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The Crossing Mods ([personal profile] thecrossingmods) wrote in [community profile] thecrossinglogs2024-11-09 11:57 am

TEST DRIVE #1

TDM # 1
Welcome to The Cavern, wayward souls.
It's good to see you again.

The TDM is game canon and will be active NOV—JAN. For further details about the setting, please reference our current setting page. All the information there is fair game for this TDM.
arrival
— THE RIVER
The River is wide, black, and deep. It is so deep, and so dark, and so cold, that when you wake deep beneath its surface you may, for a moment, think that this is all there is. An abyss, a vacuum, a void. Nothingness in all directions.

It might even be what you expected, coming from wherever you were Before. The blackness, at least. Perhaps the cold. Maybe even the pain: all-encompassing, all-consuming. If a mortal wound brought you here, it might feel like it's being torn open anew, over and over again.

The current is simply slow, however, not non-existent. And you can swim. (Or, even if you can't, that's more of a procedural problem than anything: you don't need to breathe down here, it seems. Perhaps you don't need to breathe anymore at all.)

It hurts. It hurts so much. But if you can just concentrate long enough to pull yourself up onto the rocky shoreline, or even enough to get your head above the surface of the water, that pain will dissipate, almost as if it was never there at all. When you have the presence of mind to examine yourself, you'll find that you are actually hale and whole, with your body exactly as you expect it to be.

There are others in your same predicament. Maybe they can help you; maybe you can help them. You're all in this together, after all.

— THE CAVERN
Once you do finally pull yourself free from The River, you'll find that there was never any abyss at all. On the contrary, there's quite a lot to see — though your eyes might need a minute or two to adjust.

The Cavern yawns around you, the main chamber alone large enough to house a small town, and the ceiling too high to make out through the darkness. There's some light: you can see the eerie green glow of bioluminescent plants lining far-away walls, and tracing the underside of the land bridge that extends over The River. There are pinpricks up high on the cliffs above The River that are organized enough to suggest intervention, or at least planning.

There's something else, too — something orders of magnitude brighter than anything else in the chamber. Its glow is dim on this side of The River, and it's difficult to discern where exactly the light is coming from, just that it isn't coming from anywhere outside the cave. You feel as though you might be safer if you got closer, but maybe that's just because any light at all is comforting in a situation like this. If nothing else, you'd probably find whoever is holding it.

Either way, whether you follow the light or don't, there's plenty of time to be alone with your thoughts. Or to share them, if you're so inclined, with the others that are here with you, emerging one by one from the depths of The River.

Perhaps you've already accepted what's happened to you. Perhaps you need time, and it will take some discussion with the others to arrive at the one thing you all have in common. Perhaps even after that it's still too much, or you still aren't ready. However you get there, though, there's no way around it: you are dead.

If you have questions, The Ferryman is available to answer them.

KEEP TO THE LIGHT
— THE LANTERN
The source of the light is a lantern — specifically, it is The Ferryman's Lantern, an ornate metal lamp hanging from the end of a tall wooden staff. It's large, weathered from use, and despite how improbably far its glow casts — from the land bridge over The River, where The Ferryman is holding their vigil, up the cliffs above and into the subterranean city's many tunnels — it isn't so bright that it can't be comfortably looked at. The Lantern has an unmistakable aura of comfort and safety (maybe because of, or maybe in addition to, the light it casts), no matter how close or far you are from it.

It's only at the very far edges of the glow, where the last bits of light are swallowed by the darkness, that this sense of safety begins to fray. It's here that you can see them, prowling the boundary: wisps of something that you can barely see. Many somethings, in fact.

They can't cross into the light, it seems. All they can do is wait for you to leave it.

— THE SUBTERRANEAN CITY
Maybe you'd rather stay for now, though. There's plenty still to explore within The Lantern's shroud: to start with, the network of tunnels you can see built into the cliffs above The River.

The biggest hurdle is figuring out how to get into the city. You can spy the entrances, marked by dimly glowing torches set into the open mouths of tunnels, but they're so high up! Surely you're not meant to climb?

Well, yes and no. Some investigation reveals a series of wood-plank catwalks leading up to the lowest tunnel entrances, but it's a long climb. If you're feeling impatient (and brave), there's also a system of pulleys, ziplines, and simple rope elevators connecting the higher levels to the lower ones. The ropes have clearly been here a while, but they're probably safe, right? What's the worst that could happen, you die all over again?

(Too soon? We get it.)

There's plenty to see once you reach the city itself, even if there isn't much in way of a population. (Until now, at least!) The lamps and torches lining the walls are packed with the same bioluminescent plantlife that can be found elsewhere in the cavern, so there's no risk of them spontaneously going out. There are signs placed strategically throughout the tunnel system to point you toward major landmarks, using only simple iconography.

The city itself certainly appears lived in, even if it's currently empty; in fact, if you pay close attention to the signage and the decor, there appear to be layers of activity not unlike the rings of a very old tree. Older tapestries covered with newer ones with entirely different patterns; boxes of radically different table trinkets carefully stored in apartment closets, to make room for new ones on a shelf; evidence of the stone market stalls having multiple different usages, many of them apparently in sequence.

Some of those tapestries or trinkets might even be familiar to you, like they came from a culture of your homeworld. Strange, though, since you didn't arrive with anything similar on you. Where could they possibly have come from?

VENTURE IN THE DARK
— THE WRAITHS
The Cavern is big, and The Ferryman's Lantern only reaches so far. If you want to explore, you'll need to brave the darkness— and whatever else might be waiting out there for you.

You'll have some light, at least, even if it isn't much: the luminescent plants grow throughout the cave system, including its winding tunnels and cramped smaller chambers. As for whatever else might be lurking out there, well... without The Lantern, there's not much you can do to keep them at bay.

The Ferryman calls them "wraiths", if you were curious enough to ask beforehand. They're more what you might typically expect from the idea of a ghost: pale and insubstantial, like mist struggling to take and keep a shape.

And they certainly do have shapes; those shapes are just incomplete, sometimes blurry, like a pencil drawing that has smudged and faded over time. They have faces that seem to have been stretched too long or too wide; they have eyes with no color, unblinking, always staring back; some of them have mouths that never close, while others have no mouths at all; some of them have hands with wispy tendrils of grasping fingers; others' limbs seem to have lost their shape entirely.

There are dozens of them lingering just outside the boundary of The Lantern, and many more roaming throughout The Cavern. They do not speak, or otherwise make any sounds at all. They do not swarm, either, even when one of The Ferryman's souls crosses the boundary. They simply watch, and, seemingly at random, some will choose to follow you anywhere you go throughout The Cavern.

Annoying, maybe. Creepy, certainly. But that seems to be all. Just remember: The Lantern is the only thing that keeps the wraiths at bay. They can't hurt you, out in the darkness, but they will notice you, they will follow you, and they will remember you.

If your exploration takes you to the catacombs, you may find that your wraith shadows get lost just as easily as you in the tunnel system. Perhaps they get distracted? Or maybe they have some curiosity about the tunnels that outweighs their curiosity about you? Either way, it's possible to lose them for some amount of time there— but the wraiths aren't bound by petty things like physics the way you are. They will find you again eventually, either by floating through some wall, appearing at the dead-end of a tunnel, or even just waiting at the entrance for you to emerge again.

If, on the other hand, you find yourself stumbling upon the whispering pools, you'll discover that wraiths gather in droves there, circling the pools, sometimes trying in vain to press their faces to the water. The wraiths that followed you here seem to be the only exception; whatever the pools are saying, it's apparently not interesting enough to draw them away from you.

Aren't you lucky?


Image credits: 1, 2, 3 + stock imagery unless otherwise noted
fefellocaelum: (✟ two)

the city

[personal profile] fefellocaelum 2024-11-09 10:50 pm (UTC)(link)
[Amaya may not have her flock to keep track of in the city, but even now, something demands that she at least put an effort into helping any others she sees. She cannot rest--even if she's dead, she knows she can't do so. There's much on her own mind, but if she can help take the burden off of even one person...

Well. Maybe that will be enough. It's in the back alleys where Amaya finds someone huddled, and she finds herself pausing at the boy over there. He seems troubled, at least, but she draws toward him, her expression dull but her steps gentle, and she gives him some space while she speaks up.]


...My child, are you quite alright? This is a rather lonely place to end up.

[It's gentle, at least, and though her tone attempts to be gentle, there's a blankness to it as well. Hopefully he doesn't mind that.]
solitarynote: (Fear/Worry)

Selective muteness so there will be a lot of descriptive ^^;

[personal profile] solitarynote 2024-11-09 11:27 pm (UTC)(link)
[The voice that cut through the darkness, through the noise of his mind, was gentle. Beyond that, it was the sheer lack in her tone, the blankness that he was often accused of and often took on in his dreams that spoke to Sunny deeper than most things did.

Slowly, tentatively, he raised his head. Arms still wrapped tightly against his body, craving some sort of normalcy, as he debated how to answer.

How could he be alright? He was dead. Though… that part was less surprising. It was… the emptiness of this place. The noise of all the arrivals. The pain, the lack of. The darkness and light, the fact that he wasn’t in a familiar room that had become synonymous with safety.

Sunny shook his head. No, he was not alright. But, maybe, this was what he deserved.]
Edited (html typo) 2024-11-09 23:27 (UTC)
fefellocaelum: (✟ fifteen)

no worries!!

[personal profile] fefellocaelum 2024-11-10 12:11 am (UTC)(link)
[Amaya watches the boy, doing her best not to crowd him in while at least trying to be there. Even on a good day, Amaya is not...good, with kids. Not being allowed to be one unfortunately dulls one's ability to related, but...

He seems troubled, and that's at least enough for Amaya to nod her head in response. He must not be a talkative sort, or doesn't trust her; either of those make sense to her at least. The arrival to this place wasn't kind, and she can't even imagine what that boy has been through.]


...I understand. You must have faced a great many traumas in coming here, as many have. One would not blame you for needing space to yourself.

[There's an attempt at warmth there, at understanding. It's strange how she sees a little of her younger self reflected in the boy here, and maybe that's why she wants to help him.]

Would you like me to guard the area so nobody disturbs you? Or...are you amendable to company, child?
solitarynote: (Sitting Alone/Sad)

[personal profile] solitarynote 2024-11-10 12:34 am (UTC)(link)
[There was a disconnect in her words. A sense of the majority over the individual. ‘As many have’… what a selfish person he was, then, to not have thought that others must be suffering in this place. To only focus on himself.

Like that would ever change. He had always been selfish.

Sunny expected himself to be bothered by her presence. To ignore her until she left. But… instead, he patted the ground near him. An invitation - a plea, really - to stay. Surprising even himself.

He didn’t want to be alone.]
fefellocaelum: (✟ three)

cw vague allusion to neglect

[personal profile] fefellocaelum 2024-11-10 02:45 am (UTC)(link)
[...What Amaya would have given, to have this sort of comfort in her childhood. It's...strange, really, the dull thrum of a feeling in her chest that she can't recognize. She knows some of it is envy, though it's an emotion she's quick to discard; he's a child, and an innocent one at that. That leaves worry as an acceptable emotion, but there's something else that's there, that confuses her.

Amaya elects not to think about it, and simply takes the seat offered. She can't smile; she can't truly offer anything other than her usual blank expression, but she can help. If this is enough, to grant this child some reprieve, then she'll do it.

How strange it is, but Amaya finds herself nodding her head a little bit nonetheless.]


...I shall stay for as long as you wish for me to, my child. None shall harm you, and none shall bother you while I am here; of that, you have my word.

[There's her inner woman of faith coming out again... It's strange, to give an oath to a child like this, with so much gravitas, but it's...gentle. An attempt at kindness, no matter how awful it is.]

...Would you like a distraction, perhaps? Or would sitting in silence be quite fine? If it helps you any, I am glad to oblige.
solitarynote: (Sitting Alone/Sad)

CW: small fear of neglect

[personal profile] solitarynote 2024-11-10 03:43 am (UTC)(link)
[Some part of Sunny feels relief as she sits down. She isn’t leaving him. But… the other part has him fidget a bit. What… was he supposed to do now?

Sunny was used to staring into space. Staring at walls, letting his mind drift to more pleasant, if fabricated, situations. Here… he hadn’t been able to. Staring at a wall was just that - a wall. It brought him nowhere.

She was so kind. A distraction would be nice. He gave a hesitant nod at that, unsure if he was asking too much of her. If she would leave if he did.]
fefellocaelum: (✟ four)

[personal profile] fefellocaelum 2024-11-10 04:39 am (UTC)(link)
...Of course, my child.

[Amaya's expression doesn't quite reach the gentleness she wants it to, but something unmistakably softens in her eyes, very slightly but it's there. If it's a distraction that Sunny wants, then she'll provide.

...Though, she's not certain at first--history seems like a terrible idea, and Amaya couldn't fabricate a fantasy tale to save her life. Most of Quercetem as a whole, even most of it's fantastical creatures were more akin to horror stories than anything light. What would be a safe, yet distractable story to tell a child...?

Perhaps...]


Tell me, little one--are you familiar with creatures known as faeries?
solitarynote: (Default)

[personal profile] solitarynote 2024-11-11 06:31 pm (UTC)(link)
[Sunny was very good at listening. He was also good at picking up the non-verbal signs of communication that he so often favored, too. That gentleness in her gaze… he recognized it. It made him settle a little easier where he sat.

Her question took a moment to answer. Faeries… like… in children’s books? He remembered… many years ago… someone important to him had read about them, sitting beside his own bed before he would drift off to sleep.

The thought caused a small pain in his chest, but for Amaya’s sake… he nodded.]
fefellocaelum: (✟ three)

[personal profile] fefellocaelum 2024-11-11 11:23 pm (UTC)(link)
[Ah, good. She doesn't have to explain too much then, though...]

They are a people that we of Fefello Caelum share our forest home with; many of the forests around the village where we live can be quite dangerous, but many of the fair folk that make their home there are quite kind and very hospitable to those who come to them. My confidant and I back home, we commonly assist in exchanging wares with the faerie village; our crops and materials for tools and such from them to make our own lives easier.

[So yeah, faeries are very much real where Amaya comes from, though she doesn't know if it's the same for Sunny. She continues nonetheless, though.]

But the first time my confidant and I met them, it wasn't like that. You see, it's a common sight where I come from to look to the sky to watch the Faeries practice their magic at night; they light the night sky so beautifully with splashes of color that are mesmerizing to the eye, and move in sync with one another as they dazzle the skies, flying higher than most creatures dare to reach...

It was one night while my confidant and I were watching them, that we met the leaders of the area; a man known as Oberon, and a lady known as Titania.

[Still following so far?]
solitarynote: (Surprise (pleasant))

[personal profile] solitarynote 2024-11-12 01:39 pm (UTC)(link)
[It sounded like a standard fantasy setting and yet… Sunny’s mind latched onto it. It was a wonderful distraction, imagining the way the sky lit with color - was it like a kaleidoscope? Splashes of paint upon a canvas? - and the flight of the faeries.

As he listened, his body language opened up - he angled towards her, arms looser around his figure, eyes sparkling as - absentmindedly - one hand reached out to grasp her sleeve.

Like the teen was suddenly a child once more. He nodded, shyly but wanting to know more.]