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The Crossing Mods ([personal profile] thecrossingmods) wrote in [community profile] thecrossinglogs2024-11-09 11:57 am

TEST DRIVE #1

TDM # 1
Welcome to The Cavern, wayward souls.
It's good to see you again.

The TDM is game canon and will be active NOV—JAN. For further details about the setting, please reference our current setting page. All the information there is fair game for this TDM.
arrival
— THE RIVER
The River is wide, black, and deep. It is so deep, and so dark, and so cold, that when you wake deep beneath its surface you may, for a moment, think that this is all there is. An abyss, a vacuum, a void. Nothingness in all directions.

It might even be what you expected, coming from wherever you were Before. The blackness, at least. Perhaps the cold. Maybe even the pain: all-encompassing, all-consuming. If a mortal wound brought you here, it might feel like it's being torn open anew, over and over again.

The current is simply slow, however, not non-existent. And you can swim. (Or, even if you can't, that's more of a procedural problem than anything: you don't need to breathe down here, it seems. Perhaps you don't need to breathe anymore at all.)

It hurts. It hurts so much. But if you can just concentrate long enough to pull yourself up onto the rocky shoreline, or even enough to get your head above the surface of the water, that pain will dissipate, almost as if it was never there at all. When you have the presence of mind to examine yourself, you'll find that you are actually hale and whole, with your body exactly as you expect it to be.

There are others in your same predicament. Maybe they can help you; maybe you can help them. You're all in this together, after all.

— THE CAVERN
Once you do finally pull yourself free from The River, you'll find that there was never any abyss at all. On the contrary, there's quite a lot to see — though your eyes might need a minute or two to adjust.

The Cavern yawns around you, the main chamber alone large enough to house a small town, and the ceiling too high to make out through the darkness. There's some light: you can see the eerie green glow of bioluminescent plants lining far-away walls, and tracing the underside of the land bridge that extends over The River. There are pinpricks up high on the cliffs above The River that are organized enough to suggest intervention, or at least planning.

There's something else, too — something orders of magnitude brighter than anything else in the chamber. Its glow is dim on this side of The River, and it's difficult to discern where exactly the light is coming from, just that it isn't coming from anywhere outside the cave. You feel as though you might be safer if you got closer, but maybe that's just because any light at all is comforting in a situation like this. If nothing else, you'd probably find whoever is holding it.

Either way, whether you follow the light or don't, there's plenty of time to be alone with your thoughts. Or to share them, if you're so inclined, with the others that are here with you, emerging one by one from the depths of The River.

Perhaps you've already accepted what's happened to you. Perhaps you need time, and it will take some discussion with the others to arrive at the one thing you all have in common. Perhaps even after that it's still too much, or you still aren't ready. However you get there, though, there's no way around it: you are dead.

If you have questions, The Ferryman is available to answer them.

KEEP TO THE LIGHT
— THE LANTERN
The source of the light is a lantern — specifically, it is The Ferryman's Lantern, an ornate metal lamp hanging from the end of a tall wooden staff. It's large, weathered from use, and despite how improbably far its glow casts — from the land bridge over The River, where The Ferryman is holding their vigil, up the cliffs above and into the subterranean city's many tunnels — it isn't so bright that it can't be comfortably looked at. The Lantern has an unmistakable aura of comfort and safety (maybe because of, or maybe in addition to, the light it casts), no matter how close or far you are from it.

It's only at the very far edges of the glow, where the last bits of light are swallowed by the darkness, that this sense of safety begins to fray. It's here that you can see them, prowling the boundary: wisps of something that you can barely see. Many somethings, in fact.

They can't cross into the light, it seems. All they can do is wait for you to leave it.

— THE SUBTERRANEAN CITY
Maybe you'd rather stay for now, though. There's plenty still to explore within The Lantern's shroud: to start with, the network of tunnels you can see built into the cliffs above The River.

The biggest hurdle is figuring out how to get into the city. You can spy the entrances, marked by dimly glowing torches set into the open mouths of tunnels, but they're so high up! Surely you're not meant to climb?

Well, yes and no. Some investigation reveals a series of wood-plank catwalks leading up to the lowest tunnel entrances, but it's a long climb. If you're feeling impatient (and brave), there's also a system of pulleys, ziplines, and simple rope elevators connecting the higher levels to the lower ones. The ropes have clearly been here a while, but they're probably safe, right? What's the worst that could happen, you die all over again?

(Too soon? We get it.)

There's plenty to see once you reach the city itself, even if there isn't much in way of a population. (Until now, at least!) The lamps and torches lining the walls are packed with the same bioluminescent plantlife that can be found elsewhere in the cavern, so there's no risk of them spontaneously going out. There are signs placed strategically throughout the tunnel system to point you toward major landmarks, using only simple iconography.

The city itself certainly appears lived in, even if it's currently empty; in fact, if you pay close attention to the signage and the decor, there appear to be layers of activity not unlike the rings of a very old tree. Older tapestries covered with newer ones with entirely different patterns; boxes of radically different table trinkets carefully stored in apartment closets, to make room for new ones on a shelf; evidence of the stone market stalls having multiple different usages, many of them apparently in sequence.

Some of those tapestries or trinkets might even be familiar to you, like they came from a culture of your homeworld. Strange, though, since you didn't arrive with anything similar on you. Where could they possibly have come from?

VENTURE IN THE DARK
— THE WRAITHS
The Cavern is big, and The Ferryman's Lantern only reaches so far. If you want to explore, you'll need to brave the darkness— and whatever else might be waiting out there for you.

You'll have some light, at least, even if it isn't much: the luminescent plants grow throughout the cave system, including its winding tunnels and cramped smaller chambers. As for whatever else might be lurking out there, well... without The Lantern, there's not much you can do to keep them at bay.

The Ferryman calls them "wraiths", if you were curious enough to ask beforehand. They're more what you might typically expect from the idea of a ghost: pale and insubstantial, like mist struggling to take and keep a shape.

And they certainly do have shapes; those shapes are just incomplete, sometimes blurry, like a pencil drawing that has smudged and faded over time. They have faces that seem to have been stretched too long or too wide; they have eyes with no color, unblinking, always staring back; some of them have mouths that never close, while others have no mouths at all; some of them have hands with wispy tendrils of grasping fingers; others' limbs seem to have lost their shape entirely.

There are dozens of them lingering just outside the boundary of The Lantern, and many more roaming throughout The Cavern. They do not speak, or otherwise make any sounds at all. They do not swarm, either, even when one of The Ferryman's souls crosses the boundary. They simply watch, and, seemingly at random, some will choose to follow you anywhere you go throughout The Cavern.

Annoying, maybe. Creepy, certainly. But that seems to be all. Just remember: The Lantern is the only thing that keeps the wraiths at bay. They can't hurt you, out in the darkness, but they will notice you, they will follow you, and they will remember you.

If your exploration takes you to the catacombs, you may find that your wraith shadows get lost just as easily as you in the tunnel system. Perhaps they get distracted? Or maybe they have some curiosity about the tunnels that outweighs their curiosity about you? Either way, it's possible to lose them for some amount of time there— but the wraiths aren't bound by petty things like physics the way you are. They will find you again eventually, either by floating through some wall, appearing at the dead-end of a tunnel, or even just waiting at the entrance for you to emerge again.

If, on the other hand, you find yourself stumbling upon the whispering pools, you'll discover that wraiths gather in droves there, circling the pools, sometimes trying in vain to press their faces to the water. The wraiths that followed you here seem to be the only exception; whatever the pools are saying, it's apparently not interesting enough to draw them away from you.

Aren't you lucky?


Image credits: 1, 2, 3 + stock imagery unless otherwise noted
solitarynote: (Sitting Alone/Sad)

Keep to the Light (Pleased to meet you ^^)

[personal profile] solitarynote 2024-11-15 01:16 am (UTC)(link)
[Sunny had come to the Ferryman’s light for protection. Someplace that wasn’t dark, that didn’t dance with the specters - those in his mind and those already here. Someplace that might provide some peace…

Except for the fact that everyone was talking to the Ferryman. That was alright - the teen was used to tuning out noise. He didn’t want to talk, he didn’t want someone getting closer to him, but…

That question hung in the air, permeated his attempt at daydreaming. He couldn’t space out here, not entirely, and so the teen actually gave it some thought.

Was there any point to go further? To climb up to the city? Sunny wrapped his arms tighter around his legs, like it was some attempt at a protective cocoon.

Shaking his head - no, how could he know if it was worth it? - and then darkened gaze sliding over to the owner of the voice, curiously.]
urtitan: (We must accept our fate.)

Likewise! ♡♡♡

[personal profile] urtitan 2024-11-15 04:10 am (UTC)(link)
[Seeing the boy all huddled up and quiet activates Frieda's big sister instinct and makes her put on a faint smile. She's still trying to come to terms with everything that happened - both here and in the lead-up -, so who could blame him for not taking it well either?]

Are you alright?

[Probably not... but limited as her options are, she'll still try to console him if he needs it.]
solitarynote: (Sitting Alone/Sad)

[personal profile] solitarynote 2024-11-15 04:19 pm (UTC)(link)
[That soft voice spoke again - so full of kindness, so much like his own sister. It didn’t help that her curtain of dark hair look the same too. But… it wasn’t Mari. Thankfully. Sadly.]

I-I…

[He tried, voice hoarse. How could he explain? So he shook his head ‘no’ again. Sunny wasn’t alright, but he wasn’t sure what exactly could be done to make it better.]
urtitan: (Coy)

[personal profile] urtitan 2024-11-15 07:20 pm (UTC)(link)
[Oh, this isn't good at all. Much as she makes him recall his sister, he reminds her of her youngest brother Dirk, the only one of her siblings who inherited their father's dark hair like her. She sits down next to him, and if he doesn't move away from her, she'll put a reassuring hand on his back and gently stroke it.]

I don't know what's going on or where we are, but if you want, I'll stay by your side.

[It's not like she needs to be anywhere - and for all she can tell, they won't be feeling things like thirst or hunger anymore either.]
solitarynote: (Neutral 1)

Oh no wait this is cute already ^^

[personal profile] solitarynote 2024-11-15 07:35 pm (UTC)(link)
[He didn’t look up - feeling only the presence of her moving forward - and froze when her hand touched his back. The teen didn’t move away… and slowly he relaxed at her gentle strokes. His breaths became less shaky, until his weight was leaning slightly against her.

He nodded, a little unsure. Was it alright for him to depend on her for now?]


P-please. [Voice a mere whisper. It was so easy to tell himself that his sister was beside him… even if she wasn’t. Even if the memory of her drudged up painful memories.

He didn’t deserve this kindness, this peace. His dues were the cold, the emptiness, pain…]
urtitan: (Hopeful)

A fortunate sibling stopgap! ♡

[personal profile] urtitan 2024-11-15 08:05 pm (UTC)(link)
[Feeling his tense body relax under her palm makes her feel a little relieved. If nothing else, looking out for him allows her to put her own worries and regrets aside for the moment... though she unwittingly breaks his immersion by deciding to introduce herself.]

I'm Frieda. What's your name?
solitarynote: (Default)

CW: missing an eye (because I forgot if I mentioned) So wonderful so painful XD <3

[personal profile] solitarynote 2024-11-17 03:36 pm (UTC)(link)
[Sunny had been able to relax enough that his mind had drifted. Such a welcome distraction. He could almost feel himself drift… until her voice cut through the fog. Sole eye blinking, centering himself again on… here. Ah.]

Sunny. [His voice worked well enough that time not to stutter. He avoided looking at her fully… he didn’t want to scare her off… the fact that he was missing an eye was scary enough for Sunny, let alone anyone else] I-its… nice to meet… you…
urtitan: (Serene)

❤️‍🩹

[personal profile] urtitan 2024-11-17 09:35 pm (UTC)(link)
It's nice to meet you, too.

[Normally, his missing eye might alarm her if it looks freshly gone - but since they may well be dead already, it doesn't seem to be causing him pain, and she has nothing to use as a makeshift bandage to cover it, having arrived with nothing but her simple white clothes, she simply accepts it.]

Where are you from?

[That seems like a harmless enough question to distract him from their present circumstances - certainly better than asking him what happened for him to end up here.]
solitarynote: (Neutral 2)

[personal profile] solitarynote 2024-11-18 02:23 am (UTC)(link)
[Thankfully, outside of the pain he had felt when plunged beneath the River’s grasp, his eye really wasn’t bothering him well, aside from the lack of depth perception. The teen would probably have to search for something to bandage his eye with, but that was for Later-Sunny to figure out.

Right now, he was content to sit here… and he didn’t want to be left alone again.]


Faraway… Town. [He cleared his throat, hoping that would help spur his vocal cords into action. The teen was sure he might have a sore throat later but… would she leave if he couldn’t answer her questions? Frieda seemed nice, but Sunny couldn’t just shake the fear…

His gaze seemed to question the same. Where was she from? Her clothing seemed normal enough. Or, at least, she didn’t look like she was a fairy or fictional character or something.]


urtitan: (Content)

[personal profile] urtitan 2024-11-18 03:50 am (UTC)(link)
[She's indeed a regular human - again, now, after spending 3 years as what some people in her world would (mistakenly) consider a goddess. She's still struggling to come to terms with being "alone" in her mind again, but she's happy to conpartmentalise those troubling thoughts away for now. Sunny takes priority.]

I'm from Paradis Island. But since I haven't heard of Faraway Town, chances are you haven't heard of my home either, hm?

[While she keeps rubbing his back, she scans their surroundings... but it's really just the dark cold river and the enormous cave housing it - and, of course, the Ferryman's lantern. There doesn't seem to be any immediate danger, but no comforts either, and she can't help but wonder what they're supposed to wait for here. For now, she can only try to rekindle some positive thoughts in the boy.]

What do you like best about your home?
solitarynote: (Pout)

[personal profile] solitarynote 2024-11-20 10:04 pm (UTC)(link)
[In the same way, Sunny’s own thoughts were focused on Frieda. On now. He didn’t want to think about a later, when he would be forced to confront his own thoughts. To be reminded of his locked away memories.

The teen shook his head. He hadn’t heard of her home either, but…]


It’s… a pretty name… [Like a Paradise. Maybe it was coincidence or maybe intentional. Sunny hadn’t really thought of that before - that a place’s name could have meaning behind it. Like Faraway Town’s own removed status from other nearby neighborhoods.

He became lost in thought, though. The teen wasn’t sure what he liked about home, if anything. The past four years he hadn’t explored it except for the past three days so the most he had to rely on was memories. Outdated ones, ones that caused pain, ones that reminded him of-]


Don’t. It’s… lonely.

[Wow, what a way to describe it? Sunny was sure Faraway Town was bustling with activity. Neighbors coming and going, friends meeting up at the park or local game store, locations that hadn’t changed much since his childhood. But they were all places better off without him.

And the loneliness? That was what he deserved too. It was self-inflicted, attached to a wound untreated and left to fester.]
urtitan: (Morose)

[personal profile] urtitan 2024-11-20 10:20 pm (UTC)(link)
[Paradis Island's name, once bestowed in sincerity, has turned into a horrible irony, and she doesn't want to think about it, so she just smiles at his comment - but her smile quickly fades at his answer to her question. So his home only brings back sad memories..? That's heartbreaking. She moves a little closer to wrap her arms around him, another feeble gesture of attempted comfort.]

If it's lonely, you don't have to think about it. I'm sorry I asked.

[She goes quiet, at a loss for alternative options of cheering him up - it's not like their present location seems very promising or inviting. But if she can just hold him for a moment, she can imagine holding her little brother one more time, and maybe he'll feel less lonely, too.]
solitarynote: (Surprise)

[personal profile] solitarynote 2024-11-23 12:40 am (UTC)(link)
[Sunny normally shied away from most physical contact but… Frieda’s was comforting. An embrace he thought he wouldn’t feel again, gentle and safe. It radiated from her, whether she knew it or not, and put him somewhat at ease.

The teen wasn’t sure what to do with that information, so he let it pass over him.

Shaking his head, he frowned.]


Not… your fault… [Even though she had brought up their hometowns, it wasn’t like he blamed her for it. Really, it was Sunny’s own fault for having such dour memories of his home. It was always his fault…]
urtitan: (Sombre)

[personal profile] urtitan 2024-11-23 12:40 pm (UTC)(link)
[She gives him a thankful little squeeze. What a kind boy!

With no guidance or hope, she's going to just remain here with him, mismatched siblings taking comfort in each other... unless and until Sunny gets restless. For the moment, at least, she feels like they are similarly shell shocked.]
solitarynote: (Sleep)

(This seems like a good place to wrap, but looking forward to more interactions with you!)

[personal profile] solitarynote 2024-11-25 02:39 am (UTC)(link)
[Sunny was similarly content to sit in silence beside her. Whatever Frieda had gone through, whatever had led to her being here… she was still kind.

It was what he didn’t deserve… but Sunny would take it, for now.

He soon slipped off into dozing, Headspace just out of reach, but safe within the lantern’s light. Satisfied, for now, that they had all the time in the world. At least for this moment.]