitches. On the second, he cannot bite back a gasp of a name - "Evrin," he says, quiet and pained. When one of the echoing voices says "Thara," with so much bewildered pain, he stumbles over his own feet. When he rights himself, his expression is a tight grimace of pain, and his expressive ears are pinned low against his head. He looks like he's been kicked in the gut.
And every time that quiet voice rings out, it lands on him like a stone, piling each hitch in his step as he falls back further and further. His eyes are no longer on the faint light held by the Ferryman, but staring down into the deep, black waters below them.
"Thara, I didn't know what else to do."
Those defeated words amidst the chorus are what finally break his stride. He lands with the smash of forearm and cheek against the water, a vicious tremble taking over his limbs - and for a long time, too long with the Ferryman's light receding, he stays there.
A Moment of Respite
Celehar doesn't make it more than a step onto the riverbank before sinking down to sit on the stones. There's no mark on him, aside from a lingering redness around his eyes, but his braid is more escaped curls than plait, despite the pins holding it together. He settles there for a time, hand curled over fist and propping up his forehead as the others collect there and the ache, physical and emotional, begins to fade.
Eventually he'll rise once again, look for the faces that were so hidden in the dark. Check his notebook for updates from the others who wrote during the Crossing.
For now, the rest is sorely needed.
[Happy to swap to brackets! Or do a different part of the prompt, if you so desire.]
voice
The good thing about Celehar being so pale is that he's one of the easier people to track in this dark, even if her eyes are strangely blurry. It's been so long since she wept that she doesn't understand that that's what's happening. She sees him several times, but doesn't stop for longer than it takes to say a word or two before she moves on. Eventually, looking back, she notices him collapsed on the water's surface and turns to go after him at a run. Need actually skids to stop before she can trample him, splashing icy water in the process.
"This is a poor place for a nap, Prelate," she says, her voice thick and hoarse despite the lightness of the phrase. Need glances back towards the fading light and bends, touches his shoulder.
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respite
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Frieda Reiss | Traveling with the Ferryman
[Ever since the Ferryman's first warning of the Crossing's approach, Frieda has been getting more and more restless. The assembly soon afterwards only left her feeling more torn over which memory (or memories) to give up, and while she had a few comforting talks with fellow souls in the interim, it didn't really lighten the burden she felt - the guilt, she grief, the difficulty of the impending choice.
Over time, her restlessness and worry only increased, as did the draw to the river, along with a sensation of physical weariness she hadn't felt since she first arrived here. As she and the others gradually gather at the shore, she anxiously looks for fellow souls still missing, both those willing to pay the toll and those intending to make the first leg of the journey on their own.]
It'll be alright. Just stay close to me, will you?
[That's how she'll reassure those who will pay the toll - despite having little idea of what's waiting for them.]
Please, be careful out there. Are you sure you don't want to reconsider?
[That's how she'll plead with those who won't pay the toll.]
2) Follow the Leader
[When the light goes out, Frieda is among those who step forward to give up their memories. Until the very end, she wasn't able to choose - but among all the voices paining her heart, one hurts especially much, and the Ferryman, patient as ever, helps her make her choice, and be it just by reminding her of the phrasing of the first toll's stipulations.
When the Ferryman's group reaches the river, she balks at the thought of reentering it. Much as she may deserve the pain, it's just too much! Eventually, though, she musters the bravery to go in - only to find that she can step onto the surface. Stunned for a moment, she then hurries to catch up with the group - but not without first casting a look back at the shore. She can't see those who remain in the darkness that has sunk over everything, but she still calls out: "Please stay safe! I'll see you on the other side!".
As time passes, it gets hard to tell how long she's been following the weak light guiding them, her heart heavy with worry and anticipation... and that's when she notices sounds carrying across the water. Are those voices? Other souls like them? Much as she looks, she can't make anything out. It's when her ears catch the one voice she knows that she jolts, eyes wide.]
King of the Walls! King of the Walls!
Oh, no...
[She tries to not react further and simply block the man's voice out, but each time it can be heard, she looks more distressed. Snippets the others may catch include "Please stop the titans attacking the Walls! Otherwise, my wife and children... the people of the Walls will..!", Your people don’t even know about their ancestors’ sins because you erased all their memories!", and "How is being eaten for something they don't even understand atonement?".
Eventually, Frieda can't take it anymore. She falls back, hoping that no one will notice, and once she thinks the others are out of earshot, she searches for the source of the voice.]
Where are you?! I told you already-- I told you that there's no way to atone for what we Eldians have done! But if we accept our fate, then at least nobody else has to die anymore!
[Doubt in her own words is gnawing on her, though, the same doubt that has been tormenting her ever since she dragged herself from the depths of the river.]
3) On the Other Side
[Whether someone pulled Frieda back on track, or she ended up travelling at least part of the way with the guideless group of peers, in the end, she makes it to where the Lantern reignites - something she likely wouldn't have been able to accomplish on her own. Without the help she received, she'd probably be a wraith now, lost in the darkness.
As she sits down, feeling numb and exhausted and wanting to process everything she just went through, she... finds that she can't remember. She was crying, wasn't she? The tear tracks are still on her cheeks. But she can't for the life of her recall what had her so acutely upset. She looks back in the direction they all came from.]
What did I leave behind there..? How can we tell whether we made the right choice?
[(OOC: If you'd like to hash anything out, please find my plotting comment here!)]
On the other side
I don't know. Whatever we lost seemed to be something painful, considering how we all reacted.
[He sighs again, closing his eyes as a takes a shaky breath before looking back at Frieda.]
How are you doing Frieda-san? I heard your words back there. Those words, is that why you avoided me after our first talk?
[What kind of sin had she done that earned that kind of punishment?
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Sorry I'm so late. I was sick, and had period and then dog died. It's been a rough couple of weeks.
That's brutal... take care of yourself above all else! 🫂
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the other side
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Follow the leader
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Follow the Leader
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Oh boy that question XD
RIP Sunny, never a happy moment!
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Time to choose
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yusuke urameshi | the long way 'round
[There was never really any other choice for him to make. That doesn't mean he's not curious about what's going down. His messages are more frequent earlier on, and get further and further apart the deeper he gets into the chaos.]
yoooo
u asshles still reading me ?
ii → fight for your life !!
[Yusuke is, ostensibly, only lightly associating himself with the others who turned down The Ferryman's offer; he doesn't go out of his way to coordinate much, and he strikes off on his own as soon as the opportunity arises. But he never wanders too far, and he'll always return if someone calls his name. Just in case.
He wants to be in the thick of it, is the thing. Fighting near-mindless monsters like this will never be as satisfying as having an opponent who really relishes in the fight like he does, but beggars can't be choosers, and he's never been the type to keep his head low.
To the point, even, where he doesn't take many of the opportunities they have to rest and regroup. He's taken a few hits already (deep gashes in his right shoulder, a lucky skim below one ear), but he still only takes a moment, squatting low to catch his breath.]
I gotcha. I'll clear 'em out ahead, no problem.
i
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Daniil Dankovsky | Foregoing the Toll
Dankovsky feels, he feels the pull, and he knows something is about to happen. He doesn't like indulging in such illogical whims but he also isn't stupid enough to completely ignore a good hunch when he has one.
So he goes around what he's explored of the city. Dankovsky tears apart various cloths, particularly made of cotton if he can find it, into strips and stuffs them into the interior pockets of his coat. He hasn't found anything that would work as an antiseptic, and he does worry about this, but being able to dress a wound, or stop bleeding, is a hell of a lot better than simply doing nothing.
Dankovsky then finds a metal pole, in which to arm himself with. He looks for something with range, as while he has been and can get into fist fights, he has a gut feeling that he wants the range. And without his firearm, this would have to do. It's more akin to a heavy curtain rod than a real weapon, but what can you do?
With these things gathered, Dankovsky makes his way to the gathering point. Like a moth to the flame.
[Fight for your Life]
tw blood, gore
Dankovsky was either smart or lucky enough to not interact with the wraiths at all until the crossing, depending on your perspective. At first he's wary of them, keeping his distance. But then he notices something, hears a voice that's so familiar to him- he turns to one of the wraiths.
"Eva-?" He says, sounding disbelieving, "N-No, it cannot be."
Despite himself, he still lets the wraith draw closer, he wants to hear her voice. Eva Yan's voice sounds like home, somehow, and he longs for that so badly... and he is immediately betrayed by the wraith, as she- no, it. It digs its claws into Daniil's flesh, taking a big chunk out of his left thigh.
He screams, and brings down the metal pole he's holding, driving that thing, that fucking thing, far away. Dankovsky still can hear it using her voice, that fucking thing.
The Bachelor wishes he had his pistol on him.
He continues on limping along, cursing the wraiths as he uses his weapon as both a weapon, to swing it occasionally to keep the wraiths at bay, and as cane. When he has a moment, he'll stop, and try to bandage his own leg. He has to do it quickly, and the job is rushed, but it's better than nothing.
Dankovsky will continue on, no matter what. He's a man that doesn't know the meaning of giving up once he's dedicated himself to doing something futile and stupid.
[ooc; Danill will also be prioritizing the people's health and safety that he's traveling with over his own. He is a doctor, after all. Feel free to borrow him for help!]
[A moment of respite]
tw blood, gore
Dankovsky stumbles forward, falling to the ground once he knows he's safe. He feels a strange sense of relief, the danger is over somehow, that much he can tell. His leg, and all other wounds he's sustained, he can feel them stitching themselves back together and he's too tired to question it. All the Bachelor can manage to feel is gratitude that it's over.
Though he looks down at his leg, mangled by that clawed beast, and he knows in his medical experience that he doubts that he'll ever walk normally again, even though it is indeed healing rapidly, as he can see from underneath his tattered and bloodied clothing.
Wildcard
[ If there's anything else you'd like to do, let me know! I know some people were interested in Network posts during the crossing, this can absolutely be done, someone's just going to have to tell him that he can use his journal that he got like this, I think, he doesn't know yet that it can be used like this. Other than that, my plotting post is over here if you wanna chat abt anything! Also y'all are free to reply to me with brackets I just like writing prose a lot, no need to match style, just do whatever makes you happiest, no pressure! : D ]
respite, because nothing could go wrong with them meeting while both still stressed out
"Did something chew on you? No, those are claw marks, aren't they?"
And Nagito is curious, mildly surprised, but it's not the way a twenty-two year old should respond. There's no revulsion and no horror. It's as if he's seen worse.
oh nothing at all <3
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cw ableist language (towards himself)
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Calm before the Storm
mixing and matching good <3
♡
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a moment of respite
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Makoto Naegi | Danganronpa (With the Ferryman)
[Makoto jumped slightly when he heard the Ferryman's voice in his head, but he doesn't resist the pull, walking towards the direction the Ferryman was waiting. But before that... Before he truly reached the lantern he walked towards the group that was crossing on their own and opened his mouth.]
Please be careful out there, okay? And message us if something happens.
[He didn't think he could convince them to go to the Ferryman but he didn't want anyone hurt. He hesitated as he delayed leaving them.]
Lights out
[When the Ferryman summoned them, Makoto knew something was going to happen. Something big. But despite anticipating something, he wasn't ready for the light to shrink and their once lit up cavern to go almost completely dark. Trying not to panic, he squinted in the darkness, trying to see anything and anyone he knows. He gripped anything he could reach, not wanting to lose anyone in the darkness.]
You okay?
Payment comes due (CW: Danganronpa Spoilers)
[It took a while for Makoto to choose what memory to give. After all, he was made of memories. But after a moment, he decided to choose one that pained him but he'd be willing to part with. Enoshima Junko's last moments. They haunted him to this day.
When he chose that memory, he was surprised to see a small ball of light appear in the Ferryman's hands. Watching it in awe, he watched as it grew brighter and bigger as more memories are given. Feeling more confident, he took a step forward and slowly followed the orb of light, trusting the Ferryman to guide them.]
Hear a voice that causes you pain (CW: Danganronpa Spoilers, panic, anxiety attacks)
[When he heard the voices start, he stiffened and looked around. Where were those coming from? But it was impossible to see through the darkness. Feeling more dread crawl up his spine, he continued walking for a while before he heard her voice join the chorus of voices.]
It's almost punishment time! Be sure to watch till the end Naegi-kun~
[Makoto stopped in his tracks, the air around him turning even colder as he listened to the voice. Enoshima? No, it can't be! Turning quickly to look for the source of the sound, he paled as he heard her cackling.]
Let's give it everything we got! It's PUNISHMENT TIME!
[Her laughs mixed with the other voices, making a horrifying feeling of hate, anger and excitement.]
No...
Stop it, stop it, stop it!
The act of living brings me no hope at all!
[Without realizing, Makoto had stopped walking and stared into the darkness, his horrified whisper lingering in the air.]
Enoshima.
A moment of Respite
A.
[When Makoto saw the others, the unshed tears slid down his cheeks as relief filled him. Some were in a rough state but at least they were still here with them! He quickly ran towards the group and beamed at them, offering to help anyone he could.]
You made it! How was it? What happened out there?
B.
[That was rough. Makoto didn't remember what had caused him so much pain but his body sure did, sagging onto a rock as soon as the adrenaline faded. He felt like he had just watched someone die in front of him again. He always hated that, even after joining the Future Foundation.
Sighing, he closed his eyes for a moment as he rested, until he heard someone approach him.]
C.(Closed to Nagito) (Danganronpa spoilers, past deaths, past murders, despair)
[After that harrowing trial, Makoto was concerned about his fellow souls. Especially Komeada. While he didn't remember what had set him off, he remembered Komaeda slowly spiraling, his manic words becoming more and more deranged as time went on. He coudln't help him then, fighting his own battles, but now that they were done, perhaps he could check on him?
After finding Komaeda, he gently pulled him to the side and looked him in the eye.]
Komaeda-kun...Are you okay? I heard your words back there. They didn't sound good.
[He dare say they reminded him of what Fukawa-san told him in Towa City. Of Servant. He really was concerned.]
(((OOC: Makoto's a good boy but he's gone through some stuff. Here's his opt-out just in case. You can also find his permissions here. You can plot with me at
a moment of respite C
Oh, don't worry about that. I have no plans to go running back into the River! [Because that must be the "not good" thing Makoto is talking about, right?] Without Ferryman-san's help, I'd probably just fall in anyway.
Re: a moment of respite C
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Lights Out
Re: Lights Out
Makoto just giving Basil vibes and it’s great XD
Re: Makoto just giving Basil vibes and it’s great XD
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Soo Won | Akatsuki no Yona | Traveling with the Ferryman
[Hearing the Ferryman speak in his mind was still a bit startling, even if he was expecting it. He had felt the pull of the river more and more lately and he had been making final preparations for the inevitable crossing.
He appreciated the Ferryman’s guidance but as the sole source of information, their existence was potentially dangerous as well as helpful. It would be easy to manipulate or hide the truth. Soo Won wasn’t the type to blindly accept what he was told, especially with the intriguing mysteries of this place. However, a reckless choice could cost him dearly. He needed more information before he risked crossing on his own, so this time at least he planned to go with the Ferryman.
Guide or not, he still prepared for any unpleasant surprises along the way. There wasn’t much he could do with so many unknowns but there was one concern he could plan for, the loss of light. He gathered as many of the surrounding glowing plants he could, storing them in various jars and pouches he found in the city.
He had always been terrible at keeping track of time when he was working. Everyone was mostly gathered by the time he made it back to the Ferryman with his makeshift lanterns. It made it easier to figure out who was planning on crossing on their own at least and he offered one of his lanterns to someone on the sidelines.]
Here. If you’re planning on crossing alone this may help.
He kept a couple lanterns for the Ferryman group but the rest were for those braving the crossing themselves.]
II. Follow the Leader
[Soo Won carried the burden of a king and there were many voices he could choose for the Ferryman’s toll. However, Hak and Yona’s voices on that night easily sprang to his mind. He had already accepted the consequences of killing King Il so there was no point in keeping the memory. That’s what he told himself as he stood in front of the Ferryman and paid his toll.
Soo Won had expected them to follow the river, not go back in. He wasn’t keen on feeling pain like that again so soon, but he had made his choice. He paused when he didn’t break through the icy water and instead rested safely above the water. His eyes tracked the ripples he made on the surface of the water as he walking. It was fascinating! Ah but he couldn’t get lost in his awe. He needed to stay focused, starting with checking on the others who didn’t follow the Ferryman.
He pulled out his makeshift lantern and the strange book he found that let him communicate with others when he wrote in its pages. It was a little difficult to juggle both the lantern and his book, so he turned to one of his companions for help.]
Excuse me? Would you mind holding this lantern for me?
III. Network un:gulfan
Is everyone alright?
IV. Hear a Voice that causes you pain
[The journey would have been a fascinating one, if not for the ominous voices that followed them. At first he thought his mind was playing tricks on him, but then a familiar voice pierced through the gloom, the heartbroken cries of a young woman.]
Soo Won? W...what are you saying? Y...you would never do something like that. This is...is a lie...
[Yona’s broken cries were followed with a man’s furious roar that hid his own heart breaking.]
Soo Won! Tell me the truth! You seriously killed the king?! That kind and gentle king?! Why? Why are you taking the throne by force? No, you’re not someone who attaches himself to things like status, right?
[Ah, so it was going to be this kind of trial. Soo Won steeled his heart against the voices and continued walking. ]
I wanted...to tell father...that I can’t forget about Soo Won.
Was the Soo Won I knew an illusion?
[His steps slowed as those haunting words tore through his defenses. No, he can’t look back. He had already made his choice.]
I’m sorry.
Soo Won don’t go!
[He froze. Those weren’t the words he remembered, and he whirled around. Yona?]
So that’s it? Are you just going to discard us again after everything you’ve done?
[Hak? Part of him knew this had to be an illusion but he couldn’t turn away and he hesitantly answered the voices.]
No...I can’t...
V. On the other side
[Well, that was unpleasant. He couldn’t remember what upset him so much but that didn’t change how weary he felt. He didn’t want to think about it though. So he did what he did best, bury the annoying feelings and focus on how the others were doing instead. Admittedly, it was harder to disregard his own troubles without a goal for his iron will to latch onto. He no longer had a kingdom to protect and his smile wavered slightly as he offered his help.]
Are you alright?
VI. Wildcard
[Surprise me with your own prompt! Feel free to talk with me on plurk
On the Other Side
That familiar voice though, offering help once again, had him looking up.]
Um… [He wasn’t sure how to answer, wasn’t sure what he needed help with, didn’t want to impose upon the kindness of this person again… Confusion swam in his sole gaze as he looked to Soo Won, unable to send him away but afraid to invite him closer.]
the snail arrives!
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IV
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Time to Choose
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the snail returns! sorry I'm late
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