thecrossingmods: (Default)
The Crossing Mods ([personal profile] thecrossingmods) wrote in [community profile] thecrossinglogs2025-02-05 04:26 pm

TEST DRIVE #2

TDM #2
Welcome to The Desert, wayward souls.
It's good to see you again.

The TDM is game canon and will be active FEB—APR. For further details about the setting, please reference our current setting page. All the information there is fair game for this TDM.
arrival
— BENEATH THE RIVER ( NEW CHARACTERS ONLY )
CW: claustrophobia, being buried alive

If your journey is starting here, you begin as all others have, and all others will: in The River.

You awake in the dark and the damp, with pressure all around you. In this case, however, it isn't water that surrounds you— but earth. Specifically, it is mud made from the sand of the desert and the standing water of the sparkling white salt flat that The River has become, and it behaves like quicksand. It has you here, and it doesn't want to let go.

You aren't in any direct danger; you may or may not notice that you don't need to breathe down here (or at all). But that may be difficult to appreciate in the moment: immediately on waking, you are seized by what was perhaps your last memory— or, at least, the somatic feeling of it. Panic, terror, pain; or (depending on the circumstances) maybe peace, or relief. It is the moment of your death as told by your body's visceral, emotional response, and it won't stop until you pull yourself out of the mud.

You are close to the surface. Even a bit of lucky thrashing might be enough for you to break through the sludge, and crack the shell of salt above. But The River will not release you easily; it will continue to suck you back down until you are able to fully pry yourself free— or someone else is able to lend you a hand.

— BEYOND THE RIVER ( EXISTING CHARACTERS ONLY )
If you arrived here from the Cavern, you'll find that the cave you came from opens up onto a rocky cliff face, not unlike the one you may have found yourself settled in before The Crossing. From here you can see the sprawl of the Desert ahead of you: the Oasis tucked against the base of the cliffs, the endless dunes, and the wide, white expanse of The River — though it hardly looks like one now.

There is no city to be found among these cliffs, though. They are steep and rocky, with dry, loose sand making finding and keeping traction difficult. There is a narrow, winding path to the Oasis below, but it will take time to hike, and the sun is already hot and oppressive above you.

Theoretically, there's a more direct route... if you're feeling bold. The cliffs are covered in jutting striations (as if, say, carved by a massive river, or maybe a River) that make halfway decent handholds and footholds for anyone hoping to climb their way down instead.

Just don't change your mind too much. If you turn back, you may find that the path behind has become impassable or now leads somewhere else entirely. You don't ever see it happening, but it's almost as if the cliffs are rearranging themselves whenever your back is turned.

shelter from the storm
— THE OASIS
The Oasis, as well as the rest of the surrounding Desert, is bustling with life. (Or do plants and animals have a Journey they need to complete, too?) It's a green, if not lush, patch surrounding a small lake of fresh water, partially shielded by the arms of the cliffs from the winds blowing across the dunes.

There are creatures besides you making their homes here: from small, skittering mammals to circling scavengers. If you look closely, though, you'll find it's a bit of a mishmash, as if an ecosystem appeared rather than developed... and, depending on where you're from, some of it might even be recognizable to you.

Those of you that came from the Cavern might appreciate the return of natural light, though you might be disappointed to discover that day and night don't always arrive at the cadences you might expect them to... In fact, they don't seem to follow any recognizable or even trackable pattern at all. Some noon suns stretch on forever; some sunsets speed run straight into dry, cold night.

If that were all the unpredictability the Desert had to offer, it might be tolerable enough... but the weather proves to be just as erratic. One day is clear and bright, with wide-open skies; the next brings dust clouds and lightning storms rolling in from the dunes. (And when today might be half as long as yesterday, those swings add up.)

Luckily for all of you, there have evidently been others here before you, just like in the Cavern. There is a collection of shelters lining the Oasis, no more than huts designed to keep everyone within as cool as possible. There's less space than there was in the Subterranean City, but that means some things are easier to find... The huts are decorated just like the city was before it, as if in layers with the odd familiar trinket from your home stashed in a drawer or under a mattress.

shifting sands
— THE DUNES
The Ferryman is holding vigil at The River, as they always are. They have positioned themselves (and their Lantern) so that their Light casts over the Oasis— but that aura can only cast so far.

The Lantern's Light might not be quite so obvious here as it was down in the Cavern, drowned out as it is by the desert sun, but you can still feel when you approach the edge of its protection, the way the sense of comfort and safety wanes. Beyond it are the rolling dunes of the Desert, where wraiths gather in great numbers.

Those who have been paying close attention will recognize that these are not the same wraiths you encountered in the Cavern. Or, at least, none of the wraiths you encountered in the Cavern are represented here.

These wraiths are not the violent, wailing beasts encountered by some during The Crossing. They are just the same as the wraiths originally found in the Cavern: silent, insubstantial, and always watching. The ones who have found the Oasis prowl the edge of the boundary; the others wander the dunes as if lost. Or, perhaps, searching.

If you, yourself, wander the dunes, you'll find them at best difficult to navigate— or, at worst, impossible. You may be swallowed by a sand storm, or lose sight of your landmarks when descending into a valley between the dunes. You might find yourself somewhere you never expected to be... Or, you might just need to send a message out to the others for help finding your way home.
ourlastadventure: (Bonk)

Chat With The Ferryman | Second Day Post-Arrival

[personal profile] ourlastadventure 2025-02-21 04:22 am (UTC)(link)
Arche's approach is slow, and hesitant; the walk of a student who is nervous approaching a teacher, perhaps, or - more relevant to her recent career - a contractor with a difficult talk to have with her client. The efforts of Master Hanako have seen to her getting clean, or as clean as she'll get; the sandstorms and other weather have rather dirtied her outfit again, though she brushed off before her walk here. It was a futile effort.

As most of Arche's efforts seem to be.

Arche desperately wishes she had her staff; failing that, any staff would do, as it's something to hold in her hands and make gestures of respect feel less awkward and stilted. As it stands, she clasps her gloved hands on front of her lap and bows low as she approaches the Ferryman's personal space, raising her head and then her body only after long moments. Her voice is unusually quiet, a far cry from the confident student she once was, or the professional she recently ceased to be.

"I am given to understand that we are in your care, Mistress Ferryman," Arche greets, and she curses herself for how awkward it sounds. Like she's a first-year again, Thirteen take it all. "...Thank you. For looking out for us."

The urge to just blurt out her questions is strong. Flauder encouraged it in her, excited at his talented pupil, but this is not Archmage Flauder; this isn't even any of the afterlives Arche might have expected. It costs nothing to be polite. So why is it so hard?
theferryman: (10)

[personal profile] theferryman 2025-02-22 12:36 am (UTC)(link)
The Ferryman doesn't stare or otherwise monitor Arche's approach. They are, for all appearances, simply committed to their vigil, watching the wide expanse of The River.

They turn only to acknowledge Arche's bow with a soft incline of their head. Their expression is calm, either not noticing or politely ignoring any awkwardness Arche might feel.

"You're welcome. It's what I'm here for. Whatever you need, I'm here to help."

A gentle, indirect nudge: Arche is free to ask her questions.
ourlastadventure: (Bruh)

[personal profile] ourlastadventure 2025-02-22 12:39 am (UTC)(link)
"...I'm missing something," Arche says quietly. "Many things, if I am wholly honest. The spells that were my life's study and profession are not answering my call; the Talent that was part of my body is, at best, thwarted. But perhaps...perhaps more disquieting is that I appear to have lost most of my name. I had a family name. I must have. My parents were nobility once and never ceased their resentments and recriminations over losing status, and there are no nobles without a family name to point to. I must have had one, and yet, when I think back, I can only form that thought with great difficulty. It is as if I never had a family name, and it should be absurd to think otherwise."

"...Master Ferryman, what is happening to me?"
theferryman: (6)

[personal profile] theferryman 2025-02-25 02:06 am (UTC)(link)
The Ferryman listens patiently. Arche's first complaint washes over them without disturbing the stillness of their expression. But her second causes them to frown, their brow coming together with concern -- for The Ferryman, the equivalent of a stone being dropped into the center of a lake.

"You've lost it?" They scan Arche herself, quick and evaluating, and then turn to look harshly out over the salt flat. "But you came from The River," they extend a hand over the flats to indicate, since it isn't as obvious here what The River means, "didn't you?"
ourlastadventure: (Bruh)

[personal profile] ourlastadventure 2025-03-01 02:34 am (UTC)(link)
"Indeed," comes the solemn, and pained, answer. The memory is entirely too fresh in Arche's mind. "And in some distress and inconvenience as well. Master Sunny was kind enough to help me, at no small risk to his own dignity and comfort too, while I was...drowning." She still hasn't quite figured out that breathing is optional, but Arche is an attentive lass; there's an awareness in her that something is not right. "Do you mean to imply to me that my ingress should not have caused this, with memory loss as a known factor with other accepted causes? Or...am I reading too much into this, Master Ferryman?"
Edited (Edited a previously solely OOC post into this nice proper tag!) 2025-03-01 03:58 (UTC)
theferryman: (9)

[personal profile] theferryman 2025-03-06 02:10 am (UTC)(link)
Their mouth thins with indecision. They're silent a moment longer, eyes scanning The River.

Eventually, they turn back to her. "No. It shouldn't have. I'm sorry, Arche." They raise one hand to clasp her shoulder. "Thank you for telling me."
ourlastadventure: (Default)

[personal profile] ourlastadventure 2025-03-06 02:47 am (UTC)(link)
"...I hope you understand that this is not the most auspicious start to my hereafter," Arche murmurs, clearly uncomfortable. Her eyes slide away from the Ferryman, and she stares out over the River. "What is meant to happen, if this was not meant?"
theferryman: all icons by <user name="burlesque_show" site="insanejournal.com"> (8)

[personal profile] theferryman 2025-03-06 02:59 am (UTC)(link)
"I do."

They let their hand fall away, and return to their still vigil at the edge of The River.

"You're meant to come with all of your self, and only part with what you're prepared to part with." Their expression has returned to neutral, but there's still a grim weight hanging over them. "Something happened. I'll find out what."
ourlastadventure: (Bruh)

[personal profile] ourlastadventure 2025-03-06 03:11 am (UTC)(link)
"...Are we to be hollowed until there is nothing left to lose?"
theferryman: (3)

[personal profile] theferryman 2025-03-07 05:17 am (UTC)(link)
"The Crossing's Toll isn't a loss. But I understand if it feels that way, after going through what you have."

They gesture back to the Oasis, to where the other souls have chosen to gather.

"Nothing will happen right away. You have time to rest before we Cross again."
ourlastadventure: (Default)

[personal profile] ourlastadventure 2025-03-07 08:59 pm (UTC)(link)
Arche hesitates. She knows a polite dismissal when she hears one, and if the Ferryman is being honest then something distressing has been learned that they, perhaps, want or need to ask the other souls about. And yet she cannot help but notice that only enough of the question was answered to avoid implying anything about the theoretical final state of a person in this hereafter.

Part of her wants to press. Part of her just wants to go cry.

In the end she does neither. Arche bows with a sigh and trudges back towards the shelters, shoulders slumped. Wishing she had her staff at least. It would be a comfort, in this difficult time.