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The Crossing Mods ([personal profile] thecrossingmods) wrote in [community profile] thecrossinglogs2025-02-05 04:26 pm

TEST DRIVE #2

TDM #2
Welcome to The Desert, wayward souls.
It's good to see you again.

The TDM is game canon and will be active FEB—APR. For further details about the setting, please reference our current setting page. All the information there is fair game for this TDM.
arrival
— BENEATH THE RIVER ( NEW CHARACTERS ONLY )
CW: claustrophobia, being buried alive

If your journey is starting here, you begin as all others have, and all others will: in The River.

You awake in the dark and the damp, with pressure all around you. In this case, however, it isn't water that surrounds you— but earth. Specifically, it is mud made from the sand of the desert and the standing water of the sparkling white salt flat that The River has become, and it behaves like quicksand. It has you here, and it doesn't want to let go.

You aren't in any direct danger; you may or may not notice that you don't need to breathe down here (or at all). But that may be difficult to appreciate in the moment: immediately on waking, you are seized by what was perhaps your last memory— or, at least, the somatic feeling of it. Panic, terror, pain; or (depending on the circumstances) maybe peace, or relief. It is the moment of your death as told by your body's visceral, emotional response, and it won't stop until you pull yourself out of the mud.

You are close to the surface. Even a bit of lucky thrashing might be enough for you to break through the sludge, and crack the shell of salt above. But The River will not release you easily; it will continue to suck you back down until you are able to fully pry yourself free— or someone else is able to lend you a hand.

— BEYOND THE RIVER ( EXISTING CHARACTERS ONLY )
If you arrived here from the Cavern, you'll find that the cave you came from opens up onto a rocky cliff face, not unlike the one you may have found yourself settled in before The Crossing. From here you can see the sprawl of the Desert ahead of you: the Oasis tucked against the base of the cliffs, the endless dunes, and the wide, white expanse of The River — though it hardly looks like one now.

There is no city to be found among these cliffs, though. They are steep and rocky, with dry, loose sand making finding and keeping traction difficult. There is a narrow, winding path to the Oasis below, but it will take time to hike, and the sun is already hot and oppressive above you.

Theoretically, there's a more direct route... if you're feeling bold. The cliffs are covered in jutting striations (as if, say, carved by a massive river, or maybe a River) that make halfway decent handholds and footholds for anyone hoping to climb their way down instead.

Just don't change your mind too much. If you turn back, you may find that the path behind has become impassable or now leads somewhere else entirely. You don't ever see it happening, but it's almost as if the cliffs are rearranging themselves whenever your back is turned.

shelter from the storm
— THE OASIS
The Oasis, as well as the rest of the surrounding Desert, is bustling with life. (Or do plants and animals have a Journey they need to complete, too?) It's a green, if not lush, patch surrounding a small lake of fresh water, partially shielded by the arms of the cliffs from the winds blowing across the dunes.

There are creatures besides you making their homes here: from small, skittering mammals to circling scavengers. If you look closely, though, you'll find it's a bit of a mishmash, as if an ecosystem appeared rather than developed... and, depending on where you're from, some of it might even be recognizable to you.

Those of you that came from the Cavern might appreciate the return of natural light, though you might be disappointed to discover that day and night don't always arrive at the cadences you might expect them to... In fact, they don't seem to follow any recognizable or even trackable pattern at all. Some noon suns stretch on forever; some sunsets speed run straight into dry, cold night.

If that were all the unpredictability the Desert had to offer, it might be tolerable enough... but the weather proves to be just as erratic. One day is clear and bright, with wide-open skies; the next brings dust clouds and lightning storms rolling in from the dunes. (And when today might be half as long as yesterday, those swings add up.)

Luckily for all of you, there have evidently been others here before you, just like in the Cavern. There is a collection of shelters lining the Oasis, no more than huts designed to keep everyone within as cool as possible. There's less space than there was in the Subterranean City, but that means some things are easier to find... The huts are decorated just like the city was before it, as if in layers with the odd familiar trinket from your home stashed in a drawer or under a mattress.

shifting sands
— THE DUNES
The Ferryman is holding vigil at The River, as they always are. They have positioned themselves (and their Lantern) so that their Light casts over the Oasis— but that aura can only cast so far.

The Lantern's Light might not be quite so obvious here as it was down in the Cavern, drowned out as it is by the desert sun, but you can still feel when you approach the edge of its protection, the way the sense of comfort and safety wanes. Beyond it are the rolling dunes of the Desert, where wraiths gather in great numbers.

Those who have been paying close attention will recognize that these are not the same wraiths you encountered in the Cavern. Or, at least, none of the wraiths you encountered in the Cavern are represented here.

These wraiths are not the violent, wailing beasts encountered by some during The Crossing. They are just the same as the wraiths originally found in the Cavern: silent, insubstantial, and always watching. The ones who have found the Oasis prowl the edge of the boundary; the others wander the dunes as if lost. Or, perhaps, searching.

If you, yourself, wander the dunes, you'll find them at best difficult to navigate— or, at worst, impossible. You may be swallowed by a sand storm, or lose sight of your landmarks when descending into a valley between the dunes. You might find yourself somewhere you never expected to be... Or, you might just need to send a message out to the others for help finding your way home.
theferryman: (3)

[personal profile] theferryman 2025-03-06 02:14 am (UTC)(link)
[Their expression softens, a little sad.]

Some of them might. Some of them might hear you, too. But you won't be able to talk with them either way. Sorry, kid.
solitarynote: (Sad)

[personal profile] solitarynote 2025-03-06 02:17 pm (UTC)(link)
Oh… [The admission left his lips, soft and sad, as his pencil hovered above his notebook. They… might hear him, but they couldn’t talk? That really was sad… When he’s recovered enough to organize his thoughts, he’s writing again.]

I thought… maybe they were lost. That it might be important to help them. But… they get angry during the Crossing, right? [That was why Kel had been attacked, right? That the Wraiths were ‘missing’ something… and knew that their group somehow had it. It still didn’t make sense to Sunny.] I’m… not sure what else to do. I thought…

[But he couldn’t help. He never could. And now he would have to let Celehar know that they probably wouldn’t be able to change anything with the Wraiths.

Sunny wasn’t sure why that left a sour, heavy weight in his stomach. Like he had touched something he wasn’t supposed to and then found out the consequences later.]
Edited (I messed up the coding) 2025-03-06 14:18 (UTC)
theferryman: (2)

[personal profile] theferryman 2025-03-07 05:02 am (UTC)(link)
[The Ferryman turns their head just enough to look out over the Dunes, where the wraiths gather at the edge of the Lantern's Light.]

Helping them is my responsibility. Not yours, or anyone else's. You have your own journeys to worry about.
solitarynote: (Sad)

[personal profile] solitarynote 2025-03-07 02:15 pm (UTC)(link)
[Sunny nodded, accepting that. Of course, it was the Ferryman’s job. They did it well, probably, just like they had protected their group during the Crossing.

Sunny didn’t have to worry about having to help. That should have put him at ease but… why did he feel like he was letting them down? It shouldn’t matter, the teen could go back to his relatively normal (for here) schedule, but…]


OK. I’m sorry. That I couldn’t help.

[He wasn’t sure why it mattered that he apologized. But the words were written and then he couldn’t take them back, no matter how true they were.

Still… they had their own journeys. That focused his mind into the future… the inevitable second Crossing. His pallor paled again, and the question he wrote was formed with shaky letters.]


We’ll have to leave here again, right? To keep moving? It’s… going to be scary again, isn’t it?
theferryman: all icons by <user name="burlesque_show" site="insanejournal.com"> (8)

[personal profile] theferryman 2025-03-08 03:47 am (UTC)(link)
[Solemnly, without shifting their gaze:]

It might be. I don't know any more about it than you do. But The Crossing is always a trial. There won't be any that are easy.

[then they glance down to him, expression calm but warm]

But you've done it once already. I'm confident you'll be able to do it again.
solitarynote: (Blush Surprise)

[personal profile] solitarynote 2025-03-09 02:12 am (UTC)(link)
[That was alright. Even if it was scary, Sunny was used to scary things. That didn’t make it easier to face, and he certainly didn’t expect the Ferryman to have all of the answers - that wouldn’t be fair - but…]

I’ll try.

[No pause that time, he realized after the fact. Sunny felt sure about that… it wasn’t a promise, it never was, but… he wanted to try. Even if it was for everyone else’s sake that he pulled through… even if it was so he wouldn’t make anyone else sad… including the Ferryman.]