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The Crossing Mods ([personal profile] thecrossingmods) wrote in [community profile] thecrossinglogs2024-11-09 11:57 am

TEST DRIVE #1

TDM # 1
Welcome to The Cavern, wayward souls.
It's good to see you again.

The TDM is game canon and will be active NOV—JAN. For further details about the setting, please reference our current setting page. All the information there is fair game for this TDM.
arrival
— THE RIVER
The River is wide, black, and deep. It is so deep, and so dark, and so cold, that when you wake deep beneath its surface you may, for a moment, think that this is all there is. An abyss, a vacuum, a void. Nothingness in all directions.

It might even be what you expected, coming from wherever you were Before. The blackness, at least. Perhaps the cold. Maybe even the pain: all-encompassing, all-consuming. If a mortal wound brought you here, it might feel like it's being torn open anew, over and over again.

The current is simply slow, however, not non-existent. And you can swim. (Or, even if you can't, that's more of a procedural problem than anything: you don't need to breathe down here, it seems. Perhaps you don't need to breathe anymore at all.)

It hurts. It hurts so much. But if you can just concentrate long enough to pull yourself up onto the rocky shoreline, or even enough to get your head above the surface of the water, that pain will dissipate, almost as if it was never there at all. When you have the presence of mind to examine yourself, you'll find that you are actually hale and whole, with your body exactly as you expect it to be.

There are others in your same predicament. Maybe they can help you; maybe you can help them. You're all in this together, after all.

— THE CAVERN
Once you do finally pull yourself free from The River, you'll find that there was never any abyss at all. On the contrary, there's quite a lot to see — though your eyes might need a minute or two to adjust.

The Cavern yawns around you, the main chamber alone large enough to house a small town, and the ceiling too high to make out through the darkness. There's some light: you can see the eerie green glow of bioluminescent plants lining far-away walls, and tracing the underside of the land bridge that extends over The River. There are pinpricks up high on the cliffs above The River that are organized enough to suggest intervention, or at least planning.

There's something else, too — something orders of magnitude brighter than anything else in the chamber. Its glow is dim on this side of The River, and it's difficult to discern where exactly the light is coming from, just that it isn't coming from anywhere outside the cave. You feel as though you might be safer if you got closer, but maybe that's just because any light at all is comforting in a situation like this. If nothing else, you'd probably find whoever is holding it.

Either way, whether you follow the light or don't, there's plenty of time to be alone with your thoughts. Or to share them, if you're so inclined, with the others that are here with you, emerging one by one from the depths of The River.

Perhaps you've already accepted what's happened to you. Perhaps you need time, and it will take some discussion with the others to arrive at the one thing you all have in common. Perhaps even after that it's still too much, or you still aren't ready. However you get there, though, there's no way around it: you are dead.

If you have questions, The Ferryman is available to answer them.

KEEP TO THE LIGHT
— THE LANTERN
The source of the light is a lantern — specifically, it is The Ferryman's Lantern, an ornate metal lamp hanging from the end of a tall wooden staff. It's large, weathered from use, and despite how improbably far its glow casts — from the land bridge over The River, where The Ferryman is holding their vigil, up the cliffs above and into the subterranean city's many tunnels — it isn't so bright that it can't be comfortably looked at. The Lantern has an unmistakable aura of comfort and safety (maybe because of, or maybe in addition to, the light it casts), no matter how close or far you are from it.

It's only at the very far edges of the glow, where the last bits of light are swallowed by the darkness, that this sense of safety begins to fray. It's here that you can see them, prowling the boundary: wisps of something that you can barely see. Many somethings, in fact.

They can't cross into the light, it seems. All they can do is wait for you to leave it.

— THE SUBTERRANEAN CITY
Maybe you'd rather stay for now, though. There's plenty still to explore within The Lantern's shroud: to start with, the network of tunnels you can see built into the cliffs above The River.

The biggest hurdle is figuring out how to get into the city. You can spy the entrances, marked by dimly glowing torches set into the open mouths of tunnels, but they're so high up! Surely you're not meant to climb?

Well, yes and no. Some investigation reveals a series of wood-plank catwalks leading up to the lowest tunnel entrances, but it's a long climb. If you're feeling impatient (and brave), there's also a system of pulleys, ziplines, and simple rope elevators connecting the higher levels to the lower ones. The ropes have clearly been here a while, but they're probably safe, right? What's the worst that could happen, you die all over again?

(Too soon? We get it.)

There's plenty to see once you reach the city itself, even if there isn't much in way of a population. (Until now, at least!) The lamps and torches lining the walls are packed with the same bioluminescent plantlife that can be found elsewhere in the cavern, so there's no risk of them spontaneously going out. There are signs placed strategically throughout the tunnel system to point you toward major landmarks, using only simple iconography.

The city itself certainly appears lived in, even if it's currently empty; in fact, if you pay close attention to the signage and the decor, there appear to be layers of activity not unlike the rings of a very old tree. Older tapestries covered with newer ones with entirely different patterns; boxes of radically different table trinkets carefully stored in apartment closets, to make room for new ones on a shelf; evidence of the stone market stalls having multiple different usages, many of them apparently in sequence.

Some of those tapestries or trinkets might even be familiar to you, like they came from a culture of your homeworld. Strange, though, since you didn't arrive with anything similar on you. Where could they possibly have come from?

VENTURE IN THE DARK
— THE WRAITHS
The Cavern is big, and The Ferryman's Lantern only reaches so far. If you want to explore, you'll need to brave the darkness— and whatever else might be waiting out there for you.

You'll have some light, at least, even if it isn't much: the luminescent plants grow throughout the cave system, including its winding tunnels and cramped smaller chambers. As for whatever else might be lurking out there, well... without The Lantern, there's not much you can do to keep them at bay.

The Ferryman calls them "wraiths", if you were curious enough to ask beforehand. They're more what you might typically expect from the idea of a ghost: pale and insubstantial, like mist struggling to take and keep a shape.

And they certainly do have shapes; those shapes are just incomplete, sometimes blurry, like a pencil drawing that has smudged and faded over time. They have faces that seem to have been stretched too long or too wide; they have eyes with no color, unblinking, always staring back; some of them have mouths that never close, while others have no mouths at all; some of them have hands with wispy tendrils of grasping fingers; others' limbs seem to have lost their shape entirely.

There are dozens of them lingering just outside the boundary of The Lantern, and many more roaming throughout The Cavern. They do not speak, or otherwise make any sounds at all. They do not swarm, either, even when one of The Ferryman's souls crosses the boundary. They simply watch, and, seemingly at random, some will choose to follow you anywhere you go throughout The Cavern.

Annoying, maybe. Creepy, certainly. But that seems to be all. Just remember: The Lantern is the only thing that keeps the wraiths at bay. They can't hurt you, out in the darkness, but they will notice you, they will follow you, and they will remember you.

If your exploration takes you to the catacombs, you may find that your wraith shadows get lost just as easily as you in the tunnel system. Perhaps they get distracted? Or maybe they have some curiosity about the tunnels that outweighs their curiosity about you? Either way, it's possible to lose them for some amount of time there— but the wraiths aren't bound by petty things like physics the way you are. They will find you again eventually, either by floating through some wall, appearing at the dead-end of a tunnel, or even just waiting at the entrance for you to emerge again.

If, on the other hand, you find yourself stumbling upon the whispering pools, you'll discover that wraiths gather in droves there, circling the pools, sometimes trying in vain to press their faces to the water. The wraiths that followed you here seem to be the only exception; whatever the pools are saying, it's apparently not interesting enough to draw them away from you.

Aren't you lucky?


Image credits: 1, 2, 3 + stock imagery unless otherwise noted
cloversandcranes: (Chatting)

(CW: AU for death)

[personal profile] cloversandcranes 2025-01-06 07:43 am (UTC)(link)
[Perhaps less of a shock and more of acceptance for him. After all, there's not many people who survive execution for treason, especially in his world.]

It's wonderful to meet you Frieda-san. It is fascinating isn't it? How there's so many worlds and cultures and how we're seeing them here. I wonder if we'll see even more later!

[Even in his world, where diversity wasn't that rare, it was a nice feature of this new life (death?) here! His sincere smile grew more excited when he talked about this. He wondered how not just the cultures but the religions would work here!]

I wonder if it's always been like this or if it's new. But isn't it sort of romantic? That in death, that in the end, we're the same.
urtitan: (Hopeful)

[personal profile] urtitan 2025-01-06 10:40 am (UTC)(link)
There is some solace in that, I agree. I even met some people here who aren't human!

[Celehar is an elf, and G'raha is a mystel - not something she ever heard about before!]

But I wonder all the more why such disparate people were all called here... and only so few of us.

[She can't fully silence the fear that they may have been selected for special punishment - but how could that be when everyone else seems to be so kind? Surely, they can't be as sinful as her.]
cloversandcranes: (What about this?)

[personal profile] cloversandcranes 2025-01-07 10:50 am (UTC)(link)
[Makoto listened to Frieda talk, his excited smile fading slowly as he took in her latest words. He had been trying to ignore that, hoping it was just a off day for death or something. But now that he thought about it, it didn't make sense. Or at least, it didn't with the knowledge they had.]

That's a good question. There aren't that many people here even though death happens all the time, especially if you take in different worlds and stuff. Maybe we're late?

[He tried to ignore the part of him that was waiting for the other shoe to drop and something terrible to happen.]
urtitan: (Family Gathering)

[personal profile] urtitan 2025-01-07 01:50 pm (UTC)(link)
[She shakes her head.]

I don't think we're late. The Ferryman is in no rush, and people have come and gone before us.

[She spreads her arms, indicating the makeshift homes and left-behind items all around them.]

Some of the others found relics of their homes here.

[Not her, not yet.]

So far, my best guess is that either time works differently here, or... different people go to different places, overall.

[Which brings back the worries of being in a "special punishment" group of sorts - but the Ferryman hasn't been judgemental, even when she anticipated it, so shouldn't that give her a little hope?]
cloversandcranes: (What about this?)

[personal profile] cloversandcranes 2025-01-14 01:50 am (UTC)(link)
[Makoto hums in thought as he listens to Frieda. What she is saying makes complete sense. He had even found a Hope's Peak Academy ring with some of the trinkets left behind.]

Time working differently...That certainly sounds possible.

[He closes his eyes in thought as he ponders about the last part of Frieda's words.]

Different places? Like Heaven and Hell?

[His eyes open as he curiously tilts his head at the question.]

So you think this might be a place we go before we're judged or something?
urtitan: (Concerned)

[personal profile] urtitan 2025-01-14 01:50 pm (UTC)(link)
[Oh, he hit the nail on the head with that. She lowers her eyes for a moment and nods.]

It feels plausible. The Ferryman said that we'd go on a journey.

[A journey feels more definitive than a vague "you'll pass on" would have, and while it's less daunting than "you'll face judgement", what else could really be waiting for them? It's either judgement and punishment, or the nothingness of oblivion, and she isn't sure what's scarier.]

I was surprised when we weren't judged on arrival, if I'm honest.
cloversandcranes: (pic#15992877)

[personal profile] cloversandcranes 2025-01-15 02:47 am (UTC)(link)
[Makoto watches Frieda's reaction to his words, curious about that slight reaction. Is there something that is bothering Frieda? But as he thinks about it more, maybe he should be more concerned. After all, there is certainly a lot of judgement in those stories about the afterlife.]

That is true I suppose. But I don't think you have anything to worry about Frieda-san! You seem a like good person to me!

[He doesn't know Frieda's past but he feels like she is a kind and gentle person. Surely someone like that won't get harsh judgement, right?]
urtitan: (Unsure)

[personal profile] urtitan 2025-01-15 02:45 pm (UTC)(link)
[She hesitates. How should she respond? He's misjudging her, but no one has their sins written on their face, and he's showing her kindness. Eventually, she manages:]

That's kind of you to say.

[Feeling awkward, she restlessly turns this way and that way, as if searching for something among the makeshift homes, until she eventually settles on a half-baked excuse:]

I... I'll go check on the wraiths. I'm sure I'll see you later.

[She's embarrassed at how bad of a reason it is, but right now, she can't bear to stay in the company of an innocent person and either pretend to be innocent too or else start divulging all the ugly deeds she's done to him.]
cloversandcranes: (pic#15992877)

Do you want to stop here?

[personal profile] cloversandcranes 2025-01-16 02:29 am (UTC)(link)
Frieda-san?

[Makoto watches as the woman scurries away from him and his words in confusion. Did he say something wrong? Did he upset her?

Frowning slightly at the rapidly distancing silhouette, he watched as she faded from view and then back at the ring that had started the conversation.]


...What was that about?
urtitan: (Goodbye)

Yes, let's wrap this one up - they'll meet again! 🎀

[personal profile] urtitan 2025-01-16 02:30 pm (UTC)(link)
[It's not you, Makoto, it's her!! But with how small a group they are here, they'll inevitably cross paths again, and hopefully by then she'll have thought of a way to overcome her awkwardness.]