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The Crossing Mods ([personal profile] thecrossingmods) wrote in [community profile] thecrossinglogs2025-04-19 09:44 am

THE CROSSING #2

THE CROSSING #2
It's that time again.

For more detail on the particulars of the event, be sure to refer to our info and planning post!
always keep moving
— CLOUDS ON THE HORIZON

The Desert is sprawling. If you've ever gotten turned around in the rolling dunes, it may have once felt endless. But in the weeks and days before the descent of The Crossing, something appears on the horizon: first a dark smudge of storm clouds, not unlike the others that have rolled through before, then growing — wider, darker, and more threatening.

You feel it, too. For some of you the feeling is new; for others it's a reminder of a trial you've been through before. It's a weight in your body, a solidity of your self, a vulnerability to whatever is approaching.

The storm overtakes the oasis. As the first drops of rain begin to fall, The Ferryman speaks in your mind.

It's time. Those who are prepared to pay the toll are instructed to gather on the bank of The River. As for the rest of you... we hope you have a plan.

taking refuge
— THE RIVER OF MUD

The storm hits hard and fast. Even as you gather around The Ferryman, the rain grows from spitting droplets to a desert monsoon. The Ferryman's protection only goes so far: even if you're promised safety from danger, you'll still have to cope with the cold, the wind, and the water.

As before, The Lantern's Light grows dark. As before, The Ferryman gathers memories one by one, consolidated into a mote of light in their palm that becomes the new center point for the growing temporary bubble of safety. But this time— what it was too dark to notice in the Cavern before— you realize that The Ferryman themselves is changing, too. Their form fades as the light in their hands grows, becoming as fuzzy and insubstantial as mist... not unlike the wraiths, outside of The Crossing.

The sparkling white salt flat before you begins to melt and grow murky, exposing the sticky, grasping mud beneath. The Ferryman glides out over the roiling muck of The River, and so do you, your steps as light as if there were still a crust of salt to separate you from the mud before.

You must keep moving, though. Linger too long, and you'll start to sink... and the mud might not let go, this time.

— A HAVEN FROM THE WANTS AND ILLS OF LIFE

The journey is arduous, and the storm is unrelenting. The Ferryman, unfamiliar as they might be in this form, leads confidently through the blur of lightning, wind, and rain. As before, the mote of light created from your memories follows in their footsteps, illuminating the path to follow along the wide expanse of The River.

Even with The Ferryman's protection, it is exhausting work. It's as mentally taxing as it is physically draining. As such, when the path forward begins to shudder and shift, it may come as a reprieve. The wall of wind and rain finally breaks, the Desert around you replaced by... somewhere else. A place you may recognize, or may not.

Whatever stress or fear you may have been feeling from your journey wanes, replaced by feelings of calm, peace, or joy. If the place you are in is unfamiliar, the feelings are muted, as if they don't quite belong to you... but surely this is better than returning to the monsoon? Perhaps you can rest a while. Play a game, recover in shelter, or take a meditative walk through a maze. What's a few minutes, anyway? Time hardly means anything anymore.

Just don't forget: if you linger too long in any one place, the mud of The River will start to suck you down. It's best to stay alert— and to keep an eye on those traveling with you, as well.

storm chasers
— SWEPT AWAY

The Desert isn't designed to weather a storm like this one. Beyond the pounding rain and cracking lightning, those of you who have decided to travel without The Ferryman must also navigate the environment itself. Flash floods sweep through lower-lying places in the dunes, where the sand isn't able to absorb water quickly enough. Creatures that may have been docile before are now panicked, and might impede your progress, or even lash out themselves.

And, of course, there are the wraiths.

They're easier to spot this time around, across the rolling dunes. It's easier to make out just how much they've changed as well: the claws, the teeth, the exaggerated proportions... and the unmistakable pain and fury in every movement, in every shriek and wail.

You are vulnerable to any and all injury during this time, whether from the wraiths, the wildlife, or the elements. As long as you follow your gut, you'll know where to go — but we hope you have a strategy, all the same.

— AN EYE IN THE STORM

At least in the Cavern, you had cover. Nooks and crannies, branching tunnels, rocky outcroppings... But out here, beneath the wide-open sky of the Desert, there's very little in terms of shelter. The odd plateau, or cave entrance, or inexplicable feature might grant you some reprieve, but there's always more sand to cross in-between.

On occasion, however, you may spot a strange sort of wraith watching you at a distance. Some of you may even recognize it: an eerie, dissembling creature that some have dubbed the Smart Wraith. Its form, like the others, has solidified into something grotesque and painful, as if its body has been plucked like clay by a particularly spiteful child. Unlike the others, though, it does not attack, or even approach. It simply watches, as it always have.

If you have the presence of mind to notice, however, you may find that there are occasional reprieves from wraith attacks, especially across longer stretches of dunes. They're brief, but often crucially timed (such as when someone is significantly injured, or when a flood has just rolled through), and always correspond to a moment when The Wraith can be found watching from some far-flung vantage point.

It's odd, certainly. But do you have the luxury of looking a gift horse in the mouth?

stormbreak
— CLEARING SKIES

Eventually, the storm calms. Your body lightens. The atmosphere realigns.

The Crossing ends.

The thick, sucking mud of The River has become shallow and waterlogged. It's easy to wade through now, if a touch... unpleasant. Fibrous plants and reeds line the sloped banks, inexplicably dotted with bright orange flowers. Light is low, though the sky has cleared, as if wherever you are now lingers in perpetual dusk.

If you were traveling with The Ferryman, the mirages that dogged your journey finally fade and stay gone. If you were traveling on your own, any wounds you sustained heal rapidly on their own. As before, the healing is natural, but on fast-forward, and thus may not always resolve perfectly.

For both groups, memories bleed away from you - perhaps literally, perhaps not. Anything you found in the Desert, unless given to you by The Ferryman, is gone from your pockets.

When you look again, The Ferryman appears just the same as they were before The Crossing began. Let's take a break, they say. It's been a long journey.

It certainly has.


Image credits: 1, 2 + OMORI'S STORY, and stock imagery unless otherwise noted
witnessvelama: (pic#17568211)

[Clearing skies]

[personal profile] witnessvelama 2025-04-29 03:17 am (UTC)(link)
[It says something about the exhausting nature of the Crossing that Celehar doesn't startle in surprise at the glimpse of moving bone out of the corner of his eye. He is simply too tired for the reflex to kick in the way it normally would, the corners of his eyes slightly reddened from rubbing at them, and then further irritated by the need to wipe the rain away from them, once the storm closed in around them once more.]

Predict flowers?

[What an odd name. Celehar glances around them at the orange blooms, searching, maybe in vain, for a patch of ground that isn't mostly mud. The last stretch of wading onto land has lost all hope in him for his coat's survival - finally, as the rain finishes pelting down, he takes off the black outer robe to leave himself in his shirtsleeves, draping it over one arm as he pauses near the unnamed skeleton, following his turned head towards the closest bloom.]
spaghettimonster: arrt-jim-lad (HMMM.)

[personal profile] spaghettimonster 2025-05-01 09:38 pm (UTC)(link)
Well, they might be called something else. If they talk at all.

[He concedes that much easily enough - his hypothesized term 'predict flowers' hardly rolls off the metaphorical tongue with the same ease as 'echo flowers,' after all. Probably due to that consonant duo breaking up the sound at the end... But given he doesn't really want them to exist at all, there's no sense brainstorming better names for them. Better to just explain what he means.]

But all these orange flowers... If there's an opposite to flowers that echo what they're told, wouldn't it be flowers that predict what they'll... hear?

[At the very end he trails off, a realization sinking in after hearing himself. Maybe his flower friend back underground could be called a 'predict flower'...? The flower had certainly offered - the skeleton - plenty of advice through their acquaintance. Things with uncanny precision about things yet to come, in fact.]
witnessvelama: (13)

[personal profile] witnessvelama 2025-05-04 07:54 pm (UTC)(link)
I have never heard of flowers that talk.

[Certainly there are flowers that are used in various remedies, and certain drugs popular in one circumstance or another, but Celehar has never heard any of those described quite so particularly.]

You do not think it would be ones that speak falsehoods?
spaghettimonster: (LOOKS THAT WAY)

[personal profile] spaghettimonster 2025-05-08 01:10 am (UTC)(link)
An intriguing notion... Falsehoods, instead of faithful recreations?

[It is an intriguing notion, if one that drops the color associations he was thinking about, or his predictive friend, or anything. But is it an improvement?]

Misrepresentation flowers, telling terrible lies in your own voice... Wow. I didn't think that nightmare could get worse! Glad I don't sleep anymore.
witnessvelama: (Default)

[personal profile] witnessvelama 2025-05-12 02:33 am (UTC)(link)
[Celehar doesn't know anything about color rules or talking flowers, either - though he can tell when he's once more been too grim for the conversation at hand, and takes a moment, internally, to lament his particular habit of turning to the macabre.]

They have not yet spoken at all, here - we might take comfort in that.
spaghettimonster: (FRESH AS A BASKET OF DAISIES)

[personal profile] spaghettimonster 2025-05-14 12:00 am (UTC)(link)
[A bit too grim or not, the nameless skeleton brightens at the reassurance, and only somewhat exaggeratedly.]

Hey, that's true! Maybe none of them will talk at all. I don't think I've heard of any plants in human places talking, aside from some magical trees...

[And those, from what he hazily recalls, were pretty much all make-believe stories rather than actual historical accounts. If most of the people of their group are human, maybe most of the scenery will be inspired by the things they expect to find, too?]
witnessvelama: (pic#17568211)

[personal profile] witnessvelama 2025-05-14 08:08 pm (UTC)(link)
There are Witnesses for the rivers, or the lands, in my home, but those are a more ceremonial position than a Witness vel ama for the Dead.

[Celehar takes a chance to lean down, not kneeling out of habit for respecting his coat, to reach out and graze fingers across the petals of the flowers, curiously.]

'Tis not the first signs of life we have encountered in this place, but it is strange, to be dead and yet surrounded by living things.
spaghettimonster: (TUG???)

[personal profile] spaghettimonster 2025-05-20 10:58 pm (UTC)(link)
They do seem alive... But we all seem alive too, don't we?

[He says this, gloved hand straying to scratch at his bare bone of a chin, without a trace of joking to voice or face alike. Sincerely, it's what he looked like while alive, and he assumes that's true of the rest of them.]

I mean, I guess we don't need to eat or rest the same way. And... things don't feel as, heavy, and real, as they did in the crossing...

[As if looking back over his shoulder will bring the experience of walking on the water back, he glances back for a moment, unsure. What seems more likely - that they're all dead in some other living world, or that everyone and everything here is also dead in some way?]
witnessvelama: (08)

[personal profile] witnessvelama 2025-05-24 05:28 am (UTC)(link)
[Celehar stares in bafflement. There's information there he almost certainly ought to be taking on, but all he can manage is a baffled - ]

I beg your pardon?

[He has done his best not to be bothered by the skeleton thing, which has up until this point involved taking plenty of time to distract himself from the how and why of it. Not always successfully, but there are still some things he has, apparently, never thought to consider here.]
spaghettimonster: (WHAT ARE YOU SAYING NOW?)

[personal profile] spaghettimonster 2025-05-28 12:01 am (UTC)(link)
Well, maybe it's like us all traveling in groups. And all the bugs and birds and things are also dead... but outside of the river, for our enrichment?

[The notion that they're all traveling in a group instead of one at a time, so as to give the Ferryman a break from their questions and to give them all other things to be doing, is one he's mulled over before. Adding the presence of all the seemingly living things is a new twist, but one he thinks he likes.

But when he checks Celehar's face to see how the idea is going over, he finds that baffled stare instead.]


...Oh, right. You're not the first to... Is it the skeleton thing?
witnessvelama: (Default)

[personal profile] witnessvelama 2025-05-28 03:39 pm (UTC)(link)
Yes.

[That's what Celehar manages at first, before he finally clears his throat and looks once more at the skeleton in question.]

... Mine own thought was that traveling in groups was for the effort of teaching us something about ourselves and each other - and I am finding that true now. [He manages that, at least, in a dry tone. Maybe he's burnt out on shock around this circumstance, by now.]
spaghettimonster: (I'M FINE!)

[personal profile] spaghettimonster 2025-05-29 11:19 pm (UTC)(link)
I have been learning all sorts of things about humans! And how remarkably populous this afterlife is with them.

[He says this agreeably enough, if with a sardonic smile in turn. For all that some of them startled or stiffened at the sight of him, only one or two of the people here looked ready for a fight about it. One's disappeared, likely to the river, and most of the others have been moving in a more friendship-based direction.

As to whether he's been learning anything about himself, in this unexpected lingering existence without any other monsters around... His grin stays in place, if with a little more effort, as he continues with the half-joking:]


And I never knew I had so many opinions about mud. Glad our new destination is so marshy, to make sure we can always wash it off...
witnessvelama: (Default)

[personal profile] witnessvelama 2025-05-30 07:14 pm (UTC)(link)
I had never met one, before here.

[In case the skeleton needs any further sign that those pointed ears of his are more than just an odd cosmetic feature on a human. But he moves on past that, if only because opinions about mud are indeed easy to form.]

A contrast to the desert, to be certain. Though I ill like the look of the mists ahead.

[And he'll like them even less, in a few weeks.]