thecrossingmods: (Default)
The Crossing Mods ([personal profile] thecrossingmods) wrote in [community profile] thecrossinglogs2024-11-09 11:57 am

TEST DRIVE #1

TDM # 1
Welcome to The Cavern, wayward souls.
It's good to see you again.

The TDM is game canon and will be active NOV—JAN. For further details about the setting, please reference our current setting page. All the information there is fair game for this TDM.
arrival
— THE RIVER
The River is wide, black, and deep. It is so deep, and so dark, and so cold, that when you wake deep beneath its surface you may, for a moment, think that this is all there is. An abyss, a vacuum, a void. Nothingness in all directions.

It might even be what you expected, coming from wherever you were Before. The blackness, at least. Perhaps the cold. Maybe even the pain: all-encompassing, all-consuming. If a mortal wound brought you here, it might feel like it's being torn open anew, over and over again.

The current is simply slow, however, not non-existent. And you can swim. (Or, even if you can't, that's more of a procedural problem than anything: you don't need to breathe down here, it seems. Perhaps you don't need to breathe anymore at all.)

It hurts. It hurts so much. But if you can just concentrate long enough to pull yourself up onto the rocky shoreline, or even enough to get your head above the surface of the water, that pain will dissipate, almost as if it was never there at all. When you have the presence of mind to examine yourself, you'll find that you are actually hale and whole, with your body exactly as you expect it to be.

There are others in your same predicament. Maybe they can help you; maybe you can help them. You're all in this together, after all.

— THE CAVERN
Once you do finally pull yourself free from The River, you'll find that there was never any abyss at all. On the contrary, there's quite a lot to see — though your eyes might need a minute or two to adjust.

The Cavern yawns around you, the main chamber alone large enough to house a small town, and the ceiling too high to make out through the darkness. There's some light: you can see the eerie green glow of bioluminescent plants lining far-away walls, and tracing the underside of the land bridge that extends over The River. There are pinpricks up high on the cliffs above The River that are organized enough to suggest intervention, or at least planning.

There's something else, too — something orders of magnitude brighter than anything else in the chamber. Its glow is dim on this side of The River, and it's difficult to discern where exactly the light is coming from, just that it isn't coming from anywhere outside the cave. You feel as though you might be safer if you got closer, but maybe that's just because any light at all is comforting in a situation like this. If nothing else, you'd probably find whoever is holding it.

Either way, whether you follow the light or don't, there's plenty of time to be alone with your thoughts. Or to share them, if you're so inclined, with the others that are here with you, emerging one by one from the depths of The River.

Perhaps you've already accepted what's happened to you. Perhaps you need time, and it will take some discussion with the others to arrive at the one thing you all have in common. Perhaps even after that it's still too much, or you still aren't ready. However you get there, though, there's no way around it: you are dead.

If you have questions, The Ferryman is available to answer them.

KEEP TO THE LIGHT
— THE LANTERN
The source of the light is a lantern — specifically, it is The Ferryman's Lantern, an ornate metal lamp hanging from the end of a tall wooden staff. It's large, weathered from use, and despite how improbably far its glow casts — from the land bridge over The River, where The Ferryman is holding their vigil, up the cliffs above and into the subterranean city's many tunnels — it isn't so bright that it can't be comfortably looked at. The Lantern has an unmistakable aura of comfort and safety (maybe because of, or maybe in addition to, the light it casts), no matter how close or far you are from it.

It's only at the very far edges of the glow, where the last bits of light are swallowed by the darkness, that this sense of safety begins to fray. It's here that you can see them, prowling the boundary: wisps of something that you can barely see. Many somethings, in fact.

They can't cross into the light, it seems. All they can do is wait for you to leave it.

— THE SUBTERRANEAN CITY
Maybe you'd rather stay for now, though. There's plenty still to explore within The Lantern's shroud: to start with, the network of tunnels you can see built into the cliffs above The River.

The biggest hurdle is figuring out how to get into the city. You can spy the entrances, marked by dimly glowing torches set into the open mouths of tunnels, but they're so high up! Surely you're not meant to climb?

Well, yes and no. Some investigation reveals a series of wood-plank catwalks leading up to the lowest tunnel entrances, but it's a long climb. If you're feeling impatient (and brave), there's also a system of pulleys, ziplines, and simple rope elevators connecting the higher levels to the lower ones. The ropes have clearly been here a while, but they're probably safe, right? What's the worst that could happen, you die all over again?

(Too soon? We get it.)

There's plenty to see once you reach the city itself, even if there isn't much in way of a population. (Until now, at least!) The lamps and torches lining the walls are packed with the same bioluminescent plantlife that can be found elsewhere in the cavern, so there's no risk of them spontaneously going out. There are signs placed strategically throughout the tunnel system to point you toward major landmarks, using only simple iconography.

The city itself certainly appears lived in, even if it's currently empty; in fact, if you pay close attention to the signage and the decor, there appear to be layers of activity not unlike the rings of a very old tree. Older tapestries covered with newer ones with entirely different patterns; boxes of radically different table trinkets carefully stored in apartment closets, to make room for new ones on a shelf; evidence of the stone market stalls having multiple different usages, many of them apparently in sequence.

Some of those tapestries or trinkets might even be familiar to you, like they came from a culture of your homeworld. Strange, though, since you didn't arrive with anything similar on you. Where could they possibly have come from?

VENTURE IN THE DARK
— THE WRAITHS
The Cavern is big, and The Ferryman's Lantern only reaches so far. If you want to explore, you'll need to brave the darkness— and whatever else might be waiting out there for you.

You'll have some light, at least, even if it isn't much: the luminescent plants grow throughout the cave system, including its winding tunnels and cramped smaller chambers. As for whatever else might be lurking out there, well... without The Lantern, there's not much you can do to keep them at bay.

The Ferryman calls them "wraiths", if you were curious enough to ask beforehand. They're more what you might typically expect from the idea of a ghost: pale and insubstantial, like mist struggling to take and keep a shape.

And they certainly do have shapes; those shapes are just incomplete, sometimes blurry, like a pencil drawing that has smudged and faded over time. They have faces that seem to have been stretched too long or too wide; they have eyes with no color, unblinking, always staring back; some of them have mouths that never close, while others have no mouths at all; some of them have hands with wispy tendrils of grasping fingers; others' limbs seem to have lost their shape entirely.

There are dozens of them lingering just outside the boundary of The Lantern, and many more roaming throughout The Cavern. They do not speak, or otherwise make any sounds at all. They do not swarm, either, even when one of The Ferryman's souls crosses the boundary. They simply watch, and, seemingly at random, some will choose to follow you anywhere you go throughout The Cavern.

Annoying, maybe. Creepy, certainly. But that seems to be all. Just remember: The Lantern is the only thing that keeps the wraiths at bay. They can't hurt you, out in the darkness, but they will notice you, they will follow you, and they will remember you.

If your exploration takes you to the catacombs, you may find that your wraith shadows get lost just as easily as you in the tunnel system. Perhaps they get distracted? Or maybe they have some curiosity about the tunnels that outweighs their curiosity about you? Either way, it's possible to lose them for some amount of time there— but the wraiths aren't bound by petty things like physics the way you are. They will find you again eventually, either by floating through some wall, appearing at the dead-end of a tunnel, or even just waiting at the entrance for you to emerge again.

If, on the other hand, you find yourself stumbling upon the whispering pools, you'll discover that wraiths gather in droves there, circling the pools, sometimes trying in vain to press their faces to the water. The wraiths that followed you here seem to be the only exception; whatever the pools are saying, it's apparently not interesting enough to draw them away from you.

Aren't you lucky?


Image credits: 1, 2, 3 + stock imagery unless otherwise noted
whoevencaresabout: (008)

the river (again)

[personal profile] whoevencaresabout 2024-11-09 11:23 pm (UTC)(link)
The voice behind Palamedes is familiar. He's heard two people speaking with it. One some time ago, and one quite recently. He's even spoken in it himself.

It's genuinely difficult to tell which person it is who says, with utter scorn that shouldn't be available to anyone drowning in the filthy, icy tides of death: "Honestly."

A long, strong arm wraps around Palamedes' shoulders, clasping him to an equally strong chest, and the body of Naberius Tern bears Palamedes Sextus from the River with smooth, powerful strokes of his free arm and churning kicks of his legs. It's almost as good as anything that ever happened to Abella Trine.

No one, unless Palamedes sees fit to include it in the sequel, ever slops Abella Trine up on a riverbank like a bundle of wet rags and wire they can't wait to be rid of. The body of Naberius Tern, or something very like the body of Naberius Tern, flings itself down next to Palamedes with a distinct aura of an all-time, world class, absolutely seething sulk. Which still narrows next to nothing down.

"Fuck," the perhaps a body snarls, damply, apparently resolutely devoted to giving Palamedes no help unravelling the mystery whatsoever. "Of course it'd be you."
hellonspectacles: (Default)

[personal profile] hellonspectacles 2024-11-10 12:05 am (UTC)(link)
You can say a lot about Naberius Tern: he’s got stupid hair, and a terrible attitude, and impressive deltoids. He’s also the kind of the person who smokes cigarettes to look cool. In space.

But he also has absolutely pitch-perfect cavalier instincts, so of course he rescues the first person he lays his eyes on. Ianthe would have watched Palamedes drown, probably while eating popcorn and shouting unhelpful suggestions.

When they get to shore, Palamedes gasps and wheezes for a few moments (nevermind that he just realized he didn’t need to breathe; his ghostly body obviously hasn’t caught up entirely yet) but soon gets his breath back. Once he does, he holds out a hand. “Spectacles, please.”

There is no way he’s dealing with the absolute necromantic impossibility in front of him when he can barely count the fingers on his own hand.
whoevencaresabout: (005)

cw: eugenics

[personal profile] whoevencaresabout 2024-11-10 12:20 am (UTC)(link)
Palamedes has Naberius Tern read in much the same way anyone who's ever spent more than five fleeting minutes in Naberius Tern's presence paying the slightest attention to his existence at all has Babs read. He is not, fundamentally, a complicated person.

There's never been any room to be a complicated person between the Tridentarii sisters. They used up all the being complicated. Naberius has always had to be simple and clean to make up for it.

He rolls over at Palamedes' command and starts looking for spectacles. He knows what the Master Warden's glasses look like, since they're generally poised over the only interesting feature of Palamedes' face, and he also remembers, after a moment, that people often put spectacles in their pockets.

"Unbelievable," Naberius mutters, patting Palamedes down perfunctorily, as if the soggy Warden is a coat hanging on a coat rack and not a human being, "You'd think they'd breed you to be able to see in the library - "

And maybe they should have bred Naberius better too, because he's palpating Palamedes' ribs for protusions that are not ribs when he spots a flash of light on glass an arm's length away.

He snatches the glasses up and wipes the mud from them on his rather ruined shirt's sleeve, then drops them in Palamedes' hand. He's tempted to drop himself back in the mud in a huff now that he's accomplished that, but discipline keeps him kneeling next to the downed necromancer, studying Palamedes' features for strain and fatigue.

A waste, since Palamedes must be dead, but old habits die harder than Naberius did.

"Ianthe?" He asks, instead, with an oddly tired curiosity. "Or the other one?"
hellonspectacles: (his eyes were a perfectly lambent grey)

Re: cw: eugenics

[personal profile] hellonspectacles 2024-11-10 01:55 am (UTC)(link)
Palamedes submits to Naberius’ pat-down with as much dignity as he can muster. He doesn’t point out that of course he would know if his glasses were in his pocket, and he doesn’t give a lecture about the probability of various genetic disadvantages among those with necromantic aptitude.

He’s feeling generous.

Pal returns his glasses to his face and inspects the Third House cavalier in return. He couldn’t say for certain what it is he’s looking for—some sign of Ianthe, perhaps, or some mark indicating the passage of time between Naberius’ death and the last time Pal saw his body. But no: he’s got all the bored swagger of the man he met at Canaan House, as though no time (or body-swapping) had passed at all.

“Nonagesimus? Goodness no, she was not responsible for my death.” He has to work not to smile. “And neither was Ianthe Tridentarius.”
whoevencaresabout: (009)

[personal profile] whoevencaresabout 2024-11-10 02:15 am (UTC)(link)
Naberius stares at Palamedes like he suspects that Palamedes sustained a head injury in the course of his death, which even he knows isn't how it works. A ghost rarely retains evidence of their death after the fact unless it left a particularly strong thanergetic imprint. Something about the integrity of the soul as it maps to the body.

"The bone witch?" Naberius says, boggling. "Your cav could've cut through her and her lunk of a 'cavalier' in a hot buttered second with a hand tied behind her back. I meant the other one. Whoever was chopping through heirs like a pruning knife."

He shakes his head, running a hand over his drowned locks, instantly irritated by how they're falling. He takes a moment to arrange them in a more tousled and rakish fashion, then averts his blue eyes and their brown flecks from the pale, piercing grey of Palamedes' regard.

"Must have been the other one, then," he mutters, his usually snidely smooth voice roughened with undefined emotion. "Who else? The snivelling little sop from the Eighth must've bit it. All zealotry, no brains. So much for his cav too, then. Reckon the Second, since they weren't with you. Seventh wouldn't have taken more than a soft pillow. Some assembly of necromantic prowess. Never made any sense. The only ones worth half a damn were you, us, and the Fifth woman. And you didn't amount to much, did you?"
hellonspectacles: (resting bitch face)

[personal profile] hellonspectacles 2024-11-10 03:23 am (UTC)(link)
Palamedes stares at Tern for a long moment. Then he sighs and takes off his glasses, shaking them to dislodge a few errant granules of sand still stuck to them.

“The only necromancer at Canaan House who could have come close to killing me, had she so wished, was the Reverend Daughter Harrowhark Nonagesimus.”

There’s still sand on his glasses. He holds them up to his face, grimacing faintly as he tries to wriggle out the tiny bits of detritus stuck in the hinges. “But if you’re wondering who killed the others, it was the Seventh. You see, she wasn’t who she claimed to be. And while she was certainly ill, she was quite a bit stronger than any of us realized.”
whoevencaresabout: (006)

[personal profile] whoevencaresabout 2024-11-10 03:35 am (UTC)(link)
Naberius' mouth curls up in a sneer as readily as his hair curls up in a wave without product. Credit being tossed to that interminably dull twig Ianthe was so obsessed with elicits it as easy as breathing.

Which he doesn't have to do anymore, even as he keeps his chest rising and falling.

"Malingering," he scoffs, "Classic Seventh. Never trusted 'em, even before that slab turned up a corpse."

He's sure Ianthe would have acted like she had it figured out all along, whether she did or not. She was always one for acting even cleverer than she really was. He cuts his eyes sideways to check in on the Sixth and finds him fidgeting with his glasses again.

"You keep doing that, you'll grind them up worse. Give me those," Naberius says, sticking his hand out brusquely.
hellonspectacles: (It's a grayer house I worry about)

[personal profile] hellonspectacles 2024-11-10 04:30 am (UTC)(link)
Something very briefly flickers in Palamedes’ eyes at the mention of the Seventh. There’s an insult to the Duchess of Rhodes buried in there, and it grates, but delving into it would require explaining Dulcinea’s death, and Cytherea’s madness, and at the end of it, Tern still wouldn’t realize what a dick he’d been, so what was the point?

Dulcie would have pushed him back into the River, anyway. The thought almost makes Pal smile.

Dutifully, he hands his spectacles over to the cavalier, his half-blind gaze skirting over the expanse of water beside them. Where is Cam? If he’s here, then she must be too; they had considered briefly, if not seriously, that their transformation would require some sloughing off of what one might call the individuality of their souls, but if they’d done it right, and that’s what happened to him, then the same would have happened to her--

“Tern, have you considered how strange it is that you’re here at all?”
whoevencaresabout: (007)

cw: cannibalism, tridentarii

[personal profile] whoevencaresabout 2024-11-10 06:27 am (UTC)(link)
If this was a jewellery clasp, Naberius would have a delicate brush on hand to ease the grit out. Between the antics of the twin Princesses of the court of Ida he carried a kit for any tear, tangle, or tarnishing that might come up.

He works a line of embroidery cord from the end of his sleeve and worries the sealed end into a clump of bristles with his thumbnail instead, then begins to meticulously brush the sand from inside of the hinges of the glasses, one tiny brush stroke at a time.

"Not in the slightest, Master Warden," he drawls, pettishly, "I don't trouble myself with things above my station, do I? What kind of cav would I be if I went getting airs?"

It's not just a dig at Camilla Hect for the sake of getting one in. It's a dig at the whole sorry lot of them, except Asht and good old Dyas. All of them too much in their necromancer's work, like it was their place. Of course any decent cav knew their necro's field of study, but you didn't go parading it around like you knew anything about it. It wasn't done.

"Why would I be wondering how I'm talking to you on the banks of the River instead of being digested eternal?" He says, darkening bitterly. "Not like her to spit up anything she swallowed. You know, she didn't even - "

The words catch in his throat, the way he caught in hers. Years of obedience and secrecy swell up to strangle him silent, because there's a line they don't cross, however much it looks like they do. That's all part of the play of it.

"She didn't even look at me," he says, and in the moment loathes, thoroughly and completely, a long list of things: Ianthe, her schemes, her goddamned backstabbing, her greedy little gut, her nasty little teeth, that decrepit old mausoleum of a House on the First, the riddles, the tests, the whole God-damned universe, and Palamedes Sextus, for being here to hear him whinge like a kicked dog. "Sat there telling the whole damn thing to Corona, and she wouldn't even look me in the eye. She ate me her whole goddamned life, and she wouldn't even look at me."

He doesn't expect Palamedes to understand the betrayal. How could he know, him and his cozy little cav? He'd never taken a bite out of her, the way he'd paled when she got hurt. And he certainly didn't know what it was like to be eaten. To be made a part of someone else, bit by bit, consumed and transubstantiated into the coals of someone else's power. The way it binds you to someone. The way it ought to bind her back.

Palamedes looked at him. Naberius remembers, even if he doesn't know how he remembers. He was already dead, halfway down Ianthe's neck, clawing and kicking.

"Here," he says, thrusting the glasses back at Palamedes, making sure the necro gets his bony fingers on them properly before he lets go. It'd be a waste to drop them in the muck again and have to start all over.
Edited 2024-11-10 06:29 (UTC)
hellonspectacles: (shame on God)

[personal profile] hellonspectacles 2024-11-10 07:34 pm (UTC)(link)
As Palamedes sits on the Riverbank with his arms resting on his knees, he watches Naberius with an expression that can only be described in one way: pity.

It’s not a condescending sort of pity, either, which would probably at least be familiar to the Third cavalier. It was sadder than that, and sorrier. Naberius was and is obnoxious, preening, and cruel. But he had had a terrible life, and a worse afterlife, neither of which had been of his own making. Palamedes wonders if he ever had a chance to make a choice for himself at all.

Who even cares about Babs? Coronabeth had said, crying five feet from her cavalier’s dead body. The next time Palamedes had seen the princess, she had been wearing combat boots, fatigues, and the radiant smile of the newly righteous. Palamedes wonders if, in the midst of her political transformation, she had ever spent a moment thinking about Naberius Tern.

He takes his glasses back with a quiet thank you and slips them over his ears. “Then you do see the contradiction at the heart of our predicament.” Despite glossing over a hell of a lot of horrifying shit, Palamedes somehow manages not to sound cold or dismissive. If anything, it’s like he’s welcoming Naberius in. “If this really is the River, then everything we thought we knew about the nature of the soul is wrong.”
whoevencaresabout: (006)

[personal profile] whoevencaresabout 2024-11-10 08:59 pm (UTC)(link)
The look is familiar only on Palamedes' face. Naberius grimaces faintly as he avoids it, his perfect jawline clenching as his hands fist on his knees.

"Serves her right," he pronounces, after a moment of wrapping his mind around the apparent fact that ten thousand years of settled truth was incorrect. "Her and her damn 'liminal superpositions'."

There are two hers, each easily identifiable by tone even when the context isn't so blatant. Naberius huffs churlishly, nostrils flaring, and favours Palamedes with a glare interestingly torn between disdain and grudging servility. Then his look cracks, his jaw working again in a tense struggle around an unaskable question, his eyes flickering with as much turmoil as Ianthe's did as she swallowed him, sans the flashing change of colours.

"The princesses," he says, tersely, "They're not here."
hellonspectacles: (Three jawbones put together)

[personal profile] hellonspectacles 2024-11-11 03:25 am (UTC)(link)
Even after everything, Naberius wonders and worries—and this, Palamedes understands.

“No. I wouldn’t expect to see either of them anytime soon. Ianthe and Coronabeth made it out of Canaan House and are,” a dark sort of smile flickers on his lips, “each living their best lives.”
whoevencaresabout: (005)

[personal profile] whoevencaresabout 2024-11-11 07:19 am (UTC)(link)
Naberius wouldn't exactly expect Palamedes to be crowing about the successes of the Crown Princess and Princess of Ida, so the reluctant flicker of his smile strikes him as about right. There's something about the way that the Warden caps it off, though, that makes Naberius' brow furrow, his mouth parting on yet another question he doesn't want to ask.

They made it. He doesn't want to know more than that.

(He wants to know like it's gnawing at his guts, teeth gnashing and pulping up his sinews, but he's not asking Master Warden Palamedes Sextus.)

"They always had a knack for knowing when to leave a party," he says, crisp as a freshly ironed pleat, "Right, then. I don't figure you want to spend the rest of your sane existence floundering in the mud, so maybe we ought to make like a blastocyst and split."

He offers Palamedes a hand with the brusque distemper of someone asking a loathed cousin to dance at a formal debut.
hellonspectacles: (It's a grayer house I worry about)

[personal profile] hellonspectacles 2024-11-13 10:27 pm (UTC)(link)
For a moment, Palamedes considers whether he should tell Naberius the whole messy truth of it: Ianthe, one of God’s fingers and fists, and Coronabeth, rechristened and turned terrorist. Tern wouldn’t respond well; he might not even believe it. And maybe, in a strange way, after all he has been through, he deserves to live in ignorance a little longer. He has just been betrayed by someone who, despite everything, must have (should have) been like a sister to him. Palamedes isn’t eager to twist the knife.

He keeps quiet on the subject for now and takes Naberius’ hand. “Thank you,” he says with perfect politeness, as though the other man weren’t looking at him like something he scraped off his shoe. Yet he doesn’t leave the riverbank yet, gaze skipping over the water.

Where is Camilla?
whoevencaresabout: (009)

[personal profile] whoevencaresabout 2024-11-16 10:52 pm (UTC)(link)
Naberius is excellent at taking someone's hand without conveying an ounce of warmth or support. He brings Palamedes up to his feet with the ease of someone who has spent quite a lot of his life hauling a similarly gaunt, tall, and generally unfortunate body up to their feet in a manner decorous enough to impose a loss of face.

He clasps Palamedes' elbow with the same tin-plated purposefulness, and stops, watching those pale grey eyes flick out over the water like Palamedes' attention is a stone he skims over the choppy surface.

Of course he knows who Palamedes is looking for. He has eyes. Had eyes. He supposes they're socketed unflatteringly in Ianthe's dreadful excision of a face now. And she already looked so much like a collection of the offcuts of her sister.

Naberius elects not to contemplate Ianthe with his eyes further. Instead, he scoffs elegantly, cocking his hip languidly to one side in a way no one will appreciate as he tips his head back.

"Or we can stand here until we start gibbering," Naberius says, archly, but the tragedy is that he means it. He feels curiously like a lead around his neck has gone slack, and something in him has gone limp with it.

So, when in doubt, defer.

"If this isn't already me gone gibbering," he adds, with snideness evidently confused about whether it's inwardly or outwardly directed, "Though I'd like to think I'd imagine someone besides you. Fuller bodied. Less...intellectual. "
hellonspectacles: (We were zealots)

[personal profile] hellonspectacles 2024-11-17 12:00 am (UTC)(link)
Palamedes remains perfectly still—aside from his eyes darting this way and that—for a long moment after Naberius speaks. Plenty of people are still making their way ashore from the depths of the river, but none of them are Camilla-shaped, and fewer and fewer are coming up from the surface.

Time works differently here, he reminds himself. Tern’s presence beside him is proof enough of that, isn’t it? And when she arrives, she will find me. She always does.

“We haven’t gone gibbering,” he says matter-of-factly. “And we aren’t likely to just by standing beside the manifestation of a water metaphor. But I take your point.” Palamedes straightens his shoulders and pointedly turns away from the lightly lapping waves.

“Hm. And what would Coronabeth make of our new situation, do you think?”
whoevencaresabout: (006)

[personal profile] whoevencaresabout 2024-11-17 12:17 am (UTC)(link)
Palamedes seems self-supporting enough at the moment. Naberius whisks his hand off the necro's elbow like he's flicking a soiled napkin off a table.

"She'd be searching up the host of this shindig and asking Him to introduce her around," he says, with the pointedness of a drawn blade kept lowered, "But she's never seriously entertained dying. It hardly interests her."

That's not strictly true, but what Coronabeth entertains and what she entertains seriously are things that overlap like oil on water, an ever shifting state that's as deceptive as any scheming her sister ever came up.

"What's with the curiosity about my princess?" He asks, unironically, which is something only achievable when princesses are a day to day concern. "Thinking of trying out some new approaches, Warden? 'Cause you ain't got the eyelashes for it."

It makes him shudder to think of those lambent eyes gone simpering and liquid. Ghastly thing to picture. Nearly distracts him from studying the water for who else might turn up. He wouldn't hate to get a look in on Dyas again, speaking of the fuller bodied. Even Asht, grisly as he was. The man had excellent shoulders, on the one occasion Naberius had a chance to give 'em a once over.
hellonspectacles: (Default)

[personal profile] hellonspectacles 2024-11-19 04:01 am (UTC)(link)
“Don’t worry, I know I’m not her type,” Palamedes says, suppressing a smile. There’s something a bit ironic about the statement, given the princess’ more recent efforts to cast Camilla as her girlfriend. Once, Pal had made the mistake of half-jokingly suggesting that maybe it would do Cam good to take up with Coronabeth, only to be met with silence and a sharp change of subject.

Turning away from the muddy banks, Palamedes skims his gaze over the rest of the cavern, where distant walls glow faintly. High above, he sees a prickle of steadier lights that suggests a city built into the cliffs.

“But you brought her up. In fact, you keep bringing both of them up.”