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The Crossing Mods ([personal profile] thecrossingmods) wrote in [community profile] thecrossinglogs2024-11-09 11:57 am

TEST DRIVE #1

TDM # 1
Welcome to The Cavern, wayward souls.
It's good to see you again.

The TDM is game canon and will be active NOV—JAN. For further details about the setting, please reference our current setting page. All the information there is fair game for this TDM.
arrival
— THE RIVER
The River is wide, black, and deep. It is so deep, and so dark, and so cold, that when you wake deep beneath its surface you may, for a moment, think that this is all there is. An abyss, a vacuum, a void. Nothingness in all directions.

It might even be what you expected, coming from wherever you were Before. The blackness, at least. Perhaps the cold. Maybe even the pain: all-encompassing, all-consuming. If a mortal wound brought you here, it might feel like it's being torn open anew, over and over again.

The current is simply slow, however, not non-existent. And you can swim. (Or, even if you can't, that's more of a procedural problem than anything: you don't need to breathe down here, it seems. Perhaps you don't need to breathe anymore at all.)

It hurts. It hurts so much. But if you can just concentrate long enough to pull yourself up onto the rocky shoreline, or even enough to get your head above the surface of the water, that pain will dissipate, almost as if it was never there at all. When you have the presence of mind to examine yourself, you'll find that you are actually hale and whole, with your body exactly as you expect it to be.

There are others in your same predicament. Maybe they can help you; maybe you can help them. You're all in this together, after all.

— THE CAVERN
Once you do finally pull yourself free from The River, you'll find that there was never any abyss at all. On the contrary, there's quite a lot to see — though your eyes might need a minute or two to adjust.

The Cavern yawns around you, the main chamber alone large enough to house a small town, and the ceiling too high to make out through the darkness. There's some light: you can see the eerie green glow of bioluminescent plants lining far-away walls, and tracing the underside of the land bridge that extends over The River. There are pinpricks up high on the cliffs above The River that are organized enough to suggest intervention, or at least planning.

There's something else, too — something orders of magnitude brighter than anything else in the chamber. Its glow is dim on this side of The River, and it's difficult to discern where exactly the light is coming from, just that it isn't coming from anywhere outside the cave. You feel as though you might be safer if you got closer, but maybe that's just because any light at all is comforting in a situation like this. If nothing else, you'd probably find whoever is holding it.

Either way, whether you follow the light or don't, there's plenty of time to be alone with your thoughts. Or to share them, if you're so inclined, with the others that are here with you, emerging one by one from the depths of The River.

Perhaps you've already accepted what's happened to you. Perhaps you need time, and it will take some discussion with the others to arrive at the one thing you all have in common. Perhaps even after that it's still too much, or you still aren't ready. However you get there, though, there's no way around it: you are dead.

If you have questions, The Ferryman is available to answer them.

KEEP TO THE LIGHT
— THE LANTERN
The source of the light is a lantern — specifically, it is The Ferryman's Lantern, an ornate metal lamp hanging from the end of a tall wooden staff. It's large, weathered from use, and despite how improbably far its glow casts — from the land bridge over The River, where The Ferryman is holding their vigil, up the cliffs above and into the subterranean city's many tunnels — it isn't so bright that it can't be comfortably looked at. The Lantern has an unmistakable aura of comfort and safety (maybe because of, or maybe in addition to, the light it casts), no matter how close or far you are from it.

It's only at the very far edges of the glow, where the last bits of light are swallowed by the darkness, that this sense of safety begins to fray. It's here that you can see them, prowling the boundary: wisps of something that you can barely see. Many somethings, in fact.

They can't cross into the light, it seems. All they can do is wait for you to leave it.

— THE SUBTERRANEAN CITY
Maybe you'd rather stay for now, though. There's plenty still to explore within The Lantern's shroud: to start with, the network of tunnels you can see built into the cliffs above The River.

The biggest hurdle is figuring out how to get into the city. You can spy the entrances, marked by dimly glowing torches set into the open mouths of tunnels, but they're so high up! Surely you're not meant to climb?

Well, yes and no. Some investigation reveals a series of wood-plank catwalks leading up to the lowest tunnel entrances, but it's a long climb. If you're feeling impatient (and brave), there's also a system of pulleys, ziplines, and simple rope elevators connecting the higher levels to the lower ones. The ropes have clearly been here a while, but they're probably safe, right? What's the worst that could happen, you die all over again?

(Too soon? We get it.)

There's plenty to see once you reach the city itself, even if there isn't much in way of a population. (Until now, at least!) The lamps and torches lining the walls are packed with the same bioluminescent plantlife that can be found elsewhere in the cavern, so there's no risk of them spontaneously going out. There are signs placed strategically throughout the tunnel system to point you toward major landmarks, using only simple iconography.

The city itself certainly appears lived in, even if it's currently empty; in fact, if you pay close attention to the signage and the decor, there appear to be layers of activity not unlike the rings of a very old tree. Older tapestries covered with newer ones with entirely different patterns; boxes of radically different table trinkets carefully stored in apartment closets, to make room for new ones on a shelf; evidence of the stone market stalls having multiple different usages, many of them apparently in sequence.

Some of those tapestries or trinkets might even be familiar to you, like they came from a culture of your homeworld. Strange, though, since you didn't arrive with anything similar on you. Where could they possibly have come from?

VENTURE IN THE DARK
— THE WRAITHS
The Cavern is big, and The Ferryman's Lantern only reaches so far. If you want to explore, you'll need to brave the darkness— and whatever else might be waiting out there for you.

You'll have some light, at least, even if it isn't much: the luminescent plants grow throughout the cave system, including its winding tunnels and cramped smaller chambers. As for whatever else might be lurking out there, well... without The Lantern, there's not much you can do to keep them at bay.

The Ferryman calls them "wraiths", if you were curious enough to ask beforehand. They're more what you might typically expect from the idea of a ghost: pale and insubstantial, like mist struggling to take and keep a shape.

And they certainly do have shapes; those shapes are just incomplete, sometimes blurry, like a pencil drawing that has smudged and faded over time. They have faces that seem to have been stretched too long or too wide; they have eyes with no color, unblinking, always staring back; some of them have mouths that never close, while others have no mouths at all; some of them have hands with wispy tendrils of grasping fingers; others' limbs seem to have lost their shape entirely.

There are dozens of them lingering just outside the boundary of The Lantern, and many more roaming throughout The Cavern. They do not speak, or otherwise make any sounds at all. They do not swarm, either, even when one of The Ferryman's souls crosses the boundary. They simply watch, and, seemingly at random, some will choose to follow you anywhere you go throughout The Cavern.

Annoying, maybe. Creepy, certainly. But that seems to be all. Just remember: The Lantern is the only thing that keeps the wraiths at bay. They can't hurt you, out in the darkness, but they will notice you, they will follow you, and they will remember you.

If your exploration takes you to the catacombs, you may find that your wraith shadows get lost just as easily as you in the tunnel system. Perhaps they get distracted? Or maybe they have some curiosity about the tunnels that outweighs their curiosity about you? Either way, it's possible to lose them for some amount of time there— but the wraiths aren't bound by petty things like physics the way you are. They will find you again eventually, either by floating through some wall, appearing at the dead-end of a tunnel, or even just waiting at the entrance for you to emerge again.

If, on the other hand, you find yourself stumbling upon the whispering pools, you'll discover that wraiths gather in droves there, circling the pools, sometimes trying in vain to press their faces to the water. The wraiths that followed you here seem to be the only exception; whatever the pools are saying, it's apparently not interesting enough to draw them away from you.

Aren't you lucky?


Image credits: 1, 2, 3 + stock imagery unless otherwise noted
blindluck: (Default)

[personal profile] blindluck 2024-11-10 02:48 am (UTC)(link)
[Nagito doesn't think he's ever been referred to in such a way. Of course, his memories of his parents have been hazy for years now, but it doesn't sound like the kind of thing they would have said either. Nagito holds the ring out, its crest on display.]

A Hope's Peak ring. It's not the kind of thing I'd expect to find here, but maybe if someone was wearing it they could have dropped it.

[Nagito didn't come with anything much, but he did have his clothing, so it doesn't seem impossible someone who'd died had been wearing a ring. There had been--a lot of opportunities, not that long ago.

He's speaking as if he expects Amaya to recognize Hope's Peak. Anyone from his world would.]
fefellocaelum: (✟ fourteen)

[personal profile] fefellocaelum 2024-11-10 02:58 am (UTC)(link)
Hope's...Peak? [The lack of recognition is clear in Amaya's expression; usually she's not able to express much, but there is the widening of her eyes, briefly, before it's schooled back into something acceptable. Which is...unfortunately quite blank, but so it goes--] ...I do apologize; unless you are referring to a peak at which the ore for the ring itself is mined, then I unfortunately have...never heard of such a place. Fefello Caelum is rather...behind, in terms of worldly advancements.

[They don't even have truly organized schooling where she comes from. Even so, Amaya tilts her head a bit, chancing to walk into the room a little more. ...Probably idly cleaning up anything Nagito has left out, sorry--]

Do you believe that someone here, they may have come from a similar place as you...?
blindluck: (003)

[personal profile] blindluck 2024-11-10 03:04 am (UTC)(link)
I didn't drop it, so it follows that someone else must have. [But he frowns thoughtfully even as he says it, eyes dropping back to the ring.] But I don't think you're lying about not recognizing Hope's Peak, so things are even more strange than they seemed! Unless you're really living under a rock you'd have recognized the name immediately.

[Or dying under a rock? He'll have to think about the finer points of terminology here later.]

Of course, I've never heard of Fefello Caelum, either.
fefellocaelum: (✟ fifteen)

[personal profile] fefellocaelum 2024-11-10 03:37 am (UTC)(link)
Isolated village deep within the forests of Quercetem, so...about as close to it as one gets. ...You may have to amend that living part, however.

[Is that. Humor? It's at least not said with a derisive air, though it almost seems a touch sarcastic. But there's something faintly amused there, at least.]

My people are unfortunately quite unfamiliar with the ways of the outside world, despite our best attempts. I must confess, your lack of knowledge of Fefello Caelum rings much the same for me, albeit for different reasons. But perhaps that lends credence to us coming from different lands, if little else. I know there is much of Madide left unexplored, after all.

[Even so, as Amaya cleans, she's curious.]

...Tell me of this Hope's Peak you speak of. Is it a far off land, or something different in entirety?
blindluck: (002)

[personal profile] blindluck 2024-11-10 04:03 am (UTC)(link)
[Quercetem, Madide... Their usage suggests place names, but Nagito has no idea where they might be. It's been a long time since he's studied geography, but still. It invites further probing.]

Hope's Peak is the most famous school in the world. It's in Japan, and it selects the most talented high school students. [...] I'm something of an exception, though! I'm not really special.
fefellocaelum: (✟ ten)

[personal profile] fefellocaelum 2024-11-10 04:36 am (UTC)(link)
...Intriguing. I'm not used to schooling being done outside of what parents teach their children, and what the village teaches to their young; they truly devote such time and resources to such things now?

[It's...well, Amaya's still not good at expressing anything, but she does seem to be genuinely impressed and almost contemplative. Would this help her people out, at all...?

But it's the self depreciation which gets Amaya to blink a bit, openly taken aback.]


...Truly, that can't be entirely true if you were able to attend such a place. Why do you consider yourself with such a disparaging remark?
blindluck: (003)

[personal profile] blindluck 2024-11-10 04:48 am (UTC)(link)
Because I got in through a lottery. [So he's hardly talented at all, and certainly not important enough to linger on.] I believe we're from much farther apart than I thought possible. I've never heard of any of the places you've mentioned, and you don't seem to recognize any of the ones I have. And to be surprised at the concept of a school...

[It's all very strange.]
fefellocaelum: (✟ fourteen)

[personal profile] fefellocaelum 2024-11-11 04:57 pm (UTC)(link)
[...Yeah, if the open confusion at the look of a lottery is any indication, they definitely are. If anything, Amaya looks a little sheepish.]

...I cannot say that I am surprised considering how technologically behind that Fefello Caelum is, compared to even other lands in Quercetem. Either the land masses are truly far apart, or perhaps we come from different time periods entirely. If not different planets, perhaps.

[She's got a lot to learn, apparently!!!]

For what little I imagine it's worth, the place you came from sounds...fascinating, truth be told.
blindluck: (004)

[personal profile] blindluck 2024-11-11 10:47 pm (UTC)(link)
Well, if you're an alien, you look a lot more human than I expected! [Not that he had a lot of expectations for what aliens would actually look like. Hardly any, really.] I don't recognize any of the places you've mentioned, so it has to be something like that. Unless you're lying to me. [Nagito doesn't mean for this to sound accusatory, but... Well, he's bad at modulating his tone.]
fefellocaelum: (✟ six)

[personal profile] fefellocaelum 2024-11-11 11:32 pm (UTC)(link)
[Amaya blinks a little bit at the statement, though if it affects her any, it doesn't show on her face. She's not quite eternally unflappable, but she does tilt her head as if considering his answer.]

Do you have need of some sort of proof, then? I have no problem providing such a thing to you, if necessary; I also found something familiar to my homeland in this strange place, though carrying it here would be ill advised, given it's size is quite large...

[Still...]

It is fascinating, however. That lands or potentially even worlds apart, there can be such stark differences in the way that we all carry ourselves.
blindluck: (002)

[personal profile] blindluck 2024-11-12 12:15 am (UTC)(link)
Well, if it's something from another planet, I definitely want to see it! [And maybe it will be proof or maybe it won't, but it will probably be worth investigating either way.] I don't mind walking to wherever it is. Lead the way, alien-san!

{Assigned alien by Nagito.]