thecrossingmods: (Default)
The Crossing Mods ([personal profile] thecrossingmods) wrote in [community profile] thecrossinglogs2025-05-16 05:09 pm
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TEST DRIVE #3

TDM #3
Welcome to The Marsh, wayward souls.
It's good to see you again.

The TDM is game canon and will be active MAY—JUL. For further details about the setting, please reference our current setting page. All the information there is fair game for this TDM.
arrival
— TANGLED BELOW ( NEW CHARACTERS ONLY )
CW: trapped underwater, drowning

Your journey begins as it has for all of those before you: in The River.

The water is lukewarm, and murky with dirt and vegetation. The surface isn't far away— but it might be hard to tell what direction you need to go in to reach it. To make matters worse, you are tangled in the plantlife around you, and will need to break free in order to escape The River's grip. There are others here who may be able to help you... but they'll have to find you first.

It's not possible for you to drown here; you may or may not recognize that you don't need to breathe, even down here. But every moment you spend with your head below the surface, you will spend trapped in the memory of your death, as if by a flashback. Depending on what brought you here, it may exacerbate your panic and confusion: maybe it isn't reeds, holding you back - maybe it's an assailant's hands; maybe it's not water clouding your vision, maybe it's something else, claustrophobic, smothering you. Or, maybe it's the dreamy, floaty peace you were expecting when you closed your eyes.

Regardless, you'll need to push through — to even start your journey, let alone finish it.

— BALANCED ABOVE ( EXISTING CHARACTERS ONLY )

You've traveled a long way to get here. Finally, there is a reprieve from the heat and chaotic energy of the Desert: the environment emerging around you is cooler and calmer, if not quieter. There are quite a few creatures populating the Marsh, both fantastical and not. Frogs croak quietly from the reeds; fireflies float along the surface of the water.

Wading around and through the muddy shallows of The River isn't exactly comfortable, so it may be a relief when the group comes across a wooden walkway rising out of the water and leading deeper into the Marsh. The planks creak under your weight, but they hold firm, and draw something like a path through the dense same-ness of the environment.

That path is anything but straightforward, though. And in the seemingly-perpetual dusk around you, it might be easy to get turned around: whether you have to retrace your steps from a dead-end, or lose track of others in the gloom.

You must be tired. But surely it's only a little bit further... right?

a marsh less traveled by
— THE VILLAGE

However much further it is, eventually you reach it: a small village, mainly comprised of wooden, multifamily homes lifted above the water on stilts. (Be careful which ones you choose to rest in, though — some of them might wander off with you still inside!) As with the shelters in previous locations, the homes are decorated as if by many tenants before you, continuously building on top of what was there before, and you may happen upon small items you recognize from home.

Unlike previous shelters, these don't seem like they've been abandoned for long. The items you find might be in better condition than they would have been elsewhere, and there might be newer or more comfortable amenities. Beds with softer sheets and more numerous pillows; pantries stocked with shelf-stable foods; unbroken toys or even board games with all their pieces.

Given the nature of The River here, this is also the closest The Ferryman has kept their vigil to the group's living quarters so far. While they still remain on the outskirts of the village — seemingly as separated as they can manage while still casting the Lantern's light where it needs to be — it's not as much of a trek out to see them. You might even pass them more than once on your regular goings-on during the day.

If you continue following the walkways, out to the edges of the village, you'll find a small pier with a number of rowboats lashed against it. They're small, and maybe a bit dusty or mossy, but they're sturdy, and large enough to accommodate two people at a time. There's no one else here but you — presumably no one will mind if you take one out deeper into the Marsh?

mist of memories
— AND BEYOND

There's plenty to be found, if you venture out: from the burping firedamp, to curious reflections of familiar places, to the choking mists of the mangroves.

Try not to get lost in those mists. It's a disorienting situation on its own, but certainly exacerbated by the wraiths that will follow you in great numbers, their misty forms often camouflaged within the mist itself. It's stressful. That must be why you might feel like you're seeing other ghosts in the mist as well, figurative or literal. Snatches of familiarity, just at the edges of your vision; maybe a face you never thought you'd see again.

It's not all dark and dreary, though. There are patches of brightly colored wildflowers growing throughout the Marsh as well, hidden among the leggy roots of trees and patches of reeds out on the water. In particular, the same bright orange marigolds that dotted the path you traveled in from the Desert also peek out in places throughout the Marsh, usually in clumps of three or four. They almost seem to follow you as you pass — maybe, even, smile knowingly at you. But surely that's a trick of the light?

Harder to ignore are the rarer, but unmistakable, bioluminescent blue flowers scattered among the others. If you touch one, it may have something to whisper to you — but if it's a voice, it's almost too soft to hear, and even if you could, the words themselves are unfamiliar.

But there's no one else here but you. Right?


Image credits: 1, 2 + stock imagery unless otherwise noted

urtitan: (Family Gathering)

[personal profile] urtitan 2025-05-27 10:10 pm (UTC)(link)
[For her part, Frieda is ready to follow Allynbee's lead - back to the main part of the village, farther ahead into the marsh, into any one of the nearby buildings, or... well, maybe not towards the spiders. Interesting as they are, they shouldn't chance that, be it in a boat or on the unsteady footing of the massive trees air roots!]

I have. Countless frogs and leeches, and... I'm not sure if they were birds or reptiles, but they're about this big, without feathers but with beaks and bird-like feet.

[She shows about the size of a chicken with her hands.]

And that cart-sized slug, of course.

[Her encounter with that creature probably made the rounds among the group, seeing how it happened shortly after they arrived in the area and she spread the word of warning to everyone she met in the aftermath.]
callsignhornet: (look left)

[personal profile] callsignhornet 2025-06-03 12:49 pm (UTC)(link)
[Shepard mimics the sizing of the chicken-things, arching a brow.]

No, I don't think I've seen those particular ones yet.

[After a wary final glance at the spiders, she begins making her way to the main part of the village, curious at what the others might be up to.]

You settling in okay?
urtitan: (We must accept our fate.)

[personal profile] urtitan 2025-06-03 06:50 pm (UTC)(link)
[Frieda's slightly too long pause in response to the question gives away that things likely aren't 100% OK on her end, but she tries to focus on the positives.]

After the desert, it's nice to have some shade, even if it's humid. I didn't expect the accommodation here to be so much nicer. There are actual beds, have you seen them? And kitchens! Kel is already preparing for a party.

[She lets out a small laugh. He's so industrious...]