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The Crossing Mods ([personal profile] thecrossingmods) wrote in [community profile] thecrossinglogs2025-05-16 05:09 pm
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TEST DRIVE #3

TDM #3
Welcome to The Marsh, wayward souls.
It's good to see you again.

The TDM is game canon and will be active MAY—JUL. For further details about the setting, please reference our current setting page. All the information there is fair game for this TDM.
arrival
— TANGLED BELOW ( NEW CHARACTERS ONLY )
CW: trapped underwater, drowning

Your journey begins as it has for all of those before you: in The River.

The water is lukewarm, and murky with dirt and vegetation. The surface isn't far away— but it might be hard to tell what direction you need to go in to reach it. To make matters worse, you are tangled in the plantlife around you, and will need to break free in order to escape The River's grip. There are others here who may be able to help you... but they'll have to find you first.

It's not possible for you to drown here; you may or may not recognize that you don't need to breathe, even down here. But every moment you spend with your head below the surface, you will spend trapped in the memory of your death, as if by a flashback. Depending on what brought you here, it may exacerbate your panic and confusion: maybe it isn't reeds, holding you back - maybe it's an assailant's hands; maybe it's not water clouding your vision, maybe it's something else, claustrophobic, smothering you. Or, maybe it's the dreamy, floaty peace you were expecting when you closed your eyes.

Regardless, you'll need to push through — to even start your journey, let alone finish it.

— BALANCED ABOVE ( EXISTING CHARACTERS ONLY )

You've traveled a long way to get here. Finally, there is a reprieve from the heat and chaotic energy of the Desert: the environment emerging around you is cooler and calmer, if not quieter. There are quite a few creatures populating the Marsh, both fantastical and not. Frogs croak quietly from the reeds; fireflies float along the surface of the water.

Wading around and through the muddy shallows of The River isn't exactly comfortable, so it may be a relief when the group comes across a wooden walkway rising out of the water and leading deeper into the Marsh. The planks creak under your weight, but they hold firm, and draw something like a path through the dense same-ness of the environment.

That path is anything but straightforward, though. And in the seemingly-perpetual dusk around you, it might be easy to get turned around: whether you have to retrace your steps from a dead-end, or lose track of others in the gloom.

You must be tired. But surely it's only a little bit further... right?

a marsh less traveled by
— THE VILLAGE

However much further it is, eventually you reach it: a small village, mainly comprised of wooden, multifamily homes lifted above the water on stilts. (Be careful which ones you choose to rest in, though — some of them might wander off with you still inside!) As with the shelters in previous locations, the homes are decorated as if by many tenants before you, continuously building on top of what was there before, and you may happen upon small items you recognize from home.

Unlike previous shelters, these don't seem like they've been abandoned for long. The items you find might be in better condition than they would have been elsewhere, and there might be newer or more comfortable amenities. Beds with softer sheets and more numerous pillows; pantries stocked with shelf-stable foods; unbroken toys or even board games with all their pieces.

Given the nature of The River here, this is also the closest The Ferryman has kept their vigil to the group's living quarters so far. While they still remain on the outskirts of the village — seemingly as separated as they can manage while still casting the Lantern's light where it needs to be — it's not as much of a trek out to see them. You might even pass them more than once on your regular goings-on during the day.

If you continue following the walkways, out to the edges of the village, you'll find a small pier with a number of rowboats lashed against it. They're small, and maybe a bit dusty or mossy, but they're sturdy, and large enough to accommodate two people at a time. There's no one else here but you — presumably no one will mind if you take one out deeper into the Marsh?

mist of memories
— AND BEYOND

There's plenty to be found, if you venture out: from the burping firedamp, to curious reflections of familiar places, to the choking mists of the mangroves.

Try not to get lost in those mists. It's a disorienting situation on its own, but certainly exacerbated by the wraiths that will follow you in great numbers, their misty forms often camouflaged within the mist itself. It's stressful. That must be why you might feel like you're seeing other ghosts in the mist as well, figurative or literal. Snatches of familiarity, just at the edges of your vision; maybe a face you never thought you'd see again.

It's not all dark and dreary, though. There are patches of brightly colored wildflowers growing throughout the Marsh as well, hidden among the leggy roots of trees and patches of reeds out on the water. In particular, the same bright orange marigolds that dotted the path you traveled in from the Desert also peek out in places throughout the Marsh, usually in clumps of three or four. They almost seem to follow you as you pass — maybe, even, smile knowingly at you. But surely that's a trick of the light?

Harder to ignore are the rarer, but unmistakable, bioluminescent blue flowers scattered among the others. If you touch one, it may have something to whisper to you — but if it's a voice, it's almost too soft to hear, and even if you could, the words themselves are unfamiliar.

But there's no one else here but you. Right?


Image credits: 1, 2 + stock imagery unless otherwise noted

blindluck: (058)

[personal profile] blindluck 2025-05-26 06:21 pm (UTC)(link)
[Nagito watches Kel with a mild sort of confusion on his face. He knows what to do when people are angry at him. This sort of attitude is much more difficult for him to work his head around.]

I didn't get hurt. [Not that he cares about that, exactly--beyond that being hurt would make accomplishing his goals more difficult. Kel seems to, though.] And it isn't as if I'm jumping into fires for fun. Really, I don't think there's much entertainment to be had there beyond perhaps the initial novelty.

[His gaze skirts off to one side.] But I didn't mean to upset Kel-kun, either.
knockingatthedoor: Nah... (090)

[personal profile] knockingatthedoor 2025-05-27 06:48 pm (UTC)(link)
[It should be clear that Kel is protective of his friends, right? The whole... situation may have escalated drastically since now 'protecting' is the only thing in his mind so he doesn't focus on other stuff. Sucks to be categorized as a friend, buddy!]

But you couldn't have known, Nagito. [He cres and he's not even hiding that. He cares about everyone in that stupid group to some degree] First, you were on your own. If you get hurt who will find oyu? Second- no one wants yo see you hurt regardless. You've been lucky this time.

[A small sigh there as he reaches forward with the intent of placing both hands on his shoulders]

Do not worry about Kel-kun. Kel-kun is doing just fine. Just worry a bit more about yourself, mh?
blindluck: (058)

[personal profile] blindluck 2025-05-28 09:04 pm (UTC)(link)
[Nagito can't help the little giggle that explodes out of him when Kel says he was lucky. But it's very brief.]

I don't think you'd like to hear the details, but I did take precautions beforehand. [If he's vague, maybe just the knowledge that Nagito didn't go into this entirely blind will make Kel feel better?] And I'm sure Ferryman-san would find me, if I really needed to be found! So you really don't need to worry.
knockingatthedoor: Not the happiest (008)

[personal profile] knockingatthedoor 2025-05-29 11:34 am (UTC)(link)
[He may no longer have his 'talent' but everyone has a sliver of luck in their pockets (beside kel, it seems) and Kel was not afraid to use that term.]

So you went to someone, told them 'I may go get hurt so be my contingency plan' and they just let you go? [He pouted at that] I somehow doubt that. And- I only trust the Ferryman so much. Aren't you a bit skeptical knowing there were people before us, every place we visit gives 'someone has been here' vibes, and they don't talk about them? Or that they know we have no escape route yet they still refuse to give us all answers, being cryptic and all?

[Didn't Nagito doubt them when, somehow, Naegi was missing? What if the same happened again?]
blindluck: (066)

cw: self-harm implications, though he doesn't mean it in the same way exactly

[personal profile] blindluck 2025-05-30 05:25 am (UTC)(link)
[So he is going to have to get a little more specific, then.] I mean that I've tested how our bodies react to injury. And we don't get injured, not from anything I've tried so far. It's only during the Crossing we have to worry about that sort of thing.

[He doesn't trust the Ferryman--he has a hard time trusting anyone--but he does like them. He's inclined toward believing they mean what they say, even if they don't say everything. But he always tests his deductions out before he commits to them. Just not in front of other people, usually.]
Edited 2025-05-30 05:26 (UTC)