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The Crossing Mods ([personal profile] thecrossingmods) wrote in [community profile] thecrossinglogs2025-01-18 12:15 pm

THE CROSSING #1

THE CROSSING #1
It's time.

For more detail on the particulars of the event, be sure to refer to our info and planning post!
time to choose
— CALM BEFORE THE STORM

It likely isn’t a surprise, when The Ferryman speaks into your mind again. You’ve known The Crossing was coming, and for the past hours, days, or weeks (however you prefer to section your time in this place), you’ve been feeling it drawing closer.

You’ve felt the pull on your soul, guiding you to follow The River; you’ve felt the changes in the Cavern, and in yourself, a shift in atmosphere that seems to start in the humidity of the air and sinks deep down into your bones. You feel solid. More importantly, you feel vulnerable.

Those who want to pay the toll are invited to gather at The Ferryman’s point of vigil; those who don’t will at least have the draw of The Crossing to guide them.

If you have anything to say before the split, now is the time to do it.

— LIGHTS OUT

Because when the moment comes, it waits for no one.

The Lantern doesn't extinguish immediately. Those gathered with The Ferryman (and, perhaps, those gathered near The Ferryman) will see it: a precarious flickering of flame behind glass. The light shrinks, and with it comes a feeling of something else retreating, too — something that you may have understood was there without realizing it, or that you may have assumed was simply another aspect of the light itself.

The bubble of safety, you realize, is receding. And when The Lantern's Light finally goes out, so too does the shield keeping you separated from the wraiths prowling the tunnels.

The darkness closes in. The Cavern's glowing plants are now the only steady source of light in the entire chamber, which allows your eyes to adjust, but only so much; it becomes difficult to make out the faces of even those standing right beside you.

It's time, so says The Ferryman. Make your decision.

follow the leader
— PAYMENT COMES DUE

There is no pomp or ceremony associated with The Ferryman's toll collection. You need only to be willing, and ready.

The darkness seems to shroud The Ferryman more than it does the rest of you, somehow. You can't make out the features of their face, only hear their voice bidding you to step forward when you're ready. For any of you who might need a moment, The Ferryman will wait.

A mote of light appears in The Ferryman's palms as the toll is paid, growing in proportion to the number of memories it receives. It's small, but you can feel the influence of it: that protective bubble you felt recede when The Lantern extinguished grows again around the light, just enough to envelop the group gathered here.

Time to go, says The Ferryman. And even though you can't track their movements in the darkness, the light tracks it for you: over the lip of the land bridge, and down to the black River below.

Nowhere to go but forward. When you step off yourself (even if it takes a bit of psyching up to get there), you'll find that the drop is gentle, and that your steps suspend safely over the water.

Just don't get left behind.

— HEAR A VOICE THAT CAUSES YOU PAIN

And so, you journey.

You walk on the surface of The River as if it were a wide, black road. Ahead of you, that same mote of light follows in the steps of The Ferryman, illuminating the ripples they leave in the water as breadcrumbs for you to follow. The air above The River is cold, certainly, and sometimes the icy water might splash up onto your shoes or ankles — but The River is wide, and there's room enough to walk together, even if you can't see each other well. It's as comfortable as a journey like this might ever be.

But The Crossing is a trial. You didn't forget, did you?

It starts slow: sounds from the darkness that could be voices, unless it's been dark for so long that your ears are playing tricks on you? Shouts of anger, high-pitched laughter, cries of fury and despair.

Then there are words. They beckon to you from the darkness: some plaintive, some punitive. They want you to stop. They want you to stay. They want you gone. Most of the voices are unfamiliar to you, but at least one, you know very well.

You need to keep moving. If you lose sight of The Ferryman's steps, you run the risk of being lost in the Cavern forever. Or perhaps it's someone beside you who's on the edge of losing their focus, someone who needs you to help keep them on the path?

trust your gut
— FIGHT FOR YOUR LIFE

The rest of you, left behind on the banks of The River, have only your wits, the contents of your pockets, and the pull of something beyond the darkness to help you on the journey. The darkness is smothering, but not completely impenetrable: you have the glow of the Cavern plants, the faint gleam of the toll group’s steps on the surface of The River, and anything you may have picked up before you got here.

You can travel together or alone, but you must move. The metaphysical pull on you is growing stronger and more insistent the longer you stay in one place, and the Cavern, before preternaturally silent and still, is beginning to stir.

The wraiths, once silent, shapeless, harmless shadows following you about the Cavern, have changed. Where before they were merely unsettling to look at, now they have become larger and more monstrous: sharp eyes and claws, wide eyes and mouths. Where before they were silent, seemingly both unable and unwilling to make any sound, now they wail: wordless cries of pain and anger giving away their positions in the darkness.

Some of them may even be familiar to you, once they get close enough; the wraiths that before had seemingly taken a liking to you, seeking you out and following you wherever you went, now seem dedicated to hunting you specifically.

What the wraiths want from you, it's hard to say. If they catch you, they will tear at you without strategy or direction, like a ravenous animal — or perhaps a terrified one.

Any injuries you sustain during this time, whether from the wraiths or otherwise, are just as real to you as they would have been when you were alive: you bleed, you break, and you feel every inch of the pain inflicted on you.

Nowhere to go but forward. If you follow the pull in your gut, you'll get to where you're going. One way or another.

on the other side
— A MOMENT OF RESPITE

Whichever trial you've chosen, there is, eventually, the end.

You feel it first in the atmosphere: a resettling of the off-kilterness that's been surrounding you. The air slowly becomes drier, and the darkness less punishing. The plants that line the walls of the Cavern become more and more rare, their light replaced by ambient light leaking in from somewhere above you.

For the group traveling with The Ferryman, the wide expanse of The River gradually becomes shallower and narrower, until it's hardly a trickle beneath your feet, winding through the cave system. For the group traveling on their own, there comes a point where the wraiths seem unwilling or unable to follow, their shrieks in the darkness growing further and further away.

You feel it next in yourself: a smoothing of your rough edges, aches and muscle pain and physical exhaustion melting away. For any injured on the journey, your wounds resolve themselves as if natural healing on fast-forward. Natural healing is not always the cleanest or the most comfortable, though; you might be left with scars, crooked fingers or noses, or some other lasting memory of what you risked to be here.

Lastly, once The River has narrowed enough and two groups have reunited again: The Lantern relights. The Ferryman, for all that they were nearly invisible to you in the darkness, seems just the same as they were before. You made it through, they tell you, with no small amount of warmth and pride. Let's take a load off.

You should rest. If you took anything from the Cavern to help you on your journey, you'll find that it's gone from your pockets — when did that happen? Did you set it down? It's been such a long journey, it could have been a lapse of memory.

A memory? Ah, there's something else gone too, isn't there? Willingly or otherwise. If you try to reach for it now, it's like dust in the breeze, or a dream upon waking. You know it was there once, but the harder you try to recall it back, the thinner the details get. Eventually, you might not remember even that there was something to forget.

Congratulations. The Crossing is complete.



Image credits: 1, 2, 3, 4, 5, 6, 7, 8 + stock imagery unless otherwise noted
witnessvelama: (09)

[personal profile] witnessvelama 2025-01-26 11:30 pm (UTC)(link)
The coat comes off. It's certainly not pristine - even before the Crossing it was muddied and torn at the sleeves and hem, and the Crossing has lent it damp patches that aren't immediately visible to the eye on the dark fabric. With no blade to cut the coat into neat strips, Celehar doesn't immediately start tearing it apart, before Dankovsky's comment about the bandages brings his attention back to the man's wounds.

"Did they come loose as you moved?" he asks, following Dankovsky's glance towards the injury - then gasping in startled surprise as he makes sense of the injury. "What - ?" he says, leaning forwards to watch the healing progress, his expression pinching. His coat is abandoned, forgotten, to the side. "Osmer Dankovsky, are you...?"
marblenest: (pic#17651127)

[personal profile] marblenest 2025-01-27 02:46 pm (UTC)(link)
He exhales as Celehar notices the wound healing on it's own, creating scar tissue at a rapid pace. Dankovsky has no rational or reasonable explanation for it, and with his body still rapidly coming down with the amount of adrenaline that was surging through it, all he can do is chuckle absurdly.

"I have no idea, this isn't normal for me, I don't know." The Bachelor presses a hand to his face, pinching his nose, "I was hoping it would look normal to you, that perhaps I was hallucinating it. Maybe it's something in the water. I don't know. I suppose I should count my blessings..."

He sounds tired, so tired. Dankovsky, a man who relies on rationality, yet again being shoved into unreasonable and irrational situations and slowly losing his mind about it.
witnessvelama: (11)

[personal profile] witnessvelama 2025-01-28 02:49 am (UTC)(link)
"If there is such a maz I do not know that any could work it without tremendous application of their will," Celehar says, shaking his head. "Even the Clerics of Csaivo would marvel at such a working."

Words fail him for a further moment as he watches the wound close itself. Not without leaving its mark on the man, but certainly a better outcome than being left with such a terrible injury to tend, for the rest of this... journey. When it's more scar than rend, Celehar shakes his head, settling down.

"I am no master of tinctures, but I can only hope that such a cure for even the gravest injuries would be widely known," he says. "And were it a hallucination, I have walked the waters - it would affect me more strongly. Can you move it? Does it still pain you?"
marblenest: (pic#17593250)

[personal profile] marblenest 2025-02-20 02:10 pm (UTC)(link)
He frowns further at the man's mention of tinctures and potions. It makes him wish Burakh was here. Not that he'd ever dare utter a word out loud about such inclinations, but right now, he could indeed use some of that man's tinctures.

Enough of that, though. No point in wishing for a man that he'll never see again. He flexes his thigh, winces in pain (he's a nerd, after all) but forces himself to follow through, bending at the knee to prop his leg up, supported by his foot on the ground.

"It's weak. The healing, though accelerated, was natural in nature. It's as if I healed months in an instant." The Bachelor frowns at this, he knows it will never be the same, "I'm certain I can walk, though I may need support going forward. A good cane should do the trick, walking stick, whatever I can find..."

He suddenly wants to get up and try supporting himself anyway, so he's going to try to do so, mostly relying on his good leg to stand. No, he's not asking for help. Why would he do that?
witnessvelama: (10)

[personal profile] witnessvelama 2025-02-20 04:28 pm (UTC)(link)
"Are you certain you ought - " Celehar hasn't even finished the concerned question before Dankovsky has resolved to push himself to his feet. He rises alongside him, leaving his coat abandoned on the ground in favor of positioning himself to serve as a support if needed, though certainly not stepping close enough to invade the man's personal space or be close enough to physically interfere with his efforts to rise.

"There may be one ahead, but you ought not tire yourself, after such a trial." Because surely it must have been a trial, to have resulted in an injury so egregious? Though - the concern over Dankovsky's immediate health and safety having passed, another question occurs to Celehar, one that he blurts out.

"What happened, out there?"
marblenest: (pic#17593252)

[personal profile] marblenest 2025-02-20 05:02 pm (UTC)(link)
Dankovsky is too tired too argue, though his pride is bruised as he does lean on Celehar for support. If asked later, he'll pretend this didn't happen.

He chuckles a bit. He's already tired. So tired. But he knows that despite Celehar's very genuine concern, it doesn't matter. It doesn't matter how tired, hungry, or downtrodden you are. You have to pick up and keep going. It's the only way to survive.

"I've managed through worse." And he's not just saying that. Despite his leg being mangled, he would have to say that dealing with the plague was actually worse, "It was those creatures. The ones I'm certain you saw, demons, wraiths. Upon us leaving, they became violent. Though, luckily, I believe I sustained the worst injuries out of us."

It's as if we're somewhere we not aught to be, and the world around them is trying to punish them for that, is the thought Dankovsky has.
witnessvelama: (13)

[personal profile] witnessvelama 2025-02-23 03:03 pm (UTC)(link)
Celehar isn't the most comfortable or stable post to lean against - he's on the shorter side of average, and thin and bony besides, not a man unused to physical activity but certainly not one who excels at it. He still does his best, bracing Dakkovsky with a hand against his back as the man finally settles in a position more or less 'upright.'

He's frowning, at the 'been through worse' - but knowing nothing of the man, he can hardly contest the evaluation, or insist that he not move - finding a cane would be easier with only one of them, and though his own exhaustion weighs on him, he understands the drive to keep forward.

"I see." Celehar's voice is grim, but unsurprised. "We saw them at the pools becoming... agitated. It seems they are more like ghouls than I had hoped, if they would cause such injury. Fortunate that you escaped them, Osmer Dankovsky."
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[personal profile] marblenest 2025-02-24 11:46 pm (UTC)(link)
Luckily Dankovsky isn't a tall man either, making the arrangement more agreeable. He'll try not to lean too much, just enough to steady himself. Still, this is much better than trying to limp all the way alone.

"I managed." He agrees with a breathless huff, "I can't explain it in any logical way, but it's as if they knew me, knew her, and used that to drop my guard."

He frowns. The Bachelor did not like the implications of that, "Did you hear them using the voices of people you've known?"
witnessvelama: (Default)

[personal profile] witnessvelama 2025-02-25 03:57 am (UTC)(link)
"Yes."

It's a simple answer, full of somber certainty, before Celehar amends, "That is, the toll we paid was the voices of... of those we remembered." He falters on that for just a moment, stumbling still over the gap in what he knew he must have given up, without feeling anything but the lack of emotion where he somehow still expects... something (a pit of grief deep enough to swallow him home). Easier to recall the admissions of the others, of who those voices were to them. "If they were the voices of ghouls... we did not see them in the darkness."

Silent for a moment, Celehar has to formulate a question, posed as gently as he can manage with his scratchy voice. "Her?"
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[personal profile] marblenest 2025-02-26 12:39 am (UTC)(link)
Dankovsky frowns at this. He doesn't like it, it feels manipulative to him. He genuinely doesn't trust the ferryman as far as he could throw them. Which is not very far. But still.

"Ah, uh, a woman I once knew." One of his few friends, in fact, "Her name is Eva Yan, she hosted me on a business trip. She was hospitable, kind, intellegent..."

He trails off. The Bachelor thinks about her, realizing that he indeed did not fully deserve her friendship. Not in his own opinion, at least.

"I will never forgive those things for stealing her voice."
witnessvelama: (09)

[personal profile] witnessvelama 2025-02-26 04:44 am (UTC)(link)
For a few steps, Celehar is silent, mulling over that. "It was perhaps not true for all, if what you describe is true," he says, slowly, ensuring Dankovsky is steadied in their pace, "but those we heard... many themselves had long since passed into darkness."

He doesn't wish to alarm Dankovsky with the implication, but nor does he hide it. "It may be that the voices were not borrowed."
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[personal profile] marblenest 2025-03-01 06:49 pm (UTC)(link)
"She is fine." He says, "Last I found her, she was alive and well. She was in no danger at all, I made sure of it."

Yes, he is snapping. Because the idea of the plague claiming her is way too painful to even admit. She didn't deserve it, no, of course she was fine.

"It has to be a borrowed voice, you don't know what you're talking about."
witnessvelama: (13)

[personal profile] witnessvelama 2025-03-03 05:11 am (UTC)(link)
Celehar remains steadfast in the face of the sharp reaction - he's received far worse ones to far surer pronouncements that the person whom he spoke of was dead. He watches Dankovsky with pale eyes and an unflappable calm, carefully steadying the man lest he jerk away and land on his so recently healed leg.

"When last did you find her, Osmer Dankovsky? What did you face, in the time since? We have all undergone trials, both here and in the suffering that brought us here." He pauses, marshaling his gravelly voice. "I cannot speak true for what lost souls called out to us from the dark - but lost souls they must be, in some form or another."