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The Crossing Mods ([personal profile] thecrossingmods) wrote in [community profile] thecrossinglogs2025-01-18 12:15 pm

THE CROSSING #1

THE CROSSING #1
It's time.

For more detail on the particulars of the event, be sure to refer to our info and planning post!
time to choose
— CALM BEFORE THE STORM

It likely isn’t a surprise, when The Ferryman speaks into your mind again. You’ve known The Crossing was coming, and for the past hours, days, or weeks (however you prefer to section your time in this place), you’ve been feeling it drawing closer.

You’ve felt the pull on your soul, guiding you to follow The River; you’ve felt the changes in the Cavern, and in yourself, a shift in atmosphere that seems to start in the humidity of the air and sinks deep down into your bones. You feel solid. More importantly, you feel vulnerable.

Those who want to pay the toll are invited to gather at The Ferryman’s point of vigil; those who don’t will at least have the draw of The Crossing to guide them.

If you have anything to say before the split, now is the time to do it.

— LIGHTS OUT

Because when the moment comes, it waits for no one.

The Lantern doesn't extinguish immediately. Those gathered with The Ferryman (and, perhaps, those gathered near The Ferryman) will see it: a precarious flickering of flame behind glass. The light shrinks, and with it comes a feeling of something else retreating, too — something that you may have understood was there without realizing it, or that you may have assumed was simply another aspect of the light itself.

The bubble of safety, you realize, is receding. And when The Lantern's Light finally goes out, so too does the shield keeping you separated from the wraiths prowling the tunnels.

The darkness closes in. The Cavern's glowing plants are now the only steady source of light in the entire chamber, which allows your eyes to adjust, but only so much; it becomes difficult to make out the faces of even those standing right beside you.

It's time, so says The Ferryman. Make your decision.

follow the leader
— PAYMENT COMES DUE

There is no pomp or ceremony associated with The Ferryman's toll collection. You need only to be willing, and ready.

The darkness seems to shroud The Ferryman more than it does the rest of you, somehow. You can't make out the features of their face, only hear their voice bidding you to step forward when you're ready. For any of you who might need a moment, The Ferryman will wait.

A mote of light appears in The Ferryman's palms as the toll is paid, growing in proportion to the number of memories it receives. It's small, but you can feel the influence of it: that protective bubble you felt recede when The Lantern extinguished grows again around the light, just enough to envelop the group gathered here.

Time to go, says The Ferryman. And even though you can't track their movements in the darkness, the light tracks it for you: over the lip of the land bridge, and down to the black River below.

Nowhere to go but forward. When you step off yourself (even if it takes a bit of psyching up to get there), you'll find that the drop is gentle, and that your steps suspend safely over the water.

Just don't get left behind.

— HEAR A VOICE THAT CAUSES YOU PAIN

And so, you journey.

You walk on the surface of The River as if it were a wide, black road. Ahead of you, that same mote of light follows in the steps of The Ferryman, illuminating the ripples they leave in the water as breadcrumbs for you to follow. The air above The River is cold, certainly, and sometimes the icy water might splash up onto your shoes or ankles — but The River is wide, and there's room enough to walk together, even if you can't see each other well. It's as comfortable as a journey like this might ever be.

But The Crossing is a trial. You didn't forget, did you?

It starts slow: sounds from the darkness that could be voices, unless it's been dark for so long that your ears are playing tricks on you? Shouts of anger, high-pitched laughter, cries of fury and despair.

Then there are words. They beckon to you from the darkness: some plaintive, some punitive. They want you to stop. They want you to stay. They want you gone. Most of the voices are unfamiliar to you, but at least one, you know very well.

You need to keep moving. If you lose sight of The Ferryman's steps, you run the risk of being lost in the Cavern forever. Or perhaps it's someone beside you who's on the edge of losing their focus, someone who needs you to help keep them on the path?

trust your gut
— FIGHT FOR YOUR LIFE

The rest of you, left behind on the banks of The River, have only your wits, the contents of your pockets, and the pull of something beyond the darkness to help you on the journey. The darkness is smothering, but not completely impenetrable: you have the glow of the Cavern plants, the faint gleam of the toll group’s steps on the surface of The River, and anything you may have picked up before you got here.

You can travel together or alone, but you must move. The metaphysical pull on you is growing stronger and more insistent the longer you stay in one place, and the Cavern, before preternaturally silent and still, is beginning to stir.

The wraiths, once silent, shapeless, harmless shadows following you about the Cavern, have changed. Where before they were merely unsettling to look at, now they have become larger and more monstrous: sharp eyes and claws, wide eyes and mouths. Where before they were silent, seemingly both unable and unwilling to make any sound, now they wail: wordless cries of pain and anger giving away their positions in the darkness.

Some of them may even be familiar to you, once they get close enough; the wraiths that before had seemingly taken a liking to you, seeking you out and following you wherever you went, now seem dedicated to hunting you specifically.

What the wraiths want from you, it's hard to say. If they catch you, they will tear at you without strategy or direction, like a ravenous animal — or perhaps a terrified one.

Any injuries you sustain during this time, whether from the wraiths or otherwise, are just as real to you as they would have been when you were alive: you bleed, you break, and you feel every inch of the pain inflicted on you.

Nowhere to go but forward. If you follow the pull in your gut, you'll get to where you're going. One way or another.

on the other side
— A MOMENT OF RESPITE

Whichever trial you've chosen, there is, eventually, the end.

You feel it first in the atmosphere: a resettling of the off-kilterness that's been surrounding you. The air slowly becomes drier, and the darkness less punishing. The plants that line the walls of the Cavern become more and more rare, their light replaced by ambient light leaking in from somewhere above you.

For the group traveling with The Ferryman, the wide expanse of The River gradually becomes shallower and narrower, until it's hardly a trickle beneath your feet, winding through the cave system. For the group traveling on their own, there comes a point where the wraiths seem unwilling or unable to follow, their shrieks in the darkness growing further and further away.

You feel it next in yourself: a smoothing of your rough edges, aches and muscle pain and physical exhaustion melting away. For any injured on the journey, your wounds resolve themselves as if natural healing on fast-forward. Natural healing is not always the cleanest or the most comfortable, though; you might be left with scars, crooked fingers or noses, or some other lasting memory of what you risked to be here.

Lastly, once The River has narrowed enough and two groups have reunited again: The Lantern relights. The Ferryman, for all that they were nearly invisible to you in the darkness, seems just the same as they were before. You made it through, they tell you, with no small amount of warmth and pride. Let's take a load off.

You should rest. If you took anything from the Cavern to help you on your journey, you'll find that it's gone from your pockets — when did that happen? Did you set it down? It's been such a long journey, it could have been a lapse of memory.

A memory? Ah, there's something else gone too, isn't there? Willingly or otherwise. If you try to reach for it now, it's like dust in the breeze, or a dream upon waking. You know it was there once, but the harder you try to recall it back, the thinner the details get. Eventually, you might not remember even that there was something to forget.

Congratulations. The Crossing is complete.



Image credits: 1, 2, 3, 4, 5, 6, 7, 8 + stock imagery unless otherwise noted
solitarynote: (Default)

[personal profile] solitarynote 2025-03-24 06:53 pm (UTC)(link)
[Sunny didn’t blame Makoto Not when his own awful memory was yet to come. They all had to give up something…]

Not… your fault…

[His hand gripped tighter, determined now. Even if he was scared, even if the unknown presence’s mocking was mean, Sunny would hang on. He had to, for Makoto’s sake too.]
cloversandcranes: (Determined)

https://www.youtube.com/watch?v=Snt4PGh-JKI (Link to Makoto's singing voice)

[personal profile] cloversandcranes 2025-03-26 08:25 am (UTC)(link)
[Makoto silently nods at Sunny's words before actively singing loudly to block out the sound of Junko. Keeping a steady but fast pace, they moved towards the light in the distance. He ignored the way Junko's voice echoed along, almost as if trying to sing with him, twisting the song into something else. Sayaka's song didn't deserve this. Junko would not ruin this song for him!]
solitarynote: (Blush Surprise)

YES <3

[personal profile] solitarynote 2025-03-27 12:15 pm (UTC)(link)
[He listened as Makoto bravely sung, at his voice that was a mixture of defiance and… something brighter. Hope. Maybe Nagito was right about that…

Sunny couldn’t sing, but… it started soft, just barely a tap of his finger against where Makoto’s hand clasped his. A few more moments of listening, several more taps, and he found the harmony beneath the a cappella tone.

Sunny knew music. He loved it. He hated it. A beat drilled discordantly next to his own heartbeat, existing alongside it. Like a second being.

It made him sick but… he didn’t want Makoto to have to go through this alone.]
cloversandcranes: (It's okay)

Re: YES <3

[personal profile] cloversandcranes 2025-03-31 05:24 am (UTC)(link)
[Makoto nearly paused at the hesitant tap but restrained from showing anything. He didn't want to scare off Sunny. He was just so proud of him. It took a lot to show such courage in the darkness.

Instead, he sung louder and walked faster, even gently swinging their joined connection slightly as they walked.]


Really? Singing her song? After she framed you for murder? How disgustingly hopeful!

[But Makoto ignored those words and continued singing as he remembered the times he had heard Sayaka sing. Especially when it was at school. Those times outshined any of the bad events in the Killing game.]
solitarynote: (Blush Surprise)

[personal profile] solitarynote 2025-03-31 01:30 pm (UTC)(link)
[Really, it wasn’t Sunny’s own courage - the only reason he was able to keep moving forward in this moment was because of Makoto. Sunny himself wasn’t brave… if it was left up to him, he wouldn’t have been able to take a step beyond the city’s shore.

His silent tapping, a reaffirmation of the melody that Makoto sang, continued. A little stronger, a little more sure.

Even as the voice’s words caused his own heart to lurch. Such familiar words… and yet Sunny couldn’t help wonder about the context.

About how Makoto could stay so bright in such darkness.]


Hopeful…