thecrossingmods: (Default)
The Crossing Mods ([personal profile] thecrossingmods) wrote in [community profile] thecrossinglogs2025-02-05 04:26 pm

TEST DRIVE #2

TDM #2
Welcome to The Desert, wayward souls.
It's good to see you again.

The TDM is game canon and will be active FEB—APR. For further details about the setting, please reference our current setting page. All the information there is fair game for this TDM.
arrival
— BENEATH THE RIVER ( NEW CHARACTERS ONLY )
CW: claustrophobia, being buried alive

If your journey is starting here, you begin as all others have, and all others will: in The River.

You awake in the dark and the damp, with pressure all around you. In this case, however, it isn't water that surrounds you— but earth. Specifically, it is mud made from the sand of the desert and the standing water of the sparkling white salt flat that The River has become, and it behaves like quicksand. It has you here, and it doesn't want to let go.

You aren't in any direct danger; you may or may not notice that you don't need to breathe down here (or at all). But that may be difficult to appreciate in the moment: immediately on waking, you are seized by what was perhaps your last memory— or, at least, the somatic feeling of it. Panic, terror, pain; or (depending on the circumstances) maybe peace, or relief. It is the moment of your death as told by your body's visceral, emotional response, and it won't stop until you pull yourself out of the mud.

You are close to the surface. Even a bit of lucky thrashing might be enough for you to break through the sludge, and crack the shell of salt above. But The River will not release you easily; it will continue to suck you back down until you are able to fully pry yourself free— or someone else is able to lend you a hand.

— BEYOND THE RIVER ( EXISTING CHARACTERS ONLY )
If you arrived here from the Cavern, you'll find that the cave you came from opens up onto a rocky cliff face, not unlike the one you may have found yourself settled in before The Crossing. From here you can see the sprawl of the Desert ahead of you: the Oasis tucked against the base of the cliffs, the endless dunes, and the wide, white expanse of The River — though it hardly looks like one now.

There is no city to be found among these cliffs, though. They are steep and rocky, with dry, loose sand making finding and keeping traction difficult. There is a narrow, winding path to the Oasis below, but it will take time to hike, and the sun is already hot and oppressive above you.

Theoretically, there's a more direct route... if you're feeling bold. The cliffs are covered in jutting striations (as if, say, carved by a massive river, or maybe a River) that make halfway decent handholds and footholds for anyone hoping to climb their way down instead.

Just don't change your mind too much. If you turn back, you may find that the path behind has become impassable or now leads somewhere else entirely. You don't ever see it happening, but it's almost as if the cliffs are rearranging themselves whenever your back is turned.

shelter from the storm
— THE OASIS
The Oasis, as well as the rest of the surrounding Desert, is bustling with life. (Or do plants and animals have a Journey they need to complete, too?) It's a green, if not lush, patch surrounding a small lake of fresh water, partially shielded by the arms of the cliffs from the winds blowing across the dunes.

There are creatures besides you making their homes here: from small, skittering mammals to circling scavengers. If you look closely, though, you'll find it's a bit of a mishmash, as if an ecosystem appeared rather than developed... and, depending on where you're from, some of it might even be recognizable to you.

Those of you that came from the Cavern might appreciate the return of natural light, though you might be disappointed to discover that day and night don't always arrive at the cadences you might expect them to... In fact, they don't seem to follow any recognizable or even trackable pattern at all. Some noon suns stretch on forever; some sunsets speed run straight into dry, cold night.

If that were all the unpredictability the Desert had to offer, it might be tolerable enough... but the weather proves to be just as erratic. One day is clear and bright, with wide-open skies; the next brings dust clouds and lightning storms rolling in from the dunes. (And when today might be half as long as yesterday, those swings add up.)

Luckily for all of you, there have evidently been others here before you, just like in the Cavern. There is a collection of shelters lining the Oasis, no more than huts designed to keep everyone within as cool as possible. There's less space than there was in the Subterranean City, but that means some things are easier to find... The huts are decorated just like the city was before it, as if in layers with the odd familiar trinket from your home stashed in a drawer or under a mattress.

shifting sands
— THE DUNES
The Ferryman is holding vigil at The River, as they always are. They have positioned themselves (and their Lantern) so that their Light casts over the Oasis— but that aura can only cast so far.

The Lantern's Light might not be quite so obvious here as it was down in the Cavern, drowned out as it is by the desert sun, but you can still feel when you approach the edge of its protection, the way the sense of comfort and safety wanes. Beyond it are the rolling dunes of the Desert, where wraiths gather in great numbers.

Those who have been paying close attention will recognize that these are not the same wraiths you encountered in the Cavern. Or, at least, none of the wraiths you encountered in the Cavern are represented here.

These wraiths are not the violent, wailing beasts encountered by some during The Crossing. They are just the same as the wraiths originally found in the Cavern: silent, insubstantial, and always watching. The ones who have found the Oasis prowl the edge of the boundary; the others wander the dunes as if lost. Or, perhaps, searching.

If you, yourself, wander the dunes, you'll find them at best difficult to navigate— or, at worst, impossible. You may be swallowed by a sand storm, or lose sight of your landmarks when descending into a valley between the dunes. You might find yourself somewhere you never expected to be... Or, you might just need to send a message out to the others for help finding your way home.
callsignhornet: (Default)

[personal profile] callsignhornet 2025-02-16 01:49 am (UTC)(link)
[Lyn wanders and finds herself in the presence of The Ferryman once more.

She doesn't know what to say. There are still so many questions and there's still the matter of the Smart Wraith that she spied in the cave by the dunes. After a few beats, Lyn speaks up.
]

Thank you.
theferryman: (10)

[personal profile] theferryman 2025-02-21 12:12 am (UTC)(link)
[The Ferryman smiles in their way, more in the eyes than anything else.]

That's what I'm here for.
callsignhornet: (Default)

[personal profile] callsignhornet 2025-02-24 02:08 am (UTC)(link)
[There's a faint quirk to Allynbee's lips like she wants to smile, but can't quite manage it.]

So where do we go from here? This place feels so different, it doesn't even feel like it's on the same planet. Did something happen?
theferryman: (4)

[personal profile] theferryman 2025-02-25 02:10 am (UTC)(link)
We've Crossed.

[They lift one arm to indicate the spread of The River ahead of them, as if this should be sufficient explanation.]

It's a different place. But you all took us here, I just walked with you. We'll stay here for a while, and then we'll Cross again.
callsignhornet: (Helmet Forward)

[personal profile] callsignhornet 2025-02-26 01:29 am (UTC)(link)
What do you mean 'you all took us here'? Is this someone's mind? Or drawing from it?
theferryman: (9)

[personal profile] theferryman 2025-03-06 01:57 am (UTC)(link)
Not your mind. Your soul. Yours, and theirs, and some of those who came before you, and some who'll be here after you.
callsignhornet: (Paragon)

[personal profile] callsignhornet 2025-03-06 07:50 pm (UTC)(link)
I heard some folks got hurt coming to this part of...wherever we are.

[Lyn pauses, brows furrowing. There's got to be something she can do, right?]

How do we keep everyone safe?
theferryman: all icons by <user name="burlesque_show" site="insanejournal.com"> (8)

[personal profile] theferryman 2025-03-07 05:12 am (UTC)(link)
That's my role. I can keep everyone safe during The Crossing, but only if they pay the Toll. And I can't force anyone to pay who doesn't want to, or isn't ready.
callsignhornet: (HelmetLookRight)

[personal profile] callsignhornet 2025-03-09 05:36 pm (UTC)(link)
[She bites her tongue against the question - why did you help me?]

Could someone pay for another? Any possibility of an extenuating circumstance?
theferryman: (7)

[personal profile] theferryman 2025-03-13 11:27 pm (UTC)(link)
Doing that wouldn't be a gift. Just like The Crossing isn't a punishment.
callsignhornet: (Default)

[personal profile] callsignhornet 2025-03-15 02:31 pm (UTC)(link)
It’s not a punishment but we’re stuck here.

[Its toothless grousing, mostly. Still her dislike of the situation is plain on her face and Allybee doesn’t have it in her to mask. Not right now.]

So what happens when we can’t afford to pay the toll?
theferryman: (9)

[personal profile] theferryman 2025-03-21 12:59 am (UTC)(link)
[There's only a subtle, amused tilt of their brow at the complaint. It is what it is.]

No Toll will be asked that can't be paid. Even if sometimes finding an answer is difficult.
callsignhornet: (look left)

[personal profile] callsignhornet 2025-03-28 11:05 pm (UTC)(link)
So we give something up willingly or end up in a riskier situation. Sounds like the folks with little faith get the short end of the stick.
theferryman: all icons by <user name="burlesque_show" site="insanejournal.com"> (8)

[personal profile] theferryman 2025-03-31 12:19 am (UTC)(link)
Everyone chooses what makes the most sense to them. [repeating, with emphasis:] I can't force anyone to make a choice they aren't ready for.
callsignhornet: (Default)

[personal profile] callsignhornet 2025-03-31 07:52 pm (UTC)(link)
Right. Fine.

[It's not quite a snap, but the soldier's carefully honed professionalism starts to crack. Allynbee knows; she knows firsthand about the ways people commit and double down to avoid acknowledging what they know is true.

The pinnacle of her career, the greatest thing she ever did, hinged on doing what common knowledge and even known science told her wasn't possible. Over and over and over again.

She had to find a way.
]

How do I help the folks who aren't ready? There has to be something.
theferryman: (4)

[personal profile] theferryman 2025-04-02 12:56 am (UTC)(link)
[The Ferryman doesn't react, or even acknowledge Lyn's obvious fracturing patience. Weathering the frustration, the grief, the anger... it's all part of the job.]

I can't tell you that. Different things hold different people back. If you can understand why they're unwilling to pay the Toll, maybe then you can help them move past it.
callsignhornet: (look left)

[personal profile] callsignhornet 2025-04-05 03:53 pm (UTC)(link)
[Allybee's nose wrinkles and her shoulders raise a little; you can see the moment the frustration threatens to turn into an actual headache. She takes a breath in and releases it slowly.]

Okay.

[Her shoulders lower back to something close to neutral. Easier said than done, but it was still possible at the very least.]

I'll keep that in mind.