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The Crossing Mods ([personal profile] thecrossingmods) wrote in [community profile] thecrossinglogs2025-05-16 05:09 pm
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TEST DRIVE #3

TDM #3
Welcome to The Marsh, wayward souls.
It's good to see you again.

The TDM is game canon and will be active MAY—JUL. For further details about the setting, please reference our current setting page. All the information there is fair game for this TDM.
arrival
— TANGLED BELOW ( NEW CHARACTERS ONLY )
CW: trapped underwater, drowning

Your journey begins as it has for all of those before you: in The River.

The water is lukewarm, and murky with dirt and vegetation. The surface isn't far away— but it might be hard to tell what direction you need to go in to reach it. To make matters worse, you are tangled in the plantlife around you, and will need to break free in order to escape The River's grip. There are others here who may be able to help you... but they'll have to find you first.

It's not possible for you to drown here; you may or may not recognize that you don't need to breathe, even down here. But every moment you spend with your head below the surface, you will spend trapped in the memory of your death, as if by a flashback. Depending on what brought you here, it may exacerbate your panic and confusion: maybe it isn't reeds, holding you back - maybe it's an assailant's hands; maybe it's not water clouding your vision, maybe it's something else, claustrophobic, smothering you. Or, maybe it's the dreamy, floaty peace you were expecting when you closed your eyes.

Regardless, you'll need to push through — to even start your journey, let alone finish it.

— BALANCED ABOVE ( EXISTING CHARACTERS ONLY )

You've traveled a long way to get here. Finally, there is a reprieve from the heat and chaotic energy of the Desert: the environment emerging around you is cooler and calmer, if not quieter. There are quite a few creatures populating the Marsh, both fantastical and not. Frogs croak quietly from the reeds; fireflies float along the surface of the water.

Wading around and through the muddy shallows of The River isn't exactly comfortable, so it may be a relief when the group comes across a wooden walkway rising out of the water and leading deeper into the Marsh. The planks creak under your weight, but they hold firm, and draw something like a path through the dense same-ness of the environment.

That path is anything but straightforward, though. And in the seemingly-perpetual dusk around you, it might be easy to get turned around: whether you have to retrace your steps from a dead-end, or lose track of others in the gloom.

You must be tired. But surely it's only a little bit further... right?

a marsh less traveled by
— THE VILLAGE

However much further it is, eventually you reach it: a small village, mainly comprised of wooden, multifamily homes lifted above the water on stilts. (Be careful which ones you choose to rest in, though — some of them might wander off with you still inside!) As with the shelters in previous locations, the homes are decorated as if by many tenants before you, continuously building on top of what was there before, and you may happen upon small items you recognize from home.

Unlike previous shelters, these don't seem like they've been abandoned for long. The items you find might be in better condition than they would have been elsewhere, and there might be newer or more comfortable amenities. Beds with softer sheets and more numerous pillows; pantries stocked with shelf-stable foods; unbroken toys or even board games with all their pieces.

Given the nature of The River here, this is also the closest The Ferryman has kept their vigil to the group's living quarters so far. While they still remain on the outskirts of the village — seemingly as separated as they can manage while still casting the Lantern's light where it needs to be — it's not as much of a trek out to see them. You might even pass them more than once on your regular goings-on during the day.

If you continue following the walkways, out to the edges of the village, you'll find a small pier with a number of rowboats lashed against it. They're small, and maybe a bit dusty or mossy, but they're sturdy, and large enough to accommodate two people at a time. There's no one else here but you — presumably no one will mind if you take one out deeper into the Marsh?

mist of memories
— AND BEYOND

There's plenty to be found, if you venture out: from the burping firedamp, to curious reflections of familiar places, to the choking mists of the mangroves.

Try not to get lost in those mists. It's a disorienting situation on its own, but certainly exacerbated by the wraiths that will follow you in great numbers, their misty forms often camouflaged within the mist itself. It's stressful. That must be why you might feel like you're seeing other ghosts in the mist as well, figurative or literal. Snatches of familiarity, just at the edges of your vision; maybe a face you never thought you'd see again.

It's not all dark and dreary, though. There are patches of brightly colored wildflowers growing throughout the Marsh as well, hidden among the leggy roots of trees and patches of reeds out on the water. In particular, the same bright orange marigolds that dotted the path you traveled in from the Desert also peek out in places throughout the Marsh, usually in clumps of three or four. They almost seem to follow you as you pass — maybe, even, smile knowingly at you. But surely that's a trick of the light?

Harder to ignore are the rarer, but unmistakable, bioluminescent blue flowers scattered among the others. If you touch one, it may have something to whisper to you — but if it's a voice, it's almost too soft to hear, and even if you could, the words themselves are unfamiliar.

But there's no one else here but you. Right?


Image credits: 1, 2 + stock imagery unless otherwise noted

witnessvelama: (Default)

[personal profile] witnessvelama 2025-05-19 04:12 am (UTC)(link)
[Having been found at last, Celehar seems reluctant to stray from the Ferryman's side, even having released their hand - once he has been brought back to the fold, he almost starts down a walkway towards the huts, but... stops.

At first it's simply rearranging himself, smoothing down his coat, resettling the pins in his braid, which is a mess of flyaway curls in the damp air - has his hair ever been kept smooth, in one of these places? It already tended to lose its braid, and being stuck in this endless wandering has done it no favors. Beyond the edges of the mist, he can see the glowing flowers, the moving shapes in the mist that his mind is convinced must be ghosts.

In the end, he turns back to face the Ferryman, biting on the inside of his cheek.]


... Might I sit here a while?
theferryman: (10)

[personal profile] theferryman 2025-05-19 11:31 pm (UTC)(link)
[The Ferryman has stopped at the seemingly-arbitrary point where they've decided to hold their vigil. They politely avert their gaze while Celehar sorts himself out, and only turns to look at him when he addresses them again.]

Of course. Stay as long as you like.
witnessvelama: (10)

[personal profile] witnessvelama 2025-05-23 04:54 am (UTC)(link)
[Celehar nods, but despite the question, he does not seem to settle in to standing alongside the Ferryman. He doesn't fidget exactly, but he is shifting his weight slightly, his head twitching now and then towards faint sounds and moving shapes in the mist, without stepping towards them.

Finally, an indeterminate amount of time later that must at least be a few minutes, he asks;]


How did you come to find me?
theferryman: (10)

[personal profile] theferryman 2025-05-24 02:42 pm (UTC)(link)
[They maintain their stillness throughout his silence. Different people respond differently to overt concern or physical touch, but given what Celehar has just been through, The Ferryman seems to be erring on the side of not pushing too hard.]

I was looking for you. That's part of my job, too.

I've been in the Marsh before. It's easy to get lost here. Usually at least one person does.
witnessvelama: (11)

[personal profile] witnessvelama 2025-05-25 01:06 am (UTC)(link)
[That makes him frown, turning to look at the Ferryman.]

You have? Have you been to all of these places before?

[It's a surprise, and yet it feels like he shouldn't be surprised. But the desolate emptiness of these places - it was his theory that they were dead, lost cities, to house the dead as well.]

The remnants in them, then...
theferryman: (9)

[personal profile] theferryman 2025-05-27 12:50 am (UTC)(link)
[To fill in his blank:]

Came from others like you.

Some places I've only been to once or twice. Others we come to over and over. I'm sure there are some even I haven't seen yet.
witnessvelama: (10)

[personal profile] witnessvelama 2025-05-28 02:26 pm (UTC)(link)
How is it, that they have so many things to leave behind, whilst we have so little?

[From the furrow in his brow, he's thinking of the items that the Ferryman has given to the others, the ones that remain with them when they travel. And again, the remnants Dankovsky had found in the caverns, the places he'd recognized.]

Where are they from?
theferryman: all icons by <user name="burlesque_show" site="insanejournal.com"> (8)

[personal profile] theferryman 2025-06-06 02:44 am (UTC)(link)
It's possible they came through here later in their journey.

[There is, however, an obvious moment of hesitation — though coming from The Ferryman, it's little more than a brief pursing of their lips. ]

They also might have stayed in one place much longer than you have been. I can't predict when The Crossing will arrive. But it has been arriving quickly, for all of you.
witnessvelama: (pic#17568211)

[personal profile] witnessvelama 2025-06-06 03:17 pm (UTC)(link)
Has it?

[Celehar can't help but be surprised by that, looking towards them.]

I thought - it seemed slow. [That they haven't been doing enough, to move on. He's watched the children play and use stickers and avoid the truth of their fate, he's seen Dankovsky refuse to accept their deaths and Shepherd question them. If this is quick, then...]