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The Crossing Mods ([personal profile] thecrossingmods) wrote in [community profile] thecrossinglogs2025-04-19 09:44 am

THE CROSSING #2

THE CROSSING #2
It's that time again.

For more detail on the particulars of the event, be sure to refer to our info and planning post!
always keep moving
— CLOUDS ON THE HORIZON

The Desert is sprawling. If you've ever gotten turned around in the rolling dunes, it may have once felt endless. But in the weeks and days before the descent of The Crossing, something appears on the horizon: first a dark smudge of storm clouds, not unlike the others that have rolled through before, then growing — wider, darker, and more threatening.

You feel it, too. For some of you the feeling is new; for others it's a reminder of a trial you've been through before. It's a weight in your body, a solidity of your self, a vulnerability to whatever is approaching.

The storm overtakes the oasis. As the first drops of rain begin to fall, The Ferryman speaks in your mind.

It's time. Those who are prepared to pay the toll are instructed to gather on the bank of The River. As for the rest of you... we hope you have a plan.

taking refuge
— THE RIVER OF MUD

The storm hits hard and fast. Even as you gather around The Ferryman, the rain grows from spitting droplets to a desert monsoon. The Ferryman's protection only goes so far: even if you're promised safety from danger, you'll still have to cope with the cold, the wind, and the water.

As before, The Lantern's Light grows dark. As before, The Ferryman gathers memories one by one, consolidated into a mote of light in their palm that becomes the new center point for the growing temporary bubble of safety. But this time— what it was too dark to notice in the Cavern before— you realize that The Ferryman themselves is changing, too. Their form fades as the light in their hands grows, becoming as fuzzy and insubstantial as mist... not unlike the wraiths, outside of The Crossing.

The sparkling white salt flat before you begins to melt and grow murky, exposing the sticky, grasping mud beneath. The Ferryman glides out over the roiling muck of The River, and so do you, your steps as light as if there were still a crust of salt to separate you from the mud before.

You must keep moving, though. Linger too long, and you'll start to sink... and the mud might not let go, this time.

— A HAVEN FROM THE WANTS AND ILLS OF LIFE

The journey is arduous, and the storm is unrelenting. The Ferryman, unfamiliar as they might be in this form, leads confidently through the blur of lightning, wind, and rain. As before, the mote of light created from your memories follows in their footsteps, illuminating the path to follow along the wide expanse of The River.

Even with The Ferryman's protection, it is exhausting work. It's as mentally taxing as it is physically draining. As such, when the path forward begins to shudder and shift, it may come as a reprieve. The wall of wind and rain finally breaks, the Desert around you replaced by... somewhere else. A place you may recognize, or may not.

Whatever stress or fear you may have been feeling from your journey wanes, replaced by feelings of calm, peace, or joy. If the place you are in is unfamiliar, the feelings are muted, as if they don't quite belong to you... but surely this is better than returning to the monsoon? Perhaps you can rest a while. Play a game, recover in shelter, or take a meditative walk through a maze. What's a few minutes, anyway? Time hardly means anything anymore.

Just don't forget: if you linger too long in any one place, the mud of The River will start to suck you down. It's best to stay alert— and to keep an eye on those traveling with you, as well.

storm chasers
— SWEPT AWAY

The Desert isn't designed to weather a storm like this one. Beyond the pounding rain and cracking lightning, those of you who have decided to travel without The Ferryman must also navigate the environment itself. Flash floods sweep through lower-lying places in the dunes, where the sand isn't able to absorb water quickly enough. Creatures that may have been docile before are now panicked, and might impede your progress, or even lash out themselves.

And, of course, there are the wraiths.

They're easier to spot this time around, across the rolling dunes. It's easier to make out just how much they've changed as well: the claws, the teeth, the exaggerated proportions... and the unmistakable pain and fury in every movement, in every shriek and wail.

You are vulnerable to any and all injury during this time, whether from the wraiths, the wildlife, or the elements. As long as you follow your gut, you'll know where to go — but we hope you have a strategy, all the same.

— AN EYE IN THE STORM

At least in the Cavern, you had cover. Nooks and crannies, branching tunnels, rocky outcroppings... But out here, beneath the wide-open sky of the Desert, there's very little in terms of shelter. The odd plateau, or cave entrance, or inexplicable feature might grant you some reprieve, but there's always more sand to cross in-between.

On occasion, however, you may spot a strange sort of wraith watching you at a distance. Some of you may even recognize it: an eerie, dissembling creature that some have dubbed the Smart Wraith. Its form, like the others, has solidified into something grotesque and painful, as if its body has been plucked like clay by a particularly spiteful child. Unlike the others, though, it does not attack, or even approach. It simply watches, as it always have.

If you have the presence of mind to notice, however, you may find that there are occasional reprieves from wraith attacks, especially across longer stretches of dunes. They're brief, but often crucially timed (such as when someone is significantly injured, or when a flood has just rolled through), and always correspond to a moment when The Wraith can be found watching from some far-flung vantage point.

It's odd, certainly. But do you have the luxury of looking a gift horse in the mouth?

stormbreak
— CLEARING SKIES

Eventually, the storm calms. Your body lightens. The atmosphere realigns.

The Crossing ends.

The thick, sucking mud of The River has become shallow and waterlogged. It's easy to wade through now, if a touch... unpleasant. Fibrous plants and reeds line the sloped banks, inexplicably dotted with bright orange flowers. Light is low, though the sky has cleared, as if wherever you are now lingers in perpetual dusk.

If you were traveling with The Ferryman, the mirages that dogged your journey finally fade and stay gone. If you were traveling on your own, any wounds you sustained heal rapidly on their own. As before, the healing is natural, but on fast-forward, and thus may not always resolve perfectly.

For both groups, memories bleed away from you - perhaps literally, perhaps not. Anything you found in the Desert, unless given to you by The Ferryman, is gone from your pockets.

When you look again, The Ferryman appears just the same as they were before The Crossing began. Let's take a break, they say. It's been a long journey.

It certainly has.


Image credits: 1, 2 + OMORI'S STORY, and stock imagery unless otherwise noted
solitarynote: (Sleep)

[personal profile] solitarynote 2025-05-13 03:06 pm (UTC)(link)
Sunny would never force Dankovsky to do anything. The man was too kind, even to him.

Still… the teen hadn’t really had a plan when he laid down. He was tired, and the other seemed like some company would be good.

So that’s what he did.

…Sunny fell asleep. He wasn’t sure when, just that the clouds gently parting after the rain, the slow trickle of water, the grasses tickling his cheek… it may have relaxed him too much.

{Plus, Dankovsky was there. He was safe.}
marblenest: (pic#17593255)

[personal profile] marblenest 2025-05-14 01:42 am (UTC)(link)
Dankovsky may have not noticed at all until he heard Sunny's breath slowing. (maybe even a slight snore? does he snore?) He sighs. Poor boy must be exhausted from everything they keep getting put through.

It's one thing to torture grown adults like himself, but over half of their group comprised of children. The worst part is, he didn't even know who to be mad at.

He knows he can't let Sunny stay here with him. Not forever.

Though he lets him sleep a good while before finally prying himself off the ground. He doesn't want to move, not even slightly, but he's compelled to for the one beside him. Dankovsky sits up, putting a gentle hand on Sunny's shoulder to shake him awake.

"Sunny." He whispers, "You must continue on, Sunny."
solitarynote: (Oh no)

[personal profile] solitarynote 2025-05-14 01:26 pm (UTC)(link)
Sunny’s sleep might be considered death-like in any other setting: his breaths were light, quiet with the occasional whoosh. That being said, he was a deep sleeper from so many years of practice.

Dankovsky’s voice floated through his darkened conscious like something out of a video game opening. In fact, the first time he felt the gentle shaking of his shoulder, he thought he might (finally) be in such a dream.

Alas, when his sole eye blinked open and he focused on the older man, sleep hazing his gaze, he sighed.

Not a dream.

“Already…?” It wasn’t so much a complaint as it was a confirmation. Had he slept for that long…?
marblenest: (pic#17651127)

cw mild suicidal ideation

[personal profile] marblenest 2025-05-14 11:33 pm (UTC)(link)
Dankovsky manages a small nod, and even a slight smile.

"Already." He confirms softly.

The Bachelor is realizing that there's no way that Sunny will let him stay behind. To be engulfed in some sort of storm or flood or torn apart by wraiths or what have you. He'll have to walk the boy back.

Is this how Burakh feels...? Burdened by duty? It's absolutely dreadful.
solitarynote: (Pout)

[personal profile] solitarynote 2025-05-15 02:19 pm (UTC)(link)
Sunny certainly wouldn’t let Dankovsky stay behind - not unless the man yelled and railed at him enough to get Sunny to leave but…

Well… he’d gone back to save Basil… and while it wasn’t the same thing, it showed that maybe Sunny did care for his friends more than he let on.

One sigh, a slight pout. He would have preferred staying asleep. (It was in such short supply yet he was given ample time to do so. Clearly, he wasn’t used to the land of the waking yet.)

“OK…” His hesitance maybe came through just like Dankovsky’s own feelings, but the teen forces himself to stand up. “Did you… sleep…?”

Sunny feels mildly embarrassed if he was the only one to get some rest. It means that the other would have been standing guard, unwittingly (and Sunny truly hadn’t meant to fall asleep, it just had happened).
marblenest: (pic#17593256)

[personal profile] marblenest 2025-05-20 02:34 am (UTC)(link)
"I got a bit of rest."

It's not quite a lie. He did rest. He just hadn't slept. The two are different but it's not like Dankovsky ever gets much sleep. Arriving in The Crossing hadn't changed that.

He too, doesn't really want to stand up. But Daniil would feel guilty making Sunny stand and not doing so himself. So he slowly rises as well, mustering up every spare bit of willpower he has left to do so. He holds his cane steady, using it to keep himself upright, and takes up his carpet bag in his other hand.
solitarynote: (Check in)

[personal profile] solitarynote 2025-05-20 01:32 pm (UTC)(link)
They do have two very different meanings. Thankfully, Sunny’s brain is too sleep-addled to actually pick apart the unspoken bits of Dankovsky’s answer.

All that matters is that the kind man is standing up, preparing to move on, and Sunny goes to do the same on shaky legs.

“Much… further…?” It isn’t a fair question to ask the Bachelor, but ask it Sunny does. The nap was nice, but he needs longer to sleep, to recover, and it would be nice to not have to worry about another sudden rainstorm.

No matter where they end up next, Sunny has at least noticed they seem to have some kind of dwelling there (so far), and he can only hope their next destination proves the same.