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The Crossing Mods ([personal profile] thecrossingmods) wrote in [community profile] thecrossinglogs2025-04-19 09:44 am

THE CROSSING #2

THE CROSSING #2
It's that time again.

For more detail on the particulars of the event, be sure to refer to our info and planning post!
always keep moving
— CLOUDS ON THE HORIZON

The Desert is sprawling. If you've ever gotten turned around in the rolling dunes, it may have once felt endless. But in the weeks and days before the descent of The Crossing, something appears on the horizon: first a dark smudge of storm clouds, not unlike the others that have rolled through before, then growing — wider, darker, and more threatening.

You feel it, too. For some of you the feeling is new; for others it's a reminder of a trial you've been through before. It's a weight in your body, a solidity of your self, a vulnerability to whatever is approaching.

The storm overtakes the oasis. As the first drops of rain begin to fall, The Ferryman speaks in your mind.

It's time. Those who are prepared to pay the toll are instructed to gather on the bank of The River. As for the rest of you... we hope you have a plan.

taking refuge
— THE RIVER OF MUD

The storm hits hard and fast. Even as you gather around The Ferryman, the rain grows from spitting droplets to a desert monsoon. The Ferryman's protection only goes so far: even if you're promised safety from danger, you'll still have to cope with the cold, the wind, and the water.

As before, The Lantern's Light grows dark. As before, The Ferryman gathers memories one by one, consolidated into a mote of light in their palm that becomes the new center point for the growing temporary bubble of safety. But this time— what it was too dark to notice in the Cavern before— you realize that The Ferryman themselves is changing, too. Their form fades as the light in their hands grows, becoming as fuzzy and insubstantial as mist... not unlike the wraiths, outside of The Crossing.

The sparkling white salt flat before you begins to melt and grow murky, exposing the sticky, grasping mud beneath. The Ferryman glides out over the roiling muck of The River, and so do you, your steps as light as if there were still a crust of salt to separate you from the mud before.

You must keep moving, though. Linger too long, and you'll start to sink... and the mud might not let go, this time.

— A HAVEN FROM THE WANTS AND ILLS OF LIFE

The journey is arduous, and the storm is unrelenting. The Ferryman, unfamiliar as they might be in this form, leads confidently through the blur of lightning, wind, and rain. As before, the mote of light created from your memories follows in their footsteps, illuminating the path to follow along the wide expanse of The River.

Even with The Ferryman's protection, it is exhausting work. It's as mentally taxing as it is physically draining. As such, when the path forward begins to shudder and shift, it may come as a reprieve. The wall of wind and rain finally breaks, the Desert around you replaced by... somewhere else. A place you may recognize, or may not.

Whatever stress or fear you may have been feeling from your journey wanes, replaced by feelings of calm, peace, or joy. If the place you are in is unfamiliar, the feelings are muted, as if they don't quite belong to you... but surely this is better than returning to the monsoon? Perhaps you can rest a while. Play a game, recover in shelter, or take a meditative walk through a maze. What's a few minutes, anyway? Time hardly means anything anymore.

Just don't forget: if you linger too long in any one place, the mud of The River will start to suck you down. It's best to stay alert— and to keep an eye on those traveling with you, as well.

storm chasers
— SWEPT AWAY

The Desert isn't designed to weather a storm like this one. Beyond the pounding rain and cracking lightning, those of you who have decided to travel without The Ferryman must also navigate the environment itself. Flash floods sweep through lower-lying places in the dunes, where the sand isn't able to absorb water quickly enough. Creatures that may have been docile before are now panicked, and might impede your progress, or even lash out themselves.

And, of course, there are the wraiths.

They're easier to spot this time around, across the rolling dunes. It's easier to make out just how much they've changed as well: the claws, the teeth, the exaggerated proportions... and the unmistakable pain and fury in every movement, in every shriek and wail.

You are vulnerable to any and all injury during this time, whether from the wraiths, the wildlife, or the elements. As long as you follow your gut, you'll know where to go — but we hope you have a strategy, all the same.

— AN EYE IN THE STORM

At least in the Cavern, you had cover. Nooks and crannies, branching tunnels, rocky outcroppings... But out here, beneath the wide-open sky of the Desert, there's very little in terms of shelter. The odd plateau, or cave entrance, or inexplicable feature might grant you some reprieve, but there's always more sand to cross in-between.

On occasion, however, you may spot a strange sort of wraith watching you at a distance. Some of you may even recognize it: an eerie, dissembling creature that some have dubbed the Smart Wraith. Its form, like the others, has solidified into something grotesque and painful, as if its body has been plucked like clay by a particularly spiteful child. Unlike the others, though, it does not attack, or even approach. It simply watches, as it always have.

If you have the presence of mind to notice, however, you may find that there are occasional reprieves from wraith attacks, especially across longer stretches of dunes. They're brief, but often crucially timed (such as when someone is significantly injured, or when a flood has just rolled through), and always correspond to a moment when The Wraith can be found watching from some far-flung vantage point.

It's odd, certainly. But do you have the luxury of looking a gift horse in the mouth?

stormbreak
— CLEARING SKIES

Eventually, the storm calms. Your body lightens. The atmosphere realigns.

The Crossing ends.

The thick, sucking mud of The River has become shallow and waterlogged. It's easy to wade through now, if a touch... unpleasant. Fibrous plants and reeds line the sloped banks, inexplicably dotted with bright orange flowers. Light is low, though the sky has cleared, as if wherever you are now lingers in perpetual dusk.

If you were traveling with The Ferryman, the mirages that dogged your journey finally fade and stay gone. If you were traveling on your own, any wounds you sustained heal rapidly on their own. As before, the healing is natural, but on fast-forward, and thus may not always resolve perfectly.

For both groups, memories bleed away from you - perhaps literally, perhaps not. Anything you found in the Desert, unless given to you by The Ferryman, is gone from your pockets.

When you look again, The Ferryman appears just the same as they were before The Crossing began. Let's take a break, they say. It's been a long journey.

It certainly has.


Image credits: 1, 2 + OMORI'S STORY, and stock imagery unless otherwise noted
knockingatthedoor: Not always smiling (084)

[personal profile] knockingatthedoor 2025-05-13 01:32 pm (UTC)(link)
[Kel couldn't hel that. The small corners of safety from the storm weren't more than a little shelter ready to be swept away by the storm, like any memory of it.

The teen bit his lips, wondering how much the other could manage to read under the rain, but if they found another little space of comfort, maybe.. ah, how sad, all that was going to be lost, huh? And he wasn't going to have more stories to share with Sunny... not the ones he read there at least.

He still offered a little smile.
]

The best guy. How does he always say? When I flex I feel the best!

[He nodded, though. Ready to go. Ready to leve everything behind.]
solitarynote: (Default)

[personal profile] solitarynote 2025-05-14 11:48 am (UTC)(link)
[Sunny shoves a few more comics into his backpack - just in case. He doesn’t know if they will last outside of this space, but…

If he could have something to show Kel, maybe it would jog the other’s memory…?

He can’t help the small breath of air that leaves him, a voiceless laugh in its own way, at that catcphrase.]


That’s… it… [Nodding. It was one thing to hear that catchphrase when Pluto was an ally, but when he was on the other side of the battlefield, one had better be prepared to Run.]
knockingatthedoor: You can always count on me (044)

[personal profile] knockingatthedoor 2025-05-29 11:42 am (UTC)(link)
[they weren't going to survive the trip, but it didn't matter. Maybe they were going to find some shelter on the way and have more time to just... read before it was too late? Before Spaceboy and Rococo's adventures were just going to be lost to a world they could no longer reach?

And- oh? Sunny enjoyed Pluto's weirdness? Kel took mental note to take in some behaviors from him, for the sake of amusing his friend down the way. hopefully... he wasn't going to forget everything. Right?
]

I can't wait for you to tell me... how awesome those stories are.

[They'll be gone but, hey. That only meant he and Sunny were going to have plenty to share at another moment, right?]

You never told me which character was your favorite in those comics, by the way.
solitarynote: (Default)

[personal profile] solitarynote 2025-05-30 12:05 pm (UTC)(link)
[Sunny would remember each of those stories, and he would try to tell Kel of them if he could. Maybe he would even make little drawings in his notebook, though the teen was no comic artist.

Did… Kel forgetting all of this mean that Sunny would forget about everything in Neighbor’s Room? His own safety place… he had given up the physical space, so he should remember everything else, right? It was that sudden uncertainty that scared him - what if he forgot the way his friends played cards, or the snake that lingered and gave out Clams, or the Giant Yellow Cat…]


Ah… um… [At Kel’s words, however, Sunny’s ears heated. Maybe it was a bit embarrassing but… Kel might not remember this, so he should really tell him while he could, right?] S-Space… boy… [It was maybe a little stereotypical. They had all loved the captain’s tales among the stars but… Captain Spaceboy had a lot of qualities that Sunny wished he had. His bravery, his stoicism under pressure, his loyalty to his friends…]