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The Crossing Mods ([personal profile] thecrossingmods) wrote in [community profile] thecrossinglogs2025-02-05 04:26 pm

TEST DRIVE #2

TDM #2
Welcome to The Desert, wayward souls.
It's good to see you again.

The TDM is game canon and will be active FEB—APR. For further details about the setting, please reference our current setting page. All the information there is fair game for this TDM.
arrival
— BENEATH THE RIVER ( NEW CHARACTERS ONLY )
CW: claustrophobia, being buried alive

If your journey is starting here, you begin as all others have, and all others will: in The River.

You awake in the dark and the damp, with pressure all around you. In this case, however, it isn't water that surrounds you— but earth. Specifically, it is mud made from the sand of the desert and the standing water of the sparkling white salt flat that The River has become, and it behaves like quicksand. It has you here, and it doesn't want to let go.

You aren't in any direct danger; you may or may not notice that you don't need to breathe down here (or at all). But that may be difficult to appreciate in the moment: immediately on waking, you are seized by what was perhaps your last memory— or, at least, the somatic feeling of it. Panic, terror, pain; or (depending on the circumstances) maybe peace, or relief. It is the moment of your death as told by your body's visceral, emotional response, and it won't stop until you pull yourself out of the mud.

You are close to the surface. Even a bit of lucky thrashing might be enough for you to break through the sludge, and crack the shell of salt above. But The River will not release you easily; it will continue to suck you back down until you are able to fully pry yourself free— or someone else is able to lend you a hand.

— BEYOND THE RIVER ( EXISTING CHARACTERS ONLY )
If you arrived here from the Cavern, you'll find that the cave you came from opens up onto a rocky cliff face, not unlike the one you may have found yourself settled in before The Crossing. From here you can see the sprawl of the Desert ahead of you: the Oasis tucked against the base of the cliffs, the endless dunes, and the wide, white expanse of The River — though it hardly looks like one now.

There is no city to be found among these cliffs, though. They are steep and rocky, with dry, loose sand making finding and keeping traction difficult. There is a narrow, winding path to the Oasis below, but it will take time to hike, and the sun is already hot and oppressive above you.

Theoretically, there's a more direct route... if you're feeling bold. The cliffs are covered in jutting striations (as if, say, carved by a massive river, or maybe a River) that make halfway decent handholds and footholds for anyone hoping to climb their way down instead.

Just don't change your mind too much. If you turn back, you may find that the path behind has become impassable or now leads somewhere else entirely. You don't ever see it happening, but it's almost as if the cliffs are rearranging themselves whenever your back is turned.

shelter from the storm
— THE OASIS
The Oasis, as well as the rest of the surrounding Desert, is bustling with life. (Or do plants and animals have a Journey they need to complete, too?) It's a green, if not lush, patch surrounding a small lake of fresh water, partially shielded by the arms of the cliffs from the winds blowing across the dunes.

There are creatures besides you making their homes here: from small, skittering mammals to circling scavengers. If you look closely, though, you'll find it's a bit of a mishmash, as if an ecosystem appeared rather than developed... and, depending on where you're from, some of it might even be recognizable to you.

Those of you that came from the Cavern might appreciate the return of natural light, though you might be disappointed to discover that day and night don't always arrive at the cadences you might expect them to... In fact, they don't seem to follow any recognizable or even trackable pattern at all. Some noon suns stretch on forever; some sunsets speed run straight into dry, cold night.

If that were all the unpredictability the Desert had to offer, it might be tolerable enough... but the weather proves to be just as erratic. One day is clear and bright, with wide-open skies; the next brings dust clouds and lightning storms rolling in from the dunes. (And when today might be half as long as yesterday, those swings add up.)

Luckily for all of you, there have evidently been others here before you, just like in the Cavern. There is a collection of shelters lining the Oasis, no more than huts designed to keep everyone within as cool as possible. There's less space than there was in the Subterranean City, but that means some things are easier to find... The huts are decorated just like the city was before it, as if in layers with the odd familiar trinket from your home stashed in a drawer or under a mattress.

shifting sands
— THE DUNES
The Ferryman is holding vigil at The River, as they always are. They have positioned themselves (and their Lantern) so that their Light casts over the Oasis— but that aura can only cast so far.

The Lantern's Light might not be quite so obvious here as it was down in the Cavern, drowned out as it is by the desert sun, but you can still feel when you approach the edge of its protection, the way the sense of comfort and safety wanes. Beyond it are the rolling dunes of the Desert, where wraiths gather in great numbers.

Those who have been paying close attention will recognize that these are not the same wraiths you encountered in the Cavern. Or, at least, none of the wraiths you encountered in the Cavern are represented here.

These wraiths are not the violent, wailing beasts encountered by some during The Crossing. They are just the same as the wraiths originally found in the Cavern: silent, insubstantial, and always watching. The ones who have found the Oasis prowl the edge of the boundary; the others wander the dunes as if lost. Or, perhaps, searching.

If you, yourself, wander the dunes, you'll find them at best difficult to navigate— or, at worst, impossible. You may be swallowed by a sand storm, or lose sight of your landmarks when descending into a valley between the dunes. You might find yourself somewhere you never expected to be... Or, you might just need to send a message out to the others for help finding your way home.
knockingatthedoor: Yeah no you lost me (071)

[personal profile] knockingatthedoor 2025-02-20 06:04 pm (UTC)(link)
[He's been... mostly avoiding the Ferryman. That being said, he DID tell Sunny he was going to at least ask for some clothes, considering his shirt (between ripping one piece off to help Sunny cover his eye and getting the shirt ruined by the many creatures chasing him during the crossing...) has seen better days. And he does have questions...]

Hey there. Huh... any suggestion on how to get some kind of permanent wardrobe to relace my shirt?

And. Huh... mind if I have a couple more serious questions for you?
theferryman: (4)

[personal profile] theferryman 2025-02-21 12:21 am (UTC)(link)
[The Ferryman eyes him for a moment.]

It's hard for you still, huh? That makes sense. [whatever that means] We'll be here for a while. You can use what you find. Just check back with me again before we Cross next.

[As for serious questions:]

Until then, ask away.
knockingatthedoor: Yeah no you lost me (071)

[personal profile] knockingatthedoor 2025-02-25 09:48 pm (UTC)(link)
[He makes... a face. Just for a moment. Hard for him, huh? Letting go? Is that what the Ferryman means?]

yeah, I'm not exactly thrilled to be dead.

[That's a no, then? Well, he'll find something to wear around the place.]

First. What are we running from? Seriously, if we're all here on the same metaphorical boat, you could at least let us know why we had to suddenly move.

Second question is... well, what happens to the memories we lose, exactly?

[there are other questions but he did agree with otehrs to have them ask.]
theferryman: (5)

[personal profile] theferryman 2025-03-06 02:04 am (UTC)(link)
You're not running from anything. When it's time to Cross, it's time.

[They count the questions on their fingers. One, and...]

I use the memories that are paid as Tolls to guide The Crossing. After that, they return to The River.
knockingatthedoor: (101)

[personal profile] knockingatthedoor 2025-03-14 01:21 pm (UTC)(link)
But why? Why do we have to do all this stuff? couldn't we just go to Heaven, Hell, or wherever we're supposed to go without all this mess? If we're meant to lose ourselves, couldn't we just reincarnate as a blank slate or something?

[he's young and frustrated by the situation and it does get through his tone of voice.]

What even IS the River? No actually no, my important question here is: can we give memories we're making here as well? Because we are building new ones as we go on.
theferryman: all icons by <user name="burlesque_show" site="insanejournal.com"> (8)

[personal profile] theferryman 2025-03-15 02:05 am (UTC)(link)
[There's a few questions bunched up in there. The Ferryman knows that not all of them need answers, necessarily, but since Kel called out one in particular as important:]

No. The Crossing is about your life Before. Your life here, and After, is separate. That's part of the point.