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The Crossing Mods ([personal profile] thecrossingmods) wrote in [community profile] thecrossinglogs2025-04-19 09:44 am

THE CROSSING #2

THE CROSSING #2
It's that time again.

For more detail on the particulars of the event, be sure to refer to our info and planning post!
always keep moving
— CLOUDS ON THE HORIZON

The Desert is sprawling. If you've ever gotten turned around in the rolling dunes, it may have once felt endless. But in the weeks and days before the descent of The Crossing, something appears on the horizon: first a dark smudge of storm clouds, not unlike the others that have rolled through before, then growing — wider, darker, and more threatening.

You feel it, too. For some of you the feeling is new; for others it's a reminder of a trial you've been through before. It's a weight in your body, a solidity of your self, a vulnerability to whatever is approaching.

The storm overtakes the oasis. As the first drops of rain begin to fall, The Ferryman speaks in your mind.

It's time. Those who are prepared to pay the toll are instructed to gather on the bank of The River. As for the rest of you... we hope you have a plan.

taking refuge
— THE RIVER OF MUD

The storm hits hard and fast. Even as you gather around The Ferryman, the rain grows from spitting droplets to a desert monsoon. The Ferryman's protection only goes so far: even if you're promised safety from danger, you'll still have to cope with the cold, the wind, and the water.

As before, The Lantern's Light grows dark. As before, The Ferryman gathers memories one by one, consolidated into a mote of light in their palm that becomes the new center point for the growing temporary bubble of safety. But this time— what it was too dark to notice in the Cavern before— you realize that The Ferryman themselves is changing, too. Their form fades as the light in their hands grows, becoming as fuzzy and insubstantial as mist... not unlike the wraiths, outside of The Crossing.

The sparkling white salt flat before you begins to melt and grow murky, exposing the sticky, grasping mud beneath. The Ferryman glides out over the roiling muck of The River, and so do you, your steps as light as if there were still a crust of salt to separate you from the mud before.

You must keep moving, though. Linger too long, and you'll start to sink... and the mud might not let go, this time.

— A HAVEN FROM THE WANTS AND ILLS OF LIFE

The journey is arduous, and the storm is unrelenting. The Ferryman, unfamiliar as they might be in this form, leads confidently through the blur of lightning, wind, and rain. As before, the mote of light created from your memories follows in their footsteps, illuminating the path to follow along the wide expanse of The River.

Even with The Ferryman's protection, it is exhausting work. It's as mentally taxing as it is physically draining. As such, when the path forward begins to shudder and shift, it may come as a reprieve. The wall of wind and rain finally breaks, the Desert around you replaced by... somewhere else. A place you may recognize, or may not.

Whatever stress or fear you may have been feeling from your journey wanes, replaced by feelings of calm, peace, or joy. If the place you are in is unfamiliar, the feelings are muted, as if they don't quite belong to you... but surely this is better than returning to the monsoon? Perhaps you can rest a while. Play a game, recover in shelter, or take a meditative walk through a maze. What's a few minutes, anyway? Time hardly means anything anymore.

Just don't forget: if you linger too long in any one place, the mud of The River will start to suck you down. It's best to stay alert— and to keep an eye on those traveling with you, as well.

storm chasers
— SWEPT AWAY

The Desert isn't designed to weather a storm like this one. Beyond the pounding rain and cracking lightning, those of you who have decided to travel without The Ferryman must also navigate the environment itself. Flash floods sweep through lower-lying places in the dunes, where the sand isn't able to absorb water quickly enough. Creatures that may have been docile before are now panicked, and might impede your progress, or even lash out themselves.

And, of course, there are the wraiths.

They're easier to spot this time around, across the rolling dunes. It's easier to make out just how much they've changed as well: the claws, the teeth, the exaggerated proportions... and the unmistakable pain and fury in every movement, in every shriek and wail.

You are vulnerable to any and all injury during this time, whether from the wraiths, the wildlife, or the elements. As long as you follow your gut, you'll know where to go — but we hope you have a strategy, all the same.

— AN EYE IN THE STORM

At least in the Cavern, you had cover. Nooks and crannies, branching tunnels, rocky outcroppings... But out here, beneath the wide-open sky of the Desert, there's very little in terms of shelter. The odd plateau, or cave entrance, or inexplicable feature might grant you some reprieve, but there's always more sand to cross in-between.

On occasion, however, you may spot a strange sort of wraith watching you at a distance. Some of you may even recognize it: an eerie, dissembling creature that some have dubbed the Smart Wraith. Its form, like the others, has solidified into something grotesque and painful, as if its body has been plucked like clay by a particularly spiteful child. Unlike the others, though, it does not attack, or even approach. It simply watches, as it always have.

If you have the presence of mind to notice, however, you may find that there are occasional reprieves from wraith attacks, especially across longer stretches of dunes. They're brief, but often crucially timed (such as when someone is significantly injured, or when a flood has just rolled through), and always correspond to a moment when The Wraith can be found watching from some far-flung vantage point.

It's odd, certainly. But do you have the luxury of looking a gift horse in the mouth?

stormbreak
— CLEARING SKIES

Eventually, the storm calms. Your body lightens. The atmosphere realigns.

The Crossing ends.

The thick, sucking mud of The River has become shallow and waterlogged. It's easy to wade through now, if a touch... unpleasant. Fibrous plants and reeds line the sloped banks, inexplicably dotted with bright orange flowers. Light is low, though the sky has cleared, as if wherever you are now lingers in perpetual dusk.

If you were traveling with The Ferryman, the mirages that dogged your journey finally fade and stay gone. If you were traveling on your own, any wounds you sustained heal rapidly on their own. As before, the healing is natural, but on fast-forward, and thus may not always resolve perfectly.

For both groups, memories bleed away from you - perhaps literally, perhaps not. Anything you found in the Desert, unless given to you by The Ferryman, is gone from your pockets.

When you look again, The Ferryman appears just the same as they were before The Crossing began. Let's take a break, they say. It's been a long journey.

It certainly has.


Image credits: 1, 2 + OMORI'S STORY, and stock imagery unless otherwise noted
spaghettimonster: (HUMAN!!)

[personal profile] spaghettimonster 2025-04-28 10:58 pm (UTC)(link)
[If the matter had come up elsewhere, the skeleton might have run through his practiced ambassadorial spiel of dodging some of the harder details, or more awkwardly and guiltily explained about those details of the war upfront. As it is, he's still soaking in the firsthand emotions of this memory.]

Well, a human! Who else? Didn't I tell you about all that...? [Unsure but not bothered by it - he remembers bringing up at least a few details, in the midst of their introductory tour, but it's been a while since then.]
blindluck: (002)

[personal profile] blindluck 2025-05-01 01:00 pm (UTC)(link)
I'd be interested in more details! [Nagito isn't sure if the goal is to actually catch humans or just confuse them, with the way some of these seem to work once they're put together.]
spaghettimonster: (CONCERNED SMILE)

[personal profile] spaghettimonster 2025-05-01 09:56 pm (UTC)(link)
Would you! What a shame we aren't in Waterfall... or at least a library. Plaques and books are full of historical details.

[What a shame that his first plan for a toll memory, that of time spent in the Snowdin librarby, hadn't worked out. As glad as he is to see his bedroom for a bit, it would be easier to whip out a book and start recounting some other monster's take on the events. But thinking on that disappointment won't do him any favors, and could sour his mood, so...]

Well, I can go over the basics at least. I'm sure I mentioned we monsters were freed from the underground a few months before... we met.

[It's a convenient euphemism for this pause, anyway.]

Before that... we were confined to these caverns, behind a magic barrier. A terribly strong, one-way kind of thing... Things and people from outside could get in, but none of us could get out.
blindluck: (003)

[personal profile] blindluck 2025-05-01 10:18 pm (UTC)(link)
I assume the caverns were out of the way? If people could get in but not out again, it would get very crowded very quickly otherwise. [Just a constant flood of humans wandering in...]
spaghettimonster: (OFF-KILTER WALK)

[personal profile] spaghettimonster 2025-05-01 11:20 pm (UTC)(link)
Well, it was out of the way in a social sense. The humans mostly avoided it, and avoided building near it... I think they considered the mountain cursed.

[He'd heard snippets of legends and rumors, but underground the fact that it was a mountain was basically intellectual curiosity, and on the surface there was a rest of the world to explore.

...It was still pretty notable the way, for all there were such dense and wide-spanning cities on the surface, from that cliffside view there'd only been a single city, and that a fairly contained one. They really hadn't been building close, and surely on purpose.]


But, it got crowded anyway. Lots of centuries of people having kids... and the really old monsters, could remember the war. [Centuries-old monsters, if not millennia-old.]
blindluck: (003)

[personal profile] blindluck 2025-05-01 11:28 pm (UTC)(link)
[Nagito had definitely gotten the impression monsters had been trapped for a very long time in the skeleton's world. Which raises another question:] How long can monsters live?
spaghettimonster: arrt-jim-lad (WELL...)

[personal profile] spaghettimonster 2025-05-02 12:04 am (UTC)(link)
Oh, it varies. Some live centuries! A few live, basically forever if they don't get killed. But most...

[His hand drifts to his neck, and he rubs at the back of it, along the fine scar. He wasn't nearly as old as the elderly puzzler, let alone the king or queen... And, unless he counted time in afterlife, he never would be.]

Most live, more like human lifetimes, I think.
blindluck: (002)

[personal profile] blindluck 2025-05-05 12:29 am (UTC)(link)
That's quite a lot of variation! How long would you have lived, if you hadn't died? Or is how long anyone lives a surprise? [Nagito seems oblivious to the fact that this might be a painful question because he is oblivious to that fact.]
spaghettimonster: ((EVEN NOW YOU'RE PUNNING AT ME))

[personal profile] spaghettimonster 2025-05-08 02:11 am (UTC)(link)
[A little painful, given the whole surprise murder thing specifically, and the being dead generally. Of course, they're both dead, so that part's probably moot. And he had put his and Mari's notion of a manners guide for the recently deceased on pause, in favor of chasing other impulses during their time in the desert. So it isn't as if everyone's come to a consensus about such things. But still...]

I... suppose, we will never know. It will simply have to be a mystery... How else could I answer such a prying question? Do you want to talk about how long you would have lived?
blindluck: (004)

[personal profile] blindluck 2025-05-08 03:03 am (UTC)(link)
Humans usually live around eighty years. [Nagito answers immediately, with no apparent discomfort.] Of course, I died of a terminal illness, so you could say I would have lived twenty-two years.

[As long as he was lucky, something like this was probably inevitable.]
spaghettimonster: (Y-YOU SIMPLY STARTLED ME.)

[personal profile] spaghettimonster 2025-05-08 09:56 pm (UTC)(link)
Oh! Wow, I... didn't know that.

[Truthfully he wasn't clear on either of those things, considering the varied ages attributed to humans in the scattered mythology and other stories he'd read over the years... but Nagito's terminal illness is the startling surprise.]

Hmm. Then, you could say you were murdered by an illness... If illnesses can have intent. Otherwise, I guess the crime's something else.
blindluck: (004)

[personal profile] blindluck 2025-05-09 02:09 pm (UTC)(link)
I guess you could say my luck murdered me. [Though intent isn't exactly correct.] It was all inevitable in the end, though, so I guess that means it doesn't count as murder.
spaghettimonster: (I...)

[personal profile] spaghettimonster 2025-05-09 08:08 pm (UTC)(link)
Inevitable... [He echoes the word uncertainly. As much as he does keep finding things in Nagito's words to refute, embodying the positivity and stubbornness he strives for both? This revelation is enough to throw him a little off-balance for that semi-serious game.

...Belief in the future is easier when one has real hopes of a future. But if Nagito, as the skeleton is starting to suspect, knew he was ill and expected to die for a while... well. Maybe some of the terrible perspective is easier to understand.]

I guess... not... [The idea of inevitability really doesn't sit well with him, regardless of whatever justification for those feelings there might be, and he shifts his jaw.] Not unless... we consider the 'Fates' to be your murderer, collectively. Are they a mythology thing in your world...?
blindluck: (002)

[personal profile] blindluck 2025-05-09 11:49 pm (UTC)(link)
Yes, though I don't mean that exactly. When it comes to myself, personally--I'm lucky. Or I was lucky. And you can't fight luck. So maybe that makes it a little like fate, don't you think?

[Nagito smiles, like it doesn't matter. Maybe, around the very edges, it looks a little sad.]
spaghettimonster: arrt-jim-lad (HMMM.)

small tag betrayal...! or a very small papyrus voice

[personal profile] spaghettimonster 2025-05-11 02:45 pm (UTC)(link)
Hmmm.... I don't know... [Genuine uncertainty, beyond his general unease with the topic and the increasingly sad Nagito-ness of the conversation.]

You might be using... a completely different idea of luck, than I've ever heard. I thought luck was when there were a bunch of different things that could happen... Inevitable sounds more like, a die where all the sides are the same number. Is it really lucky, if you always know what rolling it will get?

[Maybe the luck is to have gotten the loaded die, when everyone else is rolling a varied sided one...?]
blindluck: (066)

[personal profile] blindluck 2025-05-11 04:22 pm (UTC)(link)
Well, when I had my luck, every die I rolled might as well have only had one number on it. [Always whatever number he wanted.] But if we're going to use dice as the metaphor, then think about it: the way you rolled the dice, given how physics works, means it would never have gotten any result but the one you ended up with. You might not know what it will be, but luck knows.

Metaphorically. [Luck is ultimate power, but it's probably not sentient.]
spaghettimonster: (PUZZLING)

[personal profile] spaghettimonster 2025-05-13 11:53 pm (UTC)(link)
Hmmm... That's not the sort of physics I'm used to. [Not quantum or joke book-filled, for one.] You might have moved a little bit differently... Or what if the dice moved a little?

[You know, objects like dice, well known for their animate and opinionated natures, like choosing to twist in the air to give a different result.]
blindluck: (066)

[personal profile] blindluck 2025-05-14 01:37 am (UTC)(link)
I suppose I can't speak for monster dice, but human dice don't move on their own. [That might be besides the point, though.] I'm referring to the moment the dice stop rolling. You've already moved, so you can't move a little differently at that point.
spaghettimonster: (YOU CAN TELL ME WHATEVER IS ON YOUR MIND)

[personal profile] spaghettimonster 2025-05-14 01:47 am (UTC)(link)
I guess this metaphor doesn't allow for jostling the table, either.

[Not that he's advocating for cheating at gambling games, per se. But 'luck' isn't a magic he's accustomed to. Making one's own luck by trying to change the outcomes of things, whether by stubbornly refusing to accept circumstances or talking people around into helping change them...]
blindluck: (004)

[personal profile] blindluck 2025-05-14 02:03 am (UTC)(link)
I think this metaphor is getting away from us. But I guess you'd be rolling the dice on the floor. [So there's no table jostling possible.]
spaghettimonster: (I STILL THINK THAT BUT...)

[personal profile] spaghettimonster 2025-05-14 09:32 pm (UTC)(link)
So it's really one and done... And in a mess on the floor. How terrible. [The mess on the floor, but also the whole predestination thing.

He makes a face, but concedes:]
As much as I don't want metaphorical dice all over my cool rug... I guess I can't completely dismiss your luck-fate tangle. Not when predicting future things is at least a little bit possible, sometimes.
blindluck: (002)

[personal profile] blindluck 2025-05-14 09:55 pm (UTC)(link)
Thirty percent of the time if you're talented at that kind of thing, or so I've heard. [Yasuhiro Hagakure is maybe not the most reliable source, but he is a former Super High School Level for a reason.] But that was never my talent.
spaghettimonster: (PUZZLING)

[personal profile] spaghettimonster 2025-05-14 10:12 pm (UTC)(link)
Wasn't it? [It does sound like this magical luck-fate thing was more a domino chain than planning and making one's own luck, but there's still a lot of confusion he only half wants to admit to.] Aren't there future telling toys...?

[Not that he has any conveniently sitting around this memory room to use, he concludes with a look around them. The toys on display are more for simulating battles than the future. And the bones in that box aren't the sorts used for fortune-telling either, as far as he knows...]
blindluck: (004)

[personal profile] blindluck 2025-05-14 10:14 pm (UTC)(link)
Like magic 8-balls? Those don't really work. [Maybe monster magic 8-balls do? Nagito can't really say one way or the others.] My talent was luck. Fortune-teller is a different talent.
Edited 2025-05-14 22:15 (UTC)
spaghettimonster: (A WORTHY PUZZLE)

[personal profile] spaghettimonster 2025-05-20 11:29 pm (UTC)(link)
Hmmm... If you say so.

[Fortune telling being a distinct thing from Luck, he means. There probably are toys like that underground as well, but he doesn't know whether they work either.]

But, did luck make your fortune... much easier to tell? Or much harder...

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